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View Full Version : Sounds You'll Never Hear in King's Quest 6 (Spoilers!)


Jeysie
12-22-2005, 06:48 PM
I've finally managed to find the chance to do what I've been meaning to do for some time... go through the various KQ6 sound files in resource.aud and pick out the ones I don't think ever played in the game.

Hopefully you find these interesting... (and I pardon for the meh quality, since I tried to compress them to be small.) There are a few ZIP files, and the rest are OGG files.

System Messages:

These are zip files with straight extracted WAVs of the lines from the various sections in the main "About" section in the Systems Panel.

Perhaps it depends on the version of the game you have or something, but I can't ever get them to play as anything but text. Yet, there are files recorded with the Narrator saying all the text. Interestingly enough, there are files of the Narrator reading the menu choices themselves as well.

About King's Quest I-V (http://tmd.alienharmony.com/pa/kq6/strange-things/about-the-kq-games.zip)
Tips for playing King's Quest VI (http://tmd.alienharmony.com/pa/kq6/strange-things/beginners-tips.zip)
Beginner Walk-Thru (http://tmd.alienharmony.com/pa/kq6/strange-things/beginners-walkthru.zip)

Alexander:

Individual lines from the prince himself.

Alexander rather likes the poem and doesn't want to put it back among the poetry books. (http://tmd.alienharmony.com/pa/kq6/strange-things/alexander-likes-the-poem.ogg) - Yes, this is Alexander talking about himself in the third person! (The Narrator does say this line in the game.)

Hello, anybody there? (http://tmd.alienharmony.com/pa/kq6/strange-things/alexander-messed-up.ogg) - It's all scratchy... sounds like the editor goofed up!

Oh no, it's wedding music! (http://tmd.alienharmony.com/pa/kq6/strange-things/alexander-wedding-music.ogg) - AFAIK, the Narrator is the one who always says this line in the game proper.

Unknown:

Hold your tongue and fight, you coward! (http://tmd.alienharmony.com/pa/kq6/strange-things/fight-coward.ogg) - Going by its placement in the resource.aud file, it would play during the swordfight at the end of the game, but AFAIK it doesn't, nor does it really sound like the Vizier to my ears (the likeliest person for it to be).

(grr) Back off, ya rapscallion, before I run ya through with this marble sword! (http://tmd.alienharmony.com/pa/kq6/strange-things/marble-sword.ogg) - Going by its placement in the resource.aud file, I actually wonder if this might be the Guard Dog statue in the castle basement! XD

Final death messages:

These sound like the little quips the Narrator throws out at the end of death sequences, but I can't match them up to actual death scenes so far.

That wasn't berry smart, Alexander! (http://tmd.alienharmony.com/pa/kq6/strange-things/narrator-berry-smart.ogg) - An alternate file for the "Eating Nightshade Berries (http://tmd.alienharmony.com/pa/kq6/2/d.htm)" death scene, perhaps?

Caught in the act! Alexander's in the doghouse, now. (http://tmd.alienharmony.com/pa/kq6/strange-things/narrator-caught-in-the-act.ogg) - I'm guessing it has something to do with getting caught by the guard dogs while inside the castle?

Too bad Alexander couldn't quiet those ghostly tears. (http://tmd.alienharmony.com/pa/kq6/strange-things/narrator-quiet-tears.ogg) - Alternate file for the "Getting Caught by Guards Because You Can't Shut Up the Boy Ghost (http://tmd.alienharmony.com/pa/kq6/7/a.htm)" scene, perhaps?

Sometimes, looks *are* everything. (http://tmd.alienharmony.com/pa/kq6/strange-things/narrator-looks-are-everything.ogg) - Not sure. Maybe something to do with unmasking the Cassima/Genie at the wedding?

Timing is everything. (http://tmd.alienharmony.com/pa/kq6/strange-things/narrator-timing-is-everything.ogg) - No clue.

