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BacardiJim
09-14-2003, 05:23 PM
Howdy. I'm one of the new staff writers/reviewers for AG.

Since you're going to be stuck reading (or ignoring) my opinions for a while, I thought it best to let you know exactly where I come from when it comes to my reviews. On that note, I present the following recommendations. Love 'em or hate 'em, at least now you will know how to judge my future reviews.


Byzantine: The Betrayal--Billed as an "edutainment" title and made by the The Discovery Channel, this game is a sheer wonder. It combines Full Motion Video with a lovingly crafted "cyberspace" realm to put you in the middle of a smuggling/murder mystery set in modern-day Istanbul. The plot is great, the mystery involving, and the suspense high as you race to find your friend's killer while eluding the police who consider YOU their prime suspect.

Amber: Journeys Beyond--A bit short, but a creepy, sad, haunting (literally) game. Made by an independent "garage" company (Hue Forest) Amber looks and plays like a product of any of the big-name companies. Kind of a 'Morpheus Lite'. (See Below)

Timelapse--This one is a must-have! Explore many of the classic adventure game settings (Easter Island, Chechen Itza, Atlantis, etc.) in one of the most beautiful adventure games ever made. A wealth of brain-busting puzzles and a plot that holds together well make this one a cult classic.

Chemicus, Bioscopia, Physicus--A series of recent "edutainment" titles from Tivola, all of these games are billed as being for "ages 8-102," but are really adult-oriented. Wonderful graphics and great puzzles, combined with as much or as little science "edu-" as you want.

Journeyman Project Trilogy—This sci-fi series of games rivals the Gabriel Knight series for best writing ever. 'Nuff said!

Sanitarium--Bizarre, wonderful, funny, creepy, and totally unique. One of the best adventure games EVER! The top-notch twisted plot will have you alternately spraying your monitor with Coke (from laughing) and lunch (from losing it).

Morpheus--One of the most emotional adventure games ever released. It has the sadness of Amber combined with real creepiness as you visit the dream realms of some of the most disturbed people ever brought together outside of a Hitchcock movie. Beautiful, eerie, and unforgettable.

Spycraft--Though there are a few easy action sequences, this game rates as one of the most intelligent and realistic mystery/adventure titles ever. Become a CIA operative and join "The Great Game."

The Dig--Based on a story by Steven Spielberg and made by LucasArts. Space opera at its finest as a trio of astronauts are catapulted to an alien planet with no way home.

Sam & Max Hit the Road--Sheer lunacy and comic mayhem as a dog-and-feral-rabbit team of private eyes investigate the disappearance of a Bigfoot from a carnival.

Obsidian--A cross between Harlan Ellison's "I Have No Mouth and I Must Scream" (the story) and the movie "Brazil" TOUGH puzzles, but a sheer delight as you find yourself trapped inside the brain of a computer bent on destroying humanity.

Titanic: Adventure Out of Time--Forget the movie, play this instead! As a British spy, it is your job to complete an espionage mission aboard the Titanic before it sinks. Non-linear gameplay and a real sense of urgency as you race time and destiny. Multiple endings let you alter history in a variety of ways.

Callahan's Crosstime Saloon--As funny as the Monkey Island games...maybe funnier! Based on the books by Spider Robinson. Pun-haters need not apply.

Rama--Based on the books by Arthur C. Clarke & Gentry Lee, this game is tough and smart. A team of scientists is sent to investigate a massive city-sized spaceship that appears to be on a collision course with Earth. “Death” cutscenes include appearances by Clarke himself!

Discworld--Terry Pratchett's fantasy world voiced by Monty Python's Eric Idle. This game is simply hilarious!

Gabriel Knight series--The first truly adult series of adventure games, and probably the best written overall. They set the bar against which all other adult adventure games are measured. If you haven't played them, why are you reading this?

Grim Fandango--If you haven't played this game yet, stop reading and go buy it NOW! Alternately touching and hilarious, long enough to be considered epic. Only drawback is a kind of funky interface, same one as Monkey Island 4.

