Latest User Reviews

Review of Broken Sword: The Shadow of the Templars


Rating by Intense Degree posted on May 22, 2012


Professional, Memorable, Exceptional.


Sometimes, not often, but sometimes everything just seems to come together perfectly. This game and in particular the introduction sequence are an example of everything working perfectly together. The soundtrack is beautiful, the graphics are great, the voice acting is superb, the writing is good and the atmosphere created is exceptional. And that is just the opening sequence! There is really very little to criticise about this game, the story is a good one, the puzzles fit well and are not too easy and not too hard. The main characters are all brilliantly written and acted and the soundtrack is achingly beautiful in parts. Stylistically, the game is serious and involved but with a good injection of humour at the right times and places that adds much to the personality of the characters, particularly George, and keeps the game moving along nicely. The feel is therefore light and heavy in all the right places, never getting too serious or too silly, yielding a very pleasing result. Although some people get upset about “that goat puzzle” there is really nothing of substance that takes away from this game at all. Brilliant and recommended to all. Time Played: Over 20 hours

Review of Gabriel Knight 3: Blood of the Sacred, Blood of the Damned


Rating by Intense Degree posted on May 22, 2012


Truly great game despite some problems


This game has come under some criticism due to the “interesting” 3D graphics and one infamous puzzle amongst other things. Also the control mechanism is not to everybody’s taste. It was brave to try something new here but it was quite hard to get used to and I don’t think I was really comfortable with it by the end. Personally it was great to see the “real” Gabe and Moseley back and whilst Tim Curry has come under fire for his performance here I thought it was fine, or at the least I was so pleased to see him back I didn’t care! The other big change in this game is the feeling of space and time. It is set in a sleepy French village and the pace of the game really reflects that with time seeming to stand still throughout most of the game. However, this is not a bad thing. The story, and at least one of the puzzles, are probably the most complicated in any game, there is a lot to get your head round and the relaxed pace helps with this. That said, there is not the same sense of urgency, moving around and getting things done that the first two had. In short, the game is different from the first two in many ways. It is, however, still a really good game. The characters are not quite as dynamic this time but are still interesting and the slight loss of personality really comes from the blocky 3D rather than less good writing on Jane’s part. The feel of the game verges more on an “experience” in some ways than a game, but it is a good one and one in which you need to immerse yourself in to really get the most of this game. Having said that, there are no lack of puzzles, characters and everything you would expect from a traditional AG. Casual players may well give up on this within minutes, but if you enjoy a challenging and involved AG then this is a must. Despite the criticism above, this is a very good game by Jane Jensen, and that really tells us all we need to know. Time Played: Over 20 hours

Review of Black Mirror II


Rating by emric posted on May 22, 2012


very impressive and engrossing sequel. a definite favourite!


this is pretty much the perfect sequel to 2003's "Black Mirror". It doesn't really put a foot wrong anywhere. While I enjoyed the original game a lot, it certainly had some issues. In the sequel, these issues have all been identified and corrected. It takes place 12 years later and the new lead character is much more likeable. the voice acting is high quality. the control system is probably the best i've come across in an adventure game. it retains the feel of the original but loses the annoying quirks. the added functionality of the scroll wheel was particularly appreciated (i hope all adventure game developers take notice of this). The game begins in America before switching midway to the familiar Willow Creek locale in England. One of the most enjoyable things about this sequel was exploring these same locations in a very different context—similar to 'dreamfall' after 'the longest journey'. the story is a fantastic extension. i was expecting this game to feel a little odd, because it was made by a completely different developer, but they've expertly matched the exact black mirror dark mystery deal perfectly, making it a very seamless experience. in all technical areas the game is top-notch too. and the reason this surprised me is that the only other game i've played by the new developer, cranberry productions, is last year's "Mata Hari" which i categorise as 'awful'. they've completely raised the bar with this effort, so yay for them. and they're currently working on 'black mirror 3: the final chapter', so i'm looking forward to that heaps. Time Played: 10-20 hours

Review of The Black Mirror


Rating by emric posted on May 22, 2012


very atmospheric and immersive dark mystery. unlikeable main character may be an issue for some.