Feeling hot and sweaty? Try a shower! (http://tmd.alienharmony.com/pa/kq6/strange-things/narrator-try-shower.ogg) - Alternate file for the "Getting Sacrificed by Druids (http://tmd.alienharmony.com/pa/kq6/5/a.htm)" scene, perhaps?

Don't be taken in by a pretty face, Alexander. (http://tmd.alienharmony.com/pa/kq6/strange-things/narrator-pretty-face.ogg) - Another Cassima/Genie file, maybe?

Narrator:

Funky Narrator files.

Alexander decides to leave the guard dogs to fight the genie and follow the Vizier. Maybe Alhazred has gone after the real Cas... (83 take 5) (http://tmd.alienharmony.com/pa/kq6/strange-things/narrator-outtake.ogg) - It seems like a normal file... until you get to the very end. Is that the sound director?

Yes, I've had it. (http://tmd.alienharmony.com/pa/kq6/strange-things/narrator-had-it.ogg) - This is a menu option for when you hit the Quit button. The Quit question *is* read aloud in the game, but the menu options are not, AFAIK, yet there are sound files for them.

No, I must quest on. (http://tmd.alienharmony.com/pa/kq6/strange-things/narrator-quest-on.ogg) - Second Quit option.

Yes, restart already. (http://tmd.alienharmony.com/pa/kq6/strange-things/narrator-yes-restart.ogg) - This is for when you choose the Restart button. (The Restart question is voiced.)

Oops, cancel restart. (http://tmd.alienharmony.com/pa/kq6/strange-things/narrator-cancel-restart.ogg) - The other Restart menu option.

Creature spell (http://tmd.alienharmony.com/pa/kq6/strange-things/narrator-creature-spell.ogg) - AFAIK, Alexander always says the Creature of the Night spell in the game to ensorcell NightMare.

Rain spell (http://tmd.alienharmony.com/pa/kq6/strange-things/narrator-rain-spell.ogg) - AFAIK, Alexander always says the Make Rain spell over the teapot in the game.

Swordfight:

These deal with the swordfight at the end of the game. I'm guessing there were supposed to be a lot more click events than I, at least, can actually trigger during the sequence.

Alhazred: You may have penetrated the other islands and gotten past my guard dogs and my genie, but I knew you'd never be man enough to face my sword! (http://tmd.alienharmony.com/pa/kq6/strange-things/alhazed-man-enough.ogg) - Hmm. I wonder if this would occur if you tried clicking on the staircase to go back down the tower. (All it says in the game itself is that you can't run off and leave Cassima.)

Cassima: Alexander, watch out! (http://tmd.alienharmony.com/pa/kq6/strange-things/cassima-watch-out.ogg) - Not one of Cassima's responses in the game, AFAIK.

Alexander: Leave her alone, Alhazred! You are through harming her *and* this kingdom! (http://tmd.alienharmony.com/pa/kq6/strange-things/alexander-leave-her-alone.ogg) - Conversation after Cassima does her dagger bit, maybe?

Alexander: If you release the princess, I will guarantee you a fair trial for your crimes. (http://tmd.alienharmony.com/pa/kq6/strange-things/alexander-fair-trial.ogg) - Dialogue during the swordfight?

Alhazred: Hah! And I guarantee that immense amounts of pain will very shortly consume you! (http://tmd.alienharmony.com/pa/kq6/strange-things/alhazred-amounts-of-pain.ogg) - The Vizier's response to the above, obviously.

Alexander: Won't you reconsider and surrender? (http://tmd.alienharmony.com/pa/kq6/strange-things/alexander-surrender.ogg) - More conversation...

Alexander: Think of what you do, villain. You will pay for your crimes! (http://tmd.alienharmony.com/pa/kq6/strange-things/alexander-you-will-pay.ogg) - Ditto.

Alhazred: The only one who will pay is *you*, for what you've done to my plans. This I assure you, "my prince"! (http://tmd.alienharmony.com/pa/kq6/strange-things/alhazred-who-will-pay.ogg) - More ditto.

