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View Full Version : Got my copy of syberia II


RumRogerz
04-01-2004, 10:01 PM
Finally everyone, something to tide us all over. This game is remarkable. It's truely a work of art that needs to be experienced. Just some of the backdrops make me stare at the screen in awe of its sheer beauty. Ive played about 4 hours of it (my eyes are killing me!) and i found it difficult to save, exit and write this up. If your hesitating, or are waiting to buy your copy, then stop stuffing that pipe with crack and get going.
Are you still reading this?
Why aren't you putting some pants on? Hurry, the stores gonna close soon. Imagine trying to sleep knowing there is a copy of syberia II on that stores shelf, waiting to be played? Instead, your in your bed..... tossing and turning...
geez!


Anyways, for those who do have the game, what are your comments?

Mine?

Frikin Awesome

Cheers mates, time to load this gameup

Intrepid Homoludens
04-01-2004, 10:15 PM
Has the level of interactivity improved?

Fairygdmther
04-02-2004, 02:00 AM
Yes, trep, it definitely has improved. There are many more NPC's and she interacts with most of them. There are even a couple of pseudo-action scenes - no, it's not even enough to call it an adventure-action game, nevermind action-adventure game. It's actually a lot of fun escaping from the monastery.

FGM

RumRogerz
04-02-2004, 05:55 AM
tons of interaction. Anti aliasing works very well in this game too. The animation is so smooth and buttery.

The Seed
04-02-2004, 06:43 AM
tons of interaction. Anti aliasing works very well in this game too. The animation is so smooth and buttery.

Tons of interaction eh? It's a mystery then as to why Microids released a demo that so blatantly does not suggest this. It's not a very good marketing strategy, it really isn't.

WontonGoodsoup
04-02-2004, 07:09 AM
Tons of interaction eh? It's a mystery then as to why Microids released a demo that so blatantly does not suggest this. It's not a very good marketing strategy, it really isn't.

I think the demo was more to show people what kind of graphics were involved.

DFish
04-02-2004, 12:25 PM
I tried the demo last night. Apparently Syberia 2 is a fishing sim???

kingBLAOW
04-02-2004, 12:26 PM
First.. I would just like to say that I have been playing Syberia 2 for the last few hours and so far it has exceeded my expectations. There is a lot more life in this incarnation in comparison to the first. Not to say I didn't like the first, I thought it was incredible, but the second one is more so! I don't understand some people's bad reviews of this game (JA's forum) but I guess I will just chalk it up to different tastes, I think this game is stellar.

On a less that happy note though, has anyone who is playing the game experienced any lockups? Sometimes when loading a new scene the game locks up on me. It has only happened a couple of times, but with my luck it happned during times that I haven't saved in a really long time. The lock ups aren't a major problem as they are few and far between, but I was just wondering if anyone has had this problem.

Intrepid Homoludens
04-02-2004, 12:39 PM
Try turning off any programs running in the background. The lock-ups may have to do with lack of memory. :)

kingBLAOW
04-02-2004, 12:40 PM
It was the only thing open at the time I was playing it. Thanks though!

Snatcher42
04-02-2004, 02:44 PM
Tons of interaction eh? It's a mystery then as to why Microids released a demo that so blatantly does not suggest this. It's not a very good marketing strategy, it really isn't.

Yeah, I don't understand the demo... in the real game, there are more puzzels in the same amount of space!!!

Bastich
04-02-2004, 03:14 PM
Dare I? Hmm...

I am just about to finish Syberia II, and well, er, my opinion doesn't match the, uh, opinions, of other people.

It was nice to see the dialogue continuity errors from Post Mortem crop up though. I sure missed them... :rolleyes:

I think I'll just pat myself on the back for my restraint on this so far, and leave it at that...

