View Full Version : Chronicles of Mystery: question about finale.
AndreaDraco83
01-25-2009, 03:33 PM
Now, speaking about "finale" is ridiculous but lacking a better word "finale" will do. My question is very simple:
OK. So James Anderson was a Vatican agent. I did see it coming. But why on earth should Simon, one of the Knights Hospitallier, decide - right in the end - to help Sylvie open the crate? He was previously showed us working for the Cardinal himself, and every letter in the game suggests that the Knights remained loyal to the Vatican. Maybe I missed something, but otherwise - if he really made this choice out of no apparent reason - I'm even more disappointed with the finale
Any answer would be very appreciated! :D
Melanie68
01-25-2009, 04:08 PM
Any answer would be very appreciated! :D
42.
Me (for being off topic)
Puzzler
01-25-2009, 05:43 PM
I was a little confused myself. I'm not really sure what was going on in the end. I thought James was just scared and that's why he didn't want her to open the grate, or maybe he was an agent. I don't know. The game really didn't explain.
Eh, the game was pretty mediocre anyway.
dekaneas297
01-25-2009, 11:39 PM
Someone should contact the developers of the game :D
Only them understood the game finale :crazy:
And about their decision: :pan:
Ascovel
01-26-2009, 01:22 AM
Somehow I didn't care that much about the plot to wonder about those things in detail. It was a short pulp story about the kind of doomsday devices that archeologists dig out every day.
AndreaDraco83
01-26-2009, 02:26 AM
It's comforting to know that I'm not the only only confused by the end.
No, wait.
It's discouraging to see what rushed, poorly executed, laughable, incomprehensible ending the developers attached to the game! :frusty:
42.
Me (for being off topic)
:D
chapter11studios
01-26-2009, 05:31 AM
I think Simon is consistently portrayed throughout as in it for himself first and foremost. He may have been aligned with the Vatican while convenient, but I always thought he had his own agenda. At least that was my take while playing the game. It's been a month or two since I finished it so my recollection is less precise than it was when I wrote the review.
That said, the ending is certainly rushed, which I assume is due to budget and/or production time restraints. A good, pulpy game that deserved a better ending, but like Ascovel I don't think the ending itself really detracts from the experience too much.
AndreaDraco83
01-26-2009, 05:56 AM
Sorry Josh, but I have to disagree.
I am quite pleased with Chronicles of Mystery, and I even think that its gameplay, for today standards, is very good: streamlined but rich, with many hot-spots that are there only to deepen Sophie's background and personality. The plot doesn't shine for its originality, dare or depth but it is nevertheless enough good to keep me interested...
... until the end, which I think is not only rushed and nebulous but also completely unsatisfactory. You were right, in your review, when you said that the game feels like a prologue; but, I may add, a prologue with a dreadful last line.
"Here, take this piece. It may add you in your research" -- The End!
I don't care if the developers ran out of money or ideas. It's like they forgot not only their characters but also their very story. They rushed off the scene without solving a good number of plot points and, what is even more severe, without wrapping up the characters' interactions.
I would have expected at least a more explicit surprise from Sylvie in realizing that James was working for the Vatican. And I was surely expecting an explanation for the Mossad involvement: why they want the crate? And why did they kidnapped Olivier if they were only planning to use the power within the crate?
Also, the ending sequence is so brief that I was shocked to see the closing credits: the last puzzle was a breeze and there was almost no sense of suspense and emotional Spannung in the last segments of the game.
All in all, even if I still consider the game a relaxing journey, and even if I still want to see a sequel, I can't help but consider the ending a slap-in-the-face, a distasteful bad joke on behalf of players.
chapter11studios
01-26-2009, 06:12 AM
All in all, even if I still consider the game a relaxing journey, and even if I still want to see a sequel, I can't help but consider the ending a slap-in-the-face, a distasteful bad joke on behalf of players.
Harsh! ;)
AndreaDraco83
01-26-2009, 06:46 AM
Harsh! ;)
Yup! :)
Jokes aside, I really felt cheated by the finale.
Blackcat
01-26-2009, 07:15 AM
I second AndreaDraco's thoughts about the game - I enjoyed the game, but the ending was very abrupt.
Aurebesh
02-01-2009, 02:39 PM
I didn't get it, in the ending...
... who's the priest holding the gun? Is that James "let's be friends" Anderson!? If that's him, who's the guy that comes in the last moment, and tells Sylvie to release the power? Doesn't she call him James? This is the one that then gives her the piece for her theory...
And why does James shoot Uncle!?:crazy:
And why does Granc say "Anderson, shoot her or I will"? Why does he tell Sylvie's friend to shoot her, as if Granc and James are in this together?
Any explanations would be much appreciated :crazy:
AndreaDraco83
02-01-2009, 02:46 PM
Aurebesh, I put spoiler tags in your post, since we're discussing the ending of the game.
James Anderson, at least as far as I figured out, was a Vatican agent, whilst the archeologist/Knight Ospitallier was kind of an agenda of his own. Granc and James tried to convince Sophie not to open the stone, but the Archeologist invited her to, since - as far as I can tell - the Knights were not so convinced about the Vatican Policy of hiding it.
Well, I can't say that it was a clear finale. And not because of a precise storytelling choice, but simply because of poverty of ideas.
Krystal
02-01-2009, 03:05 PM
I would have expected at least a more explicit surprise from Sylvie in realizing that James was working for the Vatican. And I was surely expecting an explanation for the Mossad involvement: why they want the crate? And why did they kidnapped Olivier if they were only planning to use the power within the crate?
I agree with that statement, I totally was expecting something more about the end. Definitely more explanation about all the thing. But saying that apart from it, I enjoy the game and definitely hope to see a sequel with a better ending of course. :D
About the thing with Henri, I think since he's an archeologist and the danger of the artifact wasn't present anymore. He let's his passion in and give the thing that could help Sylvie prove her theory. I definitely wanted to see an explanation about James or kind of confrontation between him and Sylvie. And agree with you about the Mossad and the uncle kidnapping. It definitely was a very rush ending.
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