Alexander: I'm... sorry... Cassima... (http://tmd.alienharmony.com/pa/kq6/strange-things/alexander-sorry.ogg) - This sounds like something Alexander would say when he loses the fight... but in all the death scenes I've found, he says some variation on "Forgive me, Cassima!", not this...

Alhazred, blind with rage at the princess' audacity, has turned his back on Alexander and is now attacking Cassima! (http://tmd.alienharmony.com/pa/kq6/strange-things/narrator-attacking-cassima.ogg) - Narration if you click the Eye icon on Alhazred after Cassima stabs him, maybe? (All that happens in the game if you try any icon is you conk Alhazred out like you're supposed to.)

Alexander: Cassima, watch out! (http://tmd.alienharmony.com/pa/kq6/strange-things/alexander-watch-out.ogg) - If you click the Talk icon on her after she stabs Alhazred?

The courageous princess is being stalked by the outraged Vizier. (http://tmd.alienharmony.com/pa/kq6/strange-things/narrator-courageous-princess.ogg) - Narration if you click the Look icon on Cassima?

The Vizier, distracted so well by Cassima's bravery, fails to watch the sword at his back or the enraged prince who wields it. (http://tmd.alienharmony.com/pa/kq6/strange-things/narrator-distracted-alhazred.ogg) - Narration if you click the Look icon on Alexander?

This is just the current batch... I still have some more files to post later, including the Narration of the text-only intro ATMachine found, and Alexander narrating the Interface Demo files...

Peace & Luv, Liz

fov
12-22-2005, 10:00 PM
Thanks for all these! I am not as familiar with the talkie version as the non-talkie, so I don't necessarily recognize any of them (or not recognize them). Still, it's neat trivia. :)

Dasilva
12-23-2005, 01:18 AM
Its amazing what fans can discover these days. Fantastic job Jeysie! ;)

Aurebesh
12-23-2005, 08:20 AM
Perhaps it depends on the version of the game you have or something, but I can't ever get them to play as anything but text. Yet, there are files recorded with the Narrator saying all the text. Interestingly enough, there are files of the Narrator reading the menu choices themselves as well.

About King's Quest I-V
Tips for playing King's Quest VI
Beginner Walk-Thru

Wow, I can't believe they recorded so many lines and never used them! I mean, one or two takeouts is understandable, but this is A LOT! It's also a shame that they took it out, because in the CD version, the last sentence of the first beginners-walkthrough window is strangely cut in the middle:

http://img318.imageshack.us/img318/9388/sierra0120zk.png

Incidentally, the About window in the floppy version has one more option that's missing in the CD version - "Girl in the Tower" theme song. When you click on it, you hear a sampling of this song. For some reason, the sample ends with horrible distorted noise, and I always thought it's because of bad sectors on my diskettes or something (although I doubt it). Jeysie, did they leave this sample among the unused audio of the CD version?

Jeysie
12-23-2005, 11:37 AM
Aurebesh: So you get the cut-off text too, eh? Yeah, I noticed that problem myself, on several of the windows, actually.

As for the "Girl in the Tower" CD sample, it's not in the resource.aud file, at the very least. However, I own the CD version with the full song on it anyway, so I may not have the sample at all.

But I am going to look through the resource.sfx file later and see what I find there. :)

Peace & Luv, Liz

Aurebesh
12-23-2005, 11:53 AM
Aurebesh: So you get the cut-off text too, eh? Yeah, I noticed that problem myself, on several of the windows, actually.
This problem is found both in the regular CD version and in the Roberta Williams Anthology. It's not in the floppy version though.

As for the "Girl in the Tower" CD sample, it's not in the resource.aud file, at the very least. However, I own the CD version with the full song on it anyway, so I may not have the sample at all.

But I am going to look through the resource.sfx file later and see what I find there. :)

What I'd like to know is if the distortion is intentional or it's due to some error. If you'll find it in the SFX, we'll know for sure. Do you have the floppy version by the way?

footawn
12-25-2005, 02:34 PM
this is awesome

Jeysie
12-25-2005, 03:42 PM
What I'd like to know is if the distortion is intentional or it's due to some error. If you'll find it in the SFX, we'll know for sure.

