Crapstorm
11-16-2006, 08:27 AM
I'm trying to work through my stack of old games. It's tough, because some of these titles are real stinkers. Right now I'm struggling to finish the Dreamcatcher release Jack the Ripper. Now, I consider myself an adventure game fan as well as a fan of mystery, but this the type of game I loathe.
There is virtually no gameplay apart from wandering around the setting and cuing conversations. There are really only a couple of true puzzles in the whole game, unless you hammer the definition of "puzzle" so thin that it includes pixel-hunting and inventory dumping on all the hotspots. The story is actually quite good. It's the only thing compelling me to complete the game right now (aside from my obsessive-compulsive tenacity). But this is no way to tell a story. I'd rather just turn the pages of a book than click aimlessly through the same dark streets hoping that the next piece of the story is not going to be in the last place I look.
This type of adventure game really just boils down to event triggering, which can sometimes be expedited by logic, but not always. I know that a lot of people in this forum love this type of game; for example Broken Sword tops many people's lists. But I can't get into them. I wish I didn't buy so many adventure games without researching where they reside on the story <--------> puzzle continuum.
There is virtually no gameplay apart from wandering around the setting and cuing conversations. There are really only a couple of true puzzles in the whole game, unless you hammer the definition of "puzzle" so thin that it includes pixel-hunting and inventory dumping on all the hotspots. The story is actually quite good. It's the only thing compelling me to complete the game right now (aside from my obsessive-compulsive tenacity). But this is no way to tell a story. I'd rather just turn the pages of a book than click aimlessly through the same dark streets hoping that the next piece of the story is not going to be in the last place I look.
This type of adventure game really just boils down to event triggering, which can sometimes be expedited by logic, but not always. I know that a lot of people in this forum love this type of game; for example Broken Sword tops many people's lists. But I can't get into them. I wish I didn't buy so many adventure games without researching where they reside on the story <--------> puzzle continuum.