If I feel motivated, I'll post a ran..., I mean review on it when I am done.

kingBLAOW
04-02-2004, 05:35 PM
I never understood this. Why do people play adventure games that they don't like. If you aren't having fun then what is the point to seeing the ending if you still dislike the game. There can't be any sense of accomplishment. If I forced myself to read the telephone book I wouldn't think to myself, "Hurray! Even though that sucked at least I can say that I accomplished it". I would be thinking to myself about how much of an idiot i was to waste my time when I could have been doing something I enjoyed.

jjacob
04-02-2004, 05:55 PM
I Got my copy yesterday and am about to finish it (I think).
No Bastisch has a point, there are several serious problems with some puzzles; without trying to spoil anything, let's just say you often know what needs to be done and how to do it, yet you (like syberia 1) MUST figure out a way of making Kate realise the solution as well. This is seen in more AGs but not to this extent in my opinion, and not by mere dialogue. Apart from this (basic puzzle design flaw) I think it's a great game so far, the graphics are amazing and the cutscenes beautiful, although Kate's facial expressions/motion in the cutscenes could use some work. And there lots of running.. lots and lots of running. Fortunately that's not so bad because the enviroments are so immensely good looking, with birds flying directly towards you, nice weather, reflections and animals creeping everywhere (aside from youki). The story is alot more fast-paced, and often you're surprised how many 'events' occur in let's say half an hour. I don't know how far I am (nor do I want to know), but I'd say I'm at the second-final enviroment and it looks stunning.

Terabin
04-05-2004, 12:17 AM
This has probably been said, but they should've made this two part game into one game. At the end of the first game I was just disappointed. The game's called syberia and yet you don't get to syberia. You reach the halfpoint and the game's over, and you have to shell out another 30 bucks for the second part of the story. That's kind of lame in my opinion. The storyline of the second game, from what I hear just doesnt' stand on its own. Though, I suppose I should play it before I jump to conclusions. Who wants to pay 60 bucks for a mediocre adventure game? Let's face it guys and gals, syberia ain't that great. Sure we don't get many good adventures these days, but that doesnt' mean my standards have gone down. The first syberia lacked in almost every way but graphics. The storyline was fine until it got cut off at the end of the game. I guess I'm just not impressed. I'm waiting for Jane Jenson's new game and Dreamfall. At least Ragnar Tornquist knew how to make a complete game.

Cennie
04-05-2004, 08:58 AM
:) I loved the first.. the interaction was amazing.. Myst was good but this went a bit more beyond because of all the ways you had to work the entire game. Hubby said it was to slow for him.. Kate took to much time getting from one point to another (but thats coming from someone who likes shooters). I cannot wait to purchase II.. i want to see this Hans person.. and his woolies..

Cennie ;)

jjacob
04-05-2004, 03:42 PM
:) I loved the first.. the interaction was amazing.. Myst was good but this went a bit more beyond because of all the ways you had to work the entire game. Hubby said it was to slow for him.. Kate took to much time getting from one point to another (but thats coming from someone who likes shooters). I cannot wait to purchase II.. i want to see this Hans person.. and his woolies..

Cennie ;)

Compared to Myst, there's probably enough interaction ;)
No but seriously, were there multiple ways to work around the story in syberia1? I remembered it to be one of the more static games. I'm going to guess you haven't played TLJ, among other recent classics?

peb
04-23-2004, 06:07 PM
I just finished this game and I thought it was really good. I'm surprised I haven't seen more posts about it, but maybe most people haven't played it. I think the obvious flaws have been pointed out here (too much walking, lack of interactivity, should have been combined with 1st Syberia to make ONE game), but overall I think it deserved at least 4 stars (maybe even that extra half-star). One thing that really impresses me about the Syberia franchise (and Amerzone as well) is how unique the story in these games are. It seems no matter how good a game may be these days, the storyline is always pretty cliched. And as weird as Sokal's stories may be, you can't say he's unoriginal.

I think this one was much harder than the first one though. I finished the first Syberia without a walkthrough but I had to check one this time. Getting the radio frequency on the plane, setting the grandfather clock and finding that damn icicle to stop the drums all frustrated the hell out of me. It seems like there was a lot of pixel hunting especially in the Youkol village.

Intrepid Homoludens
04-23-2004, 06:28 PM
It seems no matter how good a game may be these days, the storyline is always pretty cliched. And as weird as Sokal's stories may be, you can't say he's unoriginal.

:P Yeah, I mean, how many adventure games out there have you go on a search for a crazy man?

peb
04-23-2004, 07:00 PM
:P Yeah, I mean, how many adventure games out there have you go on a search for a crazy man?

Does Remixor get royalties when somebody says that?

Intrepid Homoludens
04-23-2004, 09:10 PM
Actually, he has to pay us to say that.

[goes off and counts his cookies, martini vouchers, and chocolate gold coins]

ragnar
04-29-2004, 06:05 AM
Be sure to check out my review in the reader review section. :)