OK, I went through the SFX file and found the following things of note:

For one, the SFX file contained both a sample version and the full version of the song. I've created a ZIP of the raw extracted sample WAV:

"Girl in the Tower" sample (http://tmd.alienharmony.com/pa/kq6/strange-things/girl-in-the-tower-sample.zip)

Doesn't sound like there's any distortion to me, though my ears are a bit stuffed up right now.

For two, I found a single, random, rather messed-up-quality Narrator line. This is also a ZIP of the extracted file:

Alexander is carrying nothing. (http://tmd.alienharmony.com/pa/kq6/strange-things/narrator-carrying-nothing.zip)

Lastly, I found some... ah... alternate versions of Alexander, Valanice, and Cassima's lines during the Intro. Download the ZIP at your own sanity risk.

Alternate Intro files (http://tmd.alienharmony.com/pa/kq6/strange-things/sfx-intro.zip)

More files to come eventually...

Peace & Luv, Liz

P. S. No, I'm afraid I don't own the floppy version of the game, Aurebesh. Only the KQ Collection CDs version.

Aurebesh
12-26-2005, 06:37 AM
For one, the SFX file contained both a sample version and the full version of the song. I've created a ZIP of the raw extracted sample WAV:

"Girl in the Tower" sample (http://tmd.alienharmony.com/pa/kq6/strange-things/girl-in-the-tower-sample.zip)

Doesn't sound like there's any distortion to me, though my ears are a bit stuffed up right now.
Damn. The sample is clean. That probably means that the porblem is in my diskettes. Well, I guess it could have been worse, as the problem could have easily been in a crucial game file.
And Jeysie, your stuffed ears won't prevent you from hearing the distortions I'm talking about. A deaf person would have heard that. I would've attached the thing, but it's too big for this forum.

P. S. No, I'm afraid I don't own the floppy version of the game, Aurebesh. Only the KQ Collection CDs version.
Ah, that's a shame. I'd really like for someone with an original copy of KQ6 floppy to approve this issue.

More files to come eventually...
That's really great work. Please let us know when all of the files are uploaded. I'd like to put your work in my personal archives, if you wouldn't mind :)

EDIT:
and the full version of the song
Is that used in the game itself (I mean the CD version)? In the ending sequence maybe? I think it's totally missing from the floppy version (makes sense).

Jeysie
12-26-2005, 07:45 AM
And Jeysie, your stuffed ears won't prevent you from hearing the distortions I'm talking about. A deaf person would have heard that. I would've attached the thing, but it's too big for this forum.

Hmm. Well, if you like you could e-mail it to me and I could host it, possibly.

That's really great work. Please let us know when all of the files are uploaded. I'd like to put your work in my personal archives, if you wouldn't mind :)

Sure, no problem. I'm going to compile all this into a page on my own websites eventually, but it couldn't hurt to have the info in more than one place.

Is that used in the game itself (I mean the CD version)? In the ending sequence maybe? I think it's totally missing from the floppy version (makes sense).

Yep, in the CD version the full song plays during the end credits.

Side note: I'll probably get lynched for this, but I have to admit that I don't really like the song... it sounds like the sort of thing a teeny-bopper would write and then have her high school vocal group sing. It just tries too hard, IMHO... I can almost hear it saying "LOOK AT ME, I'M A LOVE BALLAD!!".

Peace & Luv, Liz

Aurebesh
12-26-2005, 03:19 PM
Hmm. Well, if you like you could e-mail it to me and I could host it, possibly.
No need in posting something defective. I listened to the sample in the French edition of KQ6 floppy and it doesn't have the distortions, so it must be a problem in my copy.

Sure, no problem. I'm going to compile all this into a page on my own websites eventually, but it couldn't hurt to have the info in more than one place.
Oh, I didn't mean that I want to put it on-line somewhere, just on my harddrive :)

Side note: I'll probably get lynched for this, but I have to admit that I don't really like the song... it sounds like the sort of thing a teeny-bopper would write and then have her high school vocal group sing. It just tries too hard, IMHO... I can almost hear it saying "LOOK AT ME, I'M A LOVE BALLAD!!".