Salammbô--Imagine a Heavy Metal comic brought to life! Take on the role of Spendius, an escaped slave in this tale of love and revenge. Quick wits and a silver tongue soon have Spendius leading an army against the nation-state that once enslaved him. Some of the most stunning graphics ever seen, designed by legendary French artist Philippe Druillet. The unique mix of gameplay styles make this game non-stop fun.

Dark Fall--Another “garage” game, this is another example of the great independent talent out there. While a bit derivative of some other games (and old British TV shows) this is one of the scariest, most nerve-jangling games ever released. Explore a haunted hotel and piece together a centuries-old mystery that has led to the disappearance of dozens of people… including your own brother!

Monkey Island series--There simply are no funnier adventure games in existence. Brilliantly written, with increasingly good graphics as the series progressed. Family-safe.

Zork Nemesis & Zork Grand Inquisitor--The final two entries in the famous Zork series. They are completely different types of games. Nemesis is a dark horrific tale of four "dead" alchemists who draw you into their plot for revenge. Easy-to-medium puzzles and a GREAT story, but very morbid and adult. ZGI is just the opposite, light-hearted and hilarious as you explore the world of Zork. Not as plot-driven as Nemesis, but with tougher puzzles and loads of laughs. A pretty big-name cast, including Dirk Benedict (The A-Team, Battlestar Galactica).

Legend of the Prophet & the Assassin--TAC got this game (originally released as two separate games) from Arxel Tribe along with 7 Games of the Soul (also recommended) and combined the two parts of it together into a single volume… the way it was meant to be played. Good graphics and a really unique storyline as you play a rogue Templar Knight-turned-Arabian-warlord on a quest of vengeance against a legendary prophet who abandoned his followers to death and disease. Completely original in every respect.

The Last Express--Another totally original game, this one a mystery/adventure. You are an American expatriate who is wanted for a murder you didn't commit. You jump aboard the Orient Express to meet up secretly with a friend to discuss a business deal only to find your friend murdered in his cabin. Assuming his identity, you remain aboard the train to try to figure out who killed him and why. Unique slow-frame animation of beautiful art-deco graphics and a real-time operating AI that has the passengers running around the train according to their own schedules lend this game a style and immersion unlike any other game.

Black Dahlia--A triumph of FMV and "twiddleware." Many of the puzzles simply cannot be solved by mere mortals. But the writing stands head-and-shoulders above most other Full Motion Video games, and the acting is better than the average in the genre.

The Neverhood--A classic and with good reason. It is a bit short, but the unique flavor and humor of the "Klaymation" make it a must-play. Not terribly hard and full of unexpected giggles.

Broken Sword 1 & 2--These games vie in their own way with the writing achievement of the Gabriel Knight and Journeyman Project games. Though a bit lighter in tone, these are both long, epic games. And the hand-painted 2D cel animation (from a protégé of Don Bluth) is absolutely gorgeous. Play the first one for the plot. Play the second one for the humor and puzzles.

Amerzone/Syberia--I am combining these two masterpieces by French artist Benoit Sokal as a single entry. They are both magical games, with amazing graphics that pull you right into the story. Amerzone is a 1st-person exploration of scientific discovery and redemption set largely in the jungles of a mythical Amazon rain forest. Syberia is a 3rd-person-perspective game of personal discovery along the lines of The Longest Journey. The argument over which is better will wage far into the next couple of computer generations.

Dracula: Resurrection & Dracula: The Last Sanctuary--Again combining two games into one... the way TAC should do. Each game is a bit short and has logical flaws and bugs. But they tell a really good story and have some pretty good puzzling that outweigh the individual flaws. If they were re-edited/re-coded into a single game you would have one of the all-time great epic games.

John Saul's Blackstone Chronicles-- Don't pass it by even if you hate Saul’s' books. This game is eerie, grotesque and loads of fun. You are sneaking around an abandoned (and haunted) insane asylum looking for your son, who has been kidnapped in order to draw you into fulfilling the family legacy. The factual basis of the horrific treatment of the inmates makes it all the creepier.

