PDA

View Full Version : Escape from Monkey Island


Wreck
02-17-2006, 05:35 PM
Ok... we started 2 weeks ago. Me, my sister, and her boyfriend. We've spent the evenings after work sitting on the floor with a PC, tons of snacks, and enjoyed playing through Monkey Island 1, 2, and 3. Been having a blast. I played Escape from Monkey Island 5 years ago and honestly, I couldn't get into this game again at all. I can't stand the attempted Grim style interface and coming off of Monkey Island 3 where you can double click to exit a screen, hunt the screens for items, etc, Escape really comes off as a fall. If Ron Gilbert had had his hands in it, Monkey 4 may not be dissapointing me right now. The keyboard interface worked well with Grim, but I am totally fustrated with MI4. We played enough to get off Me'Lee island and the puzzles weren't even hard. Imagine switching grog from mug to mug in MI4's keyboard controls? nadda. How you control this game has seriously effected it's puzzles :(
:crazy:

samIamsad
02-17-2006, 06:48 PM
So the yaaaaargh "puzzle" design and stuff aren't as good because of the interface? Mh. I've had more fun with Escape than with every tried-to-be-funny cookie cutter adventure game released after it. These are the sad facts. So there. ;)

Toefur
02-17-2006, 11:50 PM
I've honestly never had any problems with the GF/MI4 interface. Nothing that I have experienced with using them in either of the two games made me think the interface even deserves half the criticism it seems to get.

The terrible writing and convoluted story and concepts took away about 50% of the fun for me in this game. The rest I am happy with.

samIamsad
02-17-2006, 11:59 PM
I can very well see how anyone can be disappointed with EMI. Oh yes, I can. Another thing about the "puzzles": I don't think they have ever been that hard. Just really, really clever. Most of the time. That's another thing that makes them so good. Just take a look at the first chapter in the original MI game... And even in this installment, there's some stuff that's heads and shoulders above pretty much anything out there at the moment. The time paradoxon. The parrots. Sigh.

jjacob
02-18-2006, 12:10 AM
The parrots were pretty awesome, yes :P I must admit it did feel kind of ackward in the beginning playing an MI game in 3D with direct control (and the Tomb Raider style inventory didn't help much either), but I've grown to appreciate the game for what it is after I replayed it recently. True, the story may not be up to everyone's standards, but the rest is pretty good, as Sam said.

0_0
02-18-2006, 12:30 AM
I enjoyed EMI. If Gilbert had his hands on the game, then he would make it a boy's imagination, like in MI2. I'm glad he's gone :P . He did invent the series, but it has moved away from him.

What annoyed me was that they had tourists on Melee, and mentions of them on Lucre. If they had kept them to Jambalaya, it would have been fine. I also hated the ending, like most did, and the Herman Toothrot story, although I liked it, had MAJOR plotholes (why was he mentioned in the Captain's Log in SMI?).

Gabe
02-18-2006, 12:46 AM
Ok... we started 2 weeks ago. Me, my sister, and her boyfriend. We've spent the evenings after work sitting on the floor with a PC, tons of snacks, and enjoyed playing through Monkey Island 1, 2, and 3. Been having a blast. I played Escape from Monkey Island 5 years ago and honestly, I couldn't get into this game again at all. I can't stand the attempted Grim style interface and coming off of Monkey Island 3 where you can double click to exit a screen, hunt the screens for items, etc, Escape really comes off as a fall. :(
:crazy:

Wouldnt you say that,(quick exit possible from the current room or location with "o" key)if you only could have beentake a look the manual instead of eating tons of snacks:D

AFGNCAAP
02-18-2006, 02:11 AM
If Ron Gilbert had had his hands in it, Monkey 4 may not be dissapointing me right now.He wasn't involved in MI3, and you seem to like it nevertheless. ;)
Herman Toothrot story, although I liked it, had MAJOR plotholes (why was he mentioned in the Captain's Log in SMI?).
I recommend this post (http://forums.adventuregamers.com/showpost.php?p=182998&postcount=50), and, as an addendum of sorts, this one (http://forums.adventuregamers.com/showpost.php?p=235127&postcount=27).

0_0
02-18-2006, 03:30 AM
Yes, but the latter two theories don't explain how Herman knew Bob.