I just love the idea of an adventure game theme having lyrics. By the way, I found an MP3 of the crying willow theme from KQ5 with singing! I have no idea where that originated. This theme is one of my favorite game themes.

Jeysie
12-26-2005, 03:52 PM
Oh, I didn't mean that I want to put it on-line somewhere, just on my harddrive :)

I definitely don't mind, then... you can do whatever you like on your personal hard drive. ;) Besides, they're simply ripped game files straight from the CD anyway... I didn't do anything other than convert a few to OGG for space purposes.

By the way, I found an MP3 of the crying willow theme from KQ5 with singing! I have no idea where that originated. This theme is one of my favorite game themes.

It's from the CD version of KQ5, where the willow does indeed sing. I rather liked the song myself while playing the game, and I also liked the Ant song. "We're the ants led by King Antony! We're coming to help King Graham!"

Now you're making me want to go download those... :D

And I'll concede that at the time it was probably a big deal for game music to have lyrics, but now it just sounds kind of amateurish to me (Well, in the music/lyrics that is... the singing itself is well done.)

Peace & Luv, Liz

Aurebesh
12-27-2005, 06:24 AM
It's from the CD version of KQ5, where the willow does indeed sing. I rather liked the song myself while playing the game,
What? The tree doesn't sing! I checked with the regular CD version and the one from the Roberta Williams Anthology (both are v1.000.052), and the tree doesn't sing! I tried Windows installation and DOS installation with both copies! In the game, I tried just waiting in the tree screen, and I also tried talking to her and looking at her! How can I make her sing?! :crazy:

and I also liked the Ant song. "We're the ants led by King Antony! We're coming to help King Graham!"
That one I did find. It is pretty nice.

Kurufinwe
12-27-2005, 06:32 AM
What? The tree doesn't sing! I checked with the regular CD version and the one from the Roberta Williams Anthology (both are v1.000.052), and the tree doesn't sing! I tried Windows installation and DOS installation with both copies! In the game, I tried just waiting in the tree screen, and I also tried talking to her and looking at her! How can I make her sing?! :crazy:
Talk to Cedric.
What, you mean you haven't asked for Cedric's opinion in each and every screen? I mean, isn't talking to Cedric the whole point of the game? :pan:

Aurebesh
12-27-2005, 08:03 AM
Talk to Cedric.
What, you mean you haven't asked for Cedric's opinion in each and every screen? I mean, isn't talking to Cedric the whole point of the game? :pan:

Let me join you in that - :pan: and add that - :frusty:

But in my defense, I played all of these games in the floppy era, so when I got the CDs, I either didn't play them at all, or played through them pretty fast because I remembered what to do from the floppy versions, so I didn't really have to explore the game world.

Aurebesh
01-22-2006, 12:46 PM
OK, I went through the SFX file and found the following things of note:

For one, the SFX file contained both a sample version and the full version of the song.

That's odd, you're saying that in your copy of KQ6CD the full song is coded in the RESOURCE.SFX file? I've just found out that there's supposed to be a seperate audio track (=redbook audio) with that song, and this track is being played in the credits. This track can also be found in the Roberta Williams Anthology. Do you have this track in your copy? And do you have the standalone version of KQ6CD or you have it in some sort of a collection?

Jeysie
01-22-2006, 04:03 PM
Aurebesh:

Yep, the full song is encoded in the Resource.sfx file. I can also say that I just stuck the CD in my plain ol' stereo, and it yielded two tracks, the second being the full song, which played "normally". I personally own the 2 CD KQ Collector's Edition set, that has games 1-6 in it.