Honorable Mentions to Dark Side of the Moon, Toonstruck, Riddle of Master Lu, and the Tex Murphy series. Good games but getting them to actually work on your computer is a matter of guesswork and luck. Also check out 7 Games of the Soul, Traitor's Gate, and Lightbringer/Cydonia.



I didn't mention the Myst games or The Longest Journey because I assume there is no need to if you are reading this.

Christina
09-14-2003, 06:57 PM
Journeyman Project Trilogy—This sci-fi series of games rivals the Gabriel Knight series for best writing ever. 'Nuff said!


You lost me after that point. :P Not that I have anything in particular against JP, but best writing ever? :crazy:

I like the idea of the writers stating which games are their personal favorites though. I tend to pay more attention to reviews when I know that the reviewer likes what I like.

To tired to do it now; must get sleep. :z

BacardiJim
09-14-2003, 07:16 PM
It is incredibly difficult to produce a series of games that not only has great individual stories, but an overall storyline that meshes together to tell an "epic" tale.

The Monkey Island games are individually hilarious, and dovetail together (once we all got over the bitter disappointment of the ending of MI2 to see how it led into MI3), but the Überstory is juvenile and cliché, if loads of fun.

The Gabriel Knight series is amazing, giving us both individual adventures and showing us character and plot growth and development through all three games. But with Jane Jensen's leaving Sierra for TAC, the story will never be wrapped up. Many loose ends left dangling in the wind.

The Journeyman Project games are a marvel in that each story is self-contained, yet it is obvious once you have finished the final installment that the first game was written with the idea already there that it would be a complete three game series. The game plots fit together perfectly into an integrated whole, complete with foreshadowing, plot twists, hints of romance, betrayal from trusted allies, the revelation of the bad-guy-as-good-guy... with the WHOLE story neatly (and logically) wrapped up at the end of the third game.

No, it may not have been as "thought-provoking" or "literary" as some other games. But the challenge of writing both individual plots and an overriding three-part story that clicked into place that well (even if it was a very Star Trek plot) is not to be dismissed lightly. Look around. I'll bet you can't name many other series that give you as well-constructed, intriguing, cohesive, and neatly wrapped-up an overplot.

Plus (and this should be obvious from my inslusion of The Dig on the list) I am a sucker for good space opera. :P

twifkak
09-14-2003, 07:18 PM
Blah blah blah blah. Happy, Jim?

BacardiJim
09-14-2003, 09:00 PM
Thanks for that ringing endorsement, twifkak. Did you mean to be so insulting and condescending, or are you merely typing because you are afraid that if you stop, your fingers might fall off?

remixor
09-14-2003, 10:43 PM
There are many games on your list I've not played, so thanks for some good suggestions there. However, I have to wonder about one statement you made...


I didn't mention the Myst games or The Longest Journey because I assume there is no need to if you are reading this.

I think it's dangerous to assume that everyone here has played both of those games, particularly in the context of your given list of recommendations.
The Myst games are certainly not considered classic or essential by the standards of all adventure gamers. They are masterpieces to some, worthless to others. Also, Myst is old enough that I expect there are those here who have not played it.
As a corollary to that last sentence, I think The Longest Journey is new enough that there are those here who have not played it. I could definitely apply that to myself. I admit I did just get the game and I'm in the middle of it, but you'd posted your message a month earlier or so, your statement wouldn't have applied to me.
The reason I think this statement is a bid odd in the context of your post is that I'd think that the Monkey Island series would be just as essential as, say, The Longest Journey. Regardless of which game/series one thinks is "better", it seems to me that Monkey Island is generally considered more of a defining hallmark of the genre than TLJ. But who knows? This could just be me and my old-school ways.


Anyway, I don't mean to put down your post. I thought it was quite interesting and useful; it's just that when I hit that last sentence I was a bit startled.

BacardiJim
09-15-2003, 02:19 AM
remixor: Actually, the sentence was meant to indicate that if you are here at the AG forum, people have no doubt already recommended both the Myst games and TLJ to you, so there is no need for me to do the same.