this is great dark mystery adventure game from back in 2003. very atmospheric and immersive. graphics, sound and story all quite strong. the actual writing was mostly fine (occasionally disappointing). unfortunately the main character is an arrogant prick at worst and generic & wooden at best. for me, the strength of the story overshadowed this shortcoming easily enough, but for others it could be quite a deterrent. the gameplay is a bit quirky. there's a half-dozen or so instances of punishing pixel-hunting. hotspots become inactive after you've read their description, but then may become active again later when they become important. this tested my patience sometimes, and would've been a major issue if the available gameplay areas were any larger. but to the game's credit (or possibly my enduring patience) i never had to consult a walkthru. it was odd that they decided to include two puzzles which for most players would require external research (i.e. exiting the game and googling western zodiac symbols for one and order of planet sizes for the other). the ending will polarise players, but i think i'm happy they went that way. it's a satisfyingly lengthy adventure (took me just over 20 hours) which i'm very glad i played. after 7 years, a sequel was finally released and i look forward to playing it next :) Time Played: Over 20 hours

Review of Beneath a Steel Sky


Rating by emric posted on May 22, 2012


a retro piece of british adventurey sci-fi goodness


This is definitely one of the better examples of retro adventure gaming! The puzzles are all pretty much inventory based. but like many adventure games of it's time, it does suffer from some annoying pixel-hunting. What makes it stand out is the creative sci-fi scenario and quality of comedic writing in character interactions. It was like a british LucasArts comedy :) Your robotic sidekick Joey is hilarious. Although unlike LucasArts adventures, there were instances where your character can die, especially towards the end, which were probably meant to heighten the tension and danger but which really only served as save/restore annoyances. I'm thankful that the original Developers, Revolution Software, have made this title freeware and that it's easily playable on modern systems via the ScummVM emulator. Even though the game is around 15 years old, I was glad to learn that Revolution software are possibly planning to (eventually) make a sequel (?) If so, it'll certainly be interesting to see how/if they manage to achieve the feel of the original, in a modern adventure game. Time Played: 5-10 hours

Review of Art of Murder: Hunt for the Puppeteer


Rating by emric posted on May 22, 2012


definitely better than the first 'art of murder'. still hindered by poor english translation


The main problem i have with these "Art of Murder" games (this is the second one) from City Interactive is complete lack of originality. The characters are stereotypical and the plot is totally trying to emulate much better games such as "Still Life". However, what they have going for them is a strong implementation of the traditional adventure game constructs with pleasingly acceptable production values. So I still had a very enjoyable time playing this title. The puzzles showed a mostly pleasing balance of challenge, without becoming so illogical that you're stuck for long -- although on a few occasions it dropped into the realm of overly MacGyver-ish inventory combinations. This sequel came out quite quickly after the original game and is based on the same engine. It feels exactly the same to play. I enjoyed it more though mainly due to more atmospheric locations and more interesting story. City Intercative are still showing some problems with translation of their games to English and I hope this is addressed in upcoming releases. None of these hinder the gameplay too much, but certainly make the title seem a bit unpolished (the translation of the user manual is categorically atrocious!). Voice acting, music, graphics, cutscenes... all quite strong. Time Played: 10-20 hours

Review of Art of Murder: FBI Confidential


Rating by emric posted on May 22, 2012


not overly poor, but certainly not a standout either. awful english translation/localisation effort.


this is a reasonable investigative thriller adventure game. not particularly strong in any aspect, but quite adequate in most. it was saved from feeling quite flat by a strong lead voice performance. otherwise the characterisations were quite weak. the plot was kinda "still life" lite. the game was made by a Polish developer, City Interactive, and whoever did the english translation/localisation was not up to scratch for a professional project. although you could mostly understand the intention of phrases, and therefore follow the game's progress easily enough, it was quite obvious that things just didn't sound right. The puzzles were straight-forward enough. It wasn't a difficult game and could be considered a little short. The pre-rendered graphics were a highlight. It was a very familiar adventure game interface which worked tidily. Music was ok. but the ending was awful! it's like the developers ran out of time in the final cutscene and I'm still confused about what actually happened. It's the first adventure from City Interactive, and they show enough promise that with some improvements (definitely including a better localisation team) they may come up with something special in the future. Time Played: 10-20 hours

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