Not being familiar with the tech specs of CD audio, I can't say anything definitive, but my version does seem to have some sort of "normal" audio track in addition to the Resource.sfx song. Or maybe the Resource.sfx song *is* the audio track, for all I know. I don't see anything while exploring the CD in Windows that looks like an obvious separate song file. (shrugs a bit helplessly)

Peace & Luv, Liz

Lain
01-23-2006, 07:24 AM
Wow, that is an impressive list. How on earth did you remember what lines were/were not in the game sounds?

the gnome
01-23-2006, 07:28 AM
Very impressive job. Again. Thanks a lot mate....

Jeysie
01-23-2006, 08:40 AM
Wow, that is an impressive list. How on earth did you remember what lines were/were not in the game sounds?

Heh. I have a trigger-based memory, as it were... hearing/seeing something I've already seen (or something related) tends to pop the memory back into my head. (Or conversely, remembering that I *didn't* hear/see something.)

Generally this is extremely annoying, since it means I have a *lot* of trouble remembering things *without* some sort of trigger, but it does have a few weird benefits.

It also helps that I played each section of the game multiple times while taking all the death scene snapshots, and that sometimes I can use logic to figure out whereabouts a WAV might show up, based on the contents. I also have a lovely GAP notes list that was donated to me, which lists which range of file numbers seem to correspond to which section of the game.

I still need to replay some parts of the game to refresh my memory, however, which is why the list isn't quite finished yet.

Peace & Luv, Liz

Aurebesh
01-28-2006, 04:15 AM
Aurebesh:

Yep, the full song is encoded in the Resource.sfx file. I can also say that I just stuck the CD in my plain ol' stereo, and it yielded two tracks, the second being the full song, which played "normally".
Hmm, that's interesting... why would they code the song in the SFX file and put in an audio track as well?! According to Kurufinwe's post (http://forums.adventuregamers.com/showpost.php?p=241131&postcount=9) in this thread (http://forums.adventuregamers.com/showthread.php?t=12904), KQ6CD uses the audio track in the credits, and not the SFX file, and that's why the credits' background is black in the CD version. But, as I said in that thread (http://forums.adventuregamers.com/showthread.php?t=12904), my copy misses the audio track, so perhaps it'll use the SFX file?! I don't have enough time to play to the end right now, but I must know! Can you please attach a saved game which is right near the end of the CD version?

Not being familiar with the tech specs of CD audio, I can't say anything definitive, but my version does seem to have some sort of "normal" audio track in addition to the Resource.sfx song. Or maybe the Resource.sfx song *is* the audio track, for all I know.
No, no :) a file can NEVER be an audio track! Those are two seperate universes! If you found the song in the SFX files, and you have the audio tracks, it means that you have the song twice on your CD.

Jeysie
01-28-2006, 07:05 AM
No, no a file can NEVER be an audio track! Those are two seperate universes! If you found the song in the SFX files, and you have the audio tracks, it means that you have the song twice on your CD.

Are you sure? I own copies of Bejeweled 2 and Monkey Madness (MI1 & 2 collection). In both cases you can play the game music in the stereo as well, and in both cases I can't find any trace of separate WAV, CDA, or similar files. (Which sucks, since there's several tunes I'd love to rip from both... meh.)

In any case, I don't have any saved games right at the moment, but it only takes me about an hour or so to skim through the game, so I'll cook something up.

Peace & Luv, Liz

Jeysie
01-29-2006, 03:15 PM
Erm. If I had a good excuse why this took me so long, I'd give it. As it is, I'll just attach the savegame to my post and be done with it.

I actually had a bizarro moment where I couldn't get the song to play myself... only to realize I didn't have "CD Audio" checked in the Playback section of Volume Control. Duh.

Also, it seems that if you have text mode on it plays the instrumental, and if you have voice mode on it plays the with-lyrics version. Makes sense, I suppose.

Peace & Luv, Liz

Aurebesh
02-04-2006, 10:45 AM
Are you sure? I own copies of Bejeweled 2 and Monkey Madness (MI1 & 2 collection). In both cases you can play the game music in the stereo as well, and in both cases I can't find any trace of separate WAV, CDA, or similar files. (Which sucks, since there's several tunes I'd love to rip from both... meh.)
Yes, definitely sure. Audio tracks are not files, so you'll never see them as WAVs. As for CDA, sometimes audio tracks appear as CDA "files", but I've never seen a CDA on mixed data+audio CDs, only on pure audio CDs. Anyway, audio tracks on mixed CDs can be transformed into WAVs, just like audio tracks from regular music CDs can.

