LosIlluminados
09-29-2005, 08:52 AM
Thank you again for taking the time to come and answer our questions, Mr. Cage. :D
First of all, let me just say that the production values of this game are the best I've seen in a long time. You and your team took a excellent story and immersed us in what seemed like a great suspense-thriller flick. What inspired you to first write the initial storyline(s) for this game, and were at all influence by any other director's work (movie, tv, etc.)?
Second, lately, I've been really intrigued by video games breaking away from a particular norm and using "interactive cutscenes" (aside from your game, Resident Evil 4 could be another example). Do you think more games should implement this to keep the gamer interested during times they can't play, or would that make those who do it (and do it well) seem less special?
Finally, would you agree with the assessment that your game is (though not limited to being) the modern day successor of the "Point-and-Click" adventures in the early years of the PC?
Again, thank you for coming to talk to us, and can't wait to see what comes next from your studio.
First of all, let me just say that the production values of this game are the best I've seen in a long time. You and your team took a excellent story and immersed us in what seemed like a great suspense-thriller flick. What inspired you to first write the initial storyline(s) for this game, and were at all influence by any other director's work (movie, tv, etc.)?
Second, lately, I've been really intrigued by video games breaking away from a particular norm and using "interactive cutscenes" (aside from your game, Resident Evil 4 could be another example). Do you think more games should implement this to keep the gamer interested during times they can't play, or would that make those who do it (and do it well) seem less special?
Finally, would you agree with the assessment that your game is (though not limited to being) the modern day successor of the "Point-and-Click" adventures in the early years of the PC?
Again, thank you for coming to talk to us, and can't wait to see what comes next from your studio.