Also, these theories were not intended by the programmers. They were just far-fetched fan excuses for a gaping plothole.

samIamsad
02-18-2006, 05:24 AM
While we're at it: How the hell got these eggs onboard the Sulaco? ;) Okay, enough. *cough*

0_0
02-18-2006, 05:29 AM
While we're at it: How the hell got these eggs onboard the Sulaco? ;) Okay, enough. *cough*

Eh?

NemelChelovek
02-18-2006, 02:06 PM
If Gilbert had his hands on the game, then he would make it a boy's imagination, like in MI2. I'm glad he's gone . He did invent the series, but it has moved away from him.

The game wasn't a boy's imagination. The end was a curse placed on him by LeChuck; it says so in the game. The whole thing wasn't just his imagination. Gilbert always wanted to make a third anyway, and as was said somewhere I don't remember, "Monkey Island 3: The Car Ride Home" doesn't sound like a very exciting game.

Karmillo
02-18-2006, 07:07 PM
I enjoyed EMI. If Gilbert had his hands on the game, then he would make it a boy's imagination, like in MI2. I'm glad he's gone :P . He did invent the series, but it has moved away from him.
Wha...what!?

:crazy:
*pop*
:crazy:
*pop*
:crazy:
*pop*

Melanie68
02-18-2006, 07:30 PM
*Grabs emergency kit to save Karmillo*

0_0
02-19-2006, 01:11 AM
The game wasn't a boy's imagination. The end was a curse placed on him by LeChuck; it says so in the game. The whole thing wasn't just his imagination. Gilbert always wanted to make a third anyway, and as was said somewhere I don't remember, "Monkey Island 3: The Car Ride Home" doesn't sound like a very exciting game.

No, it hints at a curse being made at him simply to leave it open for a sequel. A good explanation is that Guybrush is in denial that it is all a fantasy, and thinks "no, this is just a curse".

Read this (http://www.scummbar.com/resources/articles/index.php?newssniffer=readarticle&article=2)

I do prefer CMI's explanation, though.

bigjko
02-19-2006, 05:30 AM
..and, as an addendum of sorts, this one (http://forums.adventuregamers.com/showpost.php?p=235127&postcount=27).

Wow, someone referred to my posts. :crazy:

Spiwak
02-19-2006, 07:03 AM
That's an interesting theory. The amusement park ride one.

On that subject, has Ron Gilbert been working on anything else at all recently?

Karmillo
02-19-2006, 07:12 AM
Hes apparently got an idea but hasnt even got round to getting a developer let alone a publisher. but I think he still talks to Tim Schaffer so you never know, Double Fines next game could be Rons :P

No, it hints at a curse being made at him simply to leave it open for a sequel. A good explanation is that Guybrush is in denial that it is all a fantasy, and thinks "no, this is just a curse".

Read this (http://www.scummbar.com/resources/articles/index.php?newssniffer=readarticle&article=2)

I do prefer CMI's explanation, though.

I dont really buy that explination, and the "breaking news" of Bill Tiller saying "I heard what the explination was" doesnt really convince me...

NemelChelovek
02-20-2006, 03:00 PM
No, it hints at a curse being made at him simply to leave it open for a sequel. A good explanation is that Guybrush is in denial that it is all a fantasy, and thinks "no, this is just a curse".

Um...no.

Halfway through the credits, it shows Elaine standing outside the hole saying "I wonder where Guybrush is...I hope LeChuck didn't put some sort of horrible curse on him or something." If it were Guybrush's imagination, Elaine wouldn't be there. She wouldn't exist, or if she did, she wouldn't be at that hole, because Guybrush never would've made it, and she never would've met him, etc. Also, that doesn't explain LeChuck getting all glowy and evil after Guybrush and parents are offscreen.

I realize it says in that link that "they were just put there in case of a sequel." That's a bit too convenient for me. With that sort of logic, you could dismiss anyone's arguments against you; it's a clever argument device that can't be entirely disproven. Also, that link gets the definition of an "E-Ticket" wrong. An E-Ticket didn't let you stay in the park after closing time; it was just a designation for the faster, more rollercoaster-ish rides at Disneyland. It was a warning to let you know what kind of ride you were going on; the tickets were lettered A through E, with A being the smaller rides for young children and E being Space Mountain, Matterhorn, etc. No special privileges were awarded for holding an E Ticket.