Erm. If I had a good excuse why this took me so long, I'd give it. As it is, I'll just attach the savegame to my post and be done with it.
Thank you very much for the save! Heh, you don't need any excuses, with my new job I have free time only on the weekends as it is...:shifty:

Also, it seems that if you have text mode on it plays the instrumental, and if you have voice mode on it plays the with-lyrics version. Makes sense, I suppose.
Yes, I noticed it too. You probably also noticed that in text mode there is a screenshot slideshow in the credits (so the background is not black) just like there is in the floppy version.
Anyway, I made some tests to find out why there are two copies of the song on the CD (in the audio track and in the SFX file), and it seems that the DOS installation always accesses the SFX, and the Windows installation always plays the audio track from the CD (in fact, it'll play ANY track if it's on the CD - it was bizarre watching the KQ6 credits with the MI1 tune :P). If you use the Windows installation and the audio track is missing, you'll get an error message and the credits will be silent (but still with a black background).
As for the DOS installation, I couldn't make it play the audio track, only the data version of the song (from the SFX file). Sometimes it didn't play anything, but I believe that's due to some technical issue and not related to our subject. In any case, the credits background was black here also.
The game Readme file seems to back my findings - it seems that there are notes about the audio track only in the Windows section of the Readme, and it's not mentioned at all in the DOS section. However, The Windows section also mentions the SFX version of the song, and that's weird because I couldn't get the Windows installation to play the SFX version (like I said, if the audio track is missing, the Windows installation simply plays nothing in the credits; according to the Readme, it appears that the Windows installation will access the SFX only if some "[MCI]CDAUDIO" driver is missing).

Jeysie
02-04-2006, 11:24 AM
Anyway, audio tracks on mixed CDs can be transformed into WAVs, just like audio tracks from regular music CDs can.

Can you tell me how? (puppy dog eyes) I can't figure out how to get the audio track to show up in a way I can convert it, other than the old "play and record" method. I can't figure out how to get my media player to access the audio track so I can use its WAV writer, for instance.

As for the rest of it, while I'm sorry you were driven to making the analysis because you can't get your game working right (as opposed to simply wanting to tinker around for the heck of it), I find it very enlightening and interesting. I tend to approach "unused media" from a strictly "story-based" sense, so it's interesting to see it approached from a technical sense. :)

Peace & Luv, Liz

Aurebesh
02-04-2006, 02:38 PM
Can you tell me how? (puppy dog eyes) I can't figure out how to get the audio track to show up in a way I can convert it, other than the old "play and record" method. I can't figure out how to get my media player to access the audio track so I can use its WAV writer, for instance.

Well, it's pretty much like making an ISO of a data CD... you'd need a ripping program, such as CDRWIN. This program has a free trial, and it works pretty good. Once you read the CD under this program, it'll show the audio tracks, and you can select them and create an "image" out of them, which will actually create WAVs. I'm sure there are simpler ways, but this is how I do it.

Jeysie
02-04-2006, 03:14 PM
Well, it's pretty much like making an ISO of a data CD... you'd need a ripping program, such as CDRWIN. This program has a free trial, and it works pretty good. Once you read the CD under this program, it'll show the audio tracks, and you can select them and create an "image" out of them, which will actually create WAVs. I'm sure there are simpler ways, but this is how I do it.

(a light bulb lights up over Liz's head)

A-ha! I never thought to approach the problem that way at all. Duh!

Turns out that the Rip function of the software that came with my burner does the job quite nicely. Thankee, Aure! :D :D

(Liz goes off to embark on a new campaign of wasting time going through her game CDs...)

Peace & Luv, Liz

crabapple
02-04-2006, 06:32 PM
Amazing!
Thanks for all your hard work.