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diego
03-30-2008, 12:12 PM
1. you cant skip a dialog at all. yes i read fast my dear developers. or i just feel like skipping it. or u just want to extend the play hour to highest possible time. come on, you can do better then that.

2. you cant skip a line of dialog, and i mean line. i dont want to skip the whole dialog with one click. just a single line. a single visible line. then, i will decide what to do with the next line.

3. you cant skip movies, in-game movies, or u cant skip automated in-game animations when it is out of player control - car parking, elevators...

4. you cant double click on the edge of a screen and enter quickly the next screen. yes i m impatient or i just dont want to walk the same location again and again and again. sometimes i will, and sometimes i wont.

5. you cant run. another of yours cunning tricks to extend the play time? or maybe it is more stylish when the main character just walks slowly across the wide scrolling location, and you watch him, or go to shopping and come back while he gets to the other side of that location. no really, include run.

6. there is no map. map is a feedback and orientation that is sparing us from unwanting and boring walking and running around. it keeps me going, and motivating me to go forward into the game.*

7. you cant click on a place on the map you already visited and show up there.

8. there are dead ends. i dont really have to explain this. sure, there are some games i will play even with the dead ends. monkey island 5, gabriel knight 4.. and thats about it.

9. when you travel to distant place, the location just pops up. at the back of the game box you can write how we will travel to paris, amazon jungle and others, but not everything is in game screens. convince player. havent u ever played indiana jones and fate of atlantis? just a world map with a moving line will do.

10. when you try to combine items in inventory, you need everytime to click on the first item before you click to second because cursor with first item dissapeared. yes, it is stupid when we are stuck and we just select one item and in two seconds we try to combine it with every other item in inventory but we like it that way.

oh i forgot many others for sure. yes, i m a bit ironic here but its only because it seems that adventure games are coming back to the track, especially in therms of ideas, scenarios, nice graphics, interesting characters, and little things means a lot in therms of technical and production quality

* this is mainly for keyboard controlled 3rd person games when it easy gets frustrated to run around just to get to some location. however, i d like to see the map in every 3rd or 1st person game, and depending on a type of game, it can be orientational map that is avaliable in any moment of the game so you can click on a desired location, or traditional map with locations when you choose where to travel next.

dantebk
03-30-2008, 12:37 PM
Wow, I couldn't agree more with just about everything you said. Especially 1 - 5, 8, and 10. I am extremely impatient, and can't stand waiting through a line of dialogue unless the voice actors are really amazing. ESPECIALLY when I've already heard this dialogue once before, and I'm hearing it for the second (or third or fourth or fifth) time.

Lucien21
03-30-2008, 12:40 PM
Good luck with the list of demands.

ShadeJackrabbit
03-30-2008, 03:58 PM
We could always barge into The Adventure Company with rubber chickens and threaten to beat everyone to death unless they comply...

...or not, because the SWAT team would be on us in a second.

(Note: I AM joking.)

Fien
03-30-2008, 05:21 PM
I can tell you don't want to waste precious time, diego. :D

Maybe you should play the Feeble Files.
Just kidding, just kidding. :devil:

Gonchi
03-30-2008, 06:12 PM
...or not, because the SWAT team would be on us in a second.

But that's what the pulleys' are for!

patterntangle
04-01-2008, 06:01 AM
in regards to the click to get to a place you've been before thing, I'm always concerned about losing that immersion and feeling more like I'm just doing puzzles - well, which is what I'm doing but hopefully you catch my drift.
I'm happy to walk (prefer run) so long as the game designer's don't do stupid things like back and forth deliveries quests.

diego
04-01-2008, 08:00 AM
All mentioned is not a must thing to DO, but a must thing to INCLUDE in my point of view. It has nothing to do with patience, time etc but with the CHOICE. To give player a free choice whether he will do, tolerate something or not. Sometimes i will listen to every single word in the dialog, sometimes i will want to skip it and reason why i want to skip it is trivial, because what matters is a choice whether i will skip it or not. Sometimes i will enjoy walking, slowly the better and sometimes i will want to run.

in regards to the click to get to a place you've been before thing, I'm always concerned about losing that immersion and feeling more like I'm just doing puzzles - well, which is what I'm doing but hopefully you catch my drift.

Yes, you are right about immersion thing. actually my point 7. should be add-on to point 6, because i think map with teleport option should be included in specific games and situations, in my opinion mostly in 3d direct control adventures like dreamfall especially with back and forthing, or with adventures with very wide and plenty locations like keepsake. there is another question, of whether adventure should be in touch with reality, so instant change of location is out of question in that case, and thats why i said specific circumstances, because i like reality until it is unneccessary for enjoying game. keepsake tried to solve it by including actual teleport in second half of the game.

I'm happy to walk (prefer run) so long as the game designer's don't do stupid things like back and forth deliveries quests.

yes i agree. in most cases, if i really like the game, characters, the game world, backgrounds i will enjoy walking running around.