Make more sense now?

twifkak
09-15-2003, 02:32 AM
Thanks for that ringing endorsement, twifkak. Did you mean to be so insulting and condescending, or are you merely typing because you are afraid that if you stop, your fingers might fall off?
I didn't mean to be insulting, though I was aware that it might be construed as such. It was 3:00 AM, and I really had to go bed, and was upset that everybody was forcing me to stay up into the wee hours of the morning. By the time I went to bed, I think I actually heard the sun making breakfast.

I appreciate that you made an effort to describe your tastes, so that we may read your reviews with a more informed opinion. Acknowledging one's bias is a gesture of impartiality that I'd like to see more often from reviewers.

James
09-15-2003, 02:41 AM
I agree with most of this, so I'll allow it to continue :P. Welcome to the fold, best of luck - have you played Blade Runner? It's the best licensed adventure, imho.

BacardiJim
09-15-2003, 02:53 AM
I'm in the middle of Blade Runner right now, James. :)

Ariel Type
09-15-2003, 06:48 AM
Very strange composition of very different games. It's interesting. But most of them are 1st person, so you prefer 1st person adventures, eh? It's great to see such games as Callahan and Blackstone, and Zork series as well in your list, though.

BacardiJim
09-15-2003, 07:35 AM
Out of the 28 blurb synopses, 18 are for 1st-person games and 10 are for 3rd-person games. While statistically that may indicate a bias, in my mind it is simply a matter of what I have been exposed to. After Myst, there were a lot of quality 1st-person suddenly on the market, and it just worked out that I happened to get a chance to play many of them. I'd like to think that the perspective of a game has little to do with its quality.


However, that being said.... I will admit that I usually prefer a mechanical puzzle over the "puzzle" of having the correct conversation at the correct time. As a general rule, mechanical puzzles tend to be a mainstay of 1st-person games, while conversation-based "puzzles" tend to be more common in 3rd-person games. This may also account for some of the 2-to-1 ratio in my recommendations.

There are, of course, numerous exceptions to all of the above statements. Most of the humor (and therefore value) in the Monkey Island games comes from the conversations. Titanic was mostly conversation-driven, but was a 1st-person game. Discworld is 3rd-person, but the puzzling is almost exclusively inventory-based. Et cetera, et cetera, et cetera. Before anyone jumps up to bash me for my comments, please be aware that I am speaking only in broad generalities.

Ariel, your opening comment means that I have done my job well. "Very strange composition of very different games." I couldn't ask for higher praise. :)

remixor
09-15-2003, 07:37 AM
remixor: Actually, the sentence was meant to indicate that if you are here at the AG forum, people have no doubt already recommended both the Myst games and TLJ to you, so there is no need for me to do the same.


Make more sense now?

Ah, ok. Indeed, it does make more sense, especially in the case of TLJ.

Fairygdmther
09-16-2003, 04:04 AM
BJ, I asked you once before if you wrote reviews for a living, and the answer was "No", but I'm glad to see you are now heading in that direction. Good Luck on your new position! I know I will enjoy them, and learn from them too.

Henke
09-16-2003, 06:07 AM
Sanitarium--Bizarre, wonderful, funny, creepy, and totally unique. One of the best adventure games EVER! The top-notch twisted plot will have you alternately spraying your monitor with Coke (from laughing) and lunch (from losing it).


Amen. ;)

Ginny
09-30-2003, 06:35 AM
Grim Fandango--If you haven't played this game yet, stop reading and go buy it NOW! Alternately touching and hilarious, long enough to be considered epic. Only drawback is a kind of funky interface, same one as Monkey Island 4.

I like you already :D

I think it's a great idea that you state your preferences and tastes as a reviewer, since no reviewer can be entirely objective. If all reviews were objective, they'd be the same. Bias is not neccessarilly the case, but tastes are varied between reviewers. And I like your tastes :D
There are many 1st person games on the list that I'm not familiar with, but I might check them out, even though I prefer 3rd person.

Looking forward to reading your reviews :)