Latest User Reviews

Review of The Book of Unwritten Tales: The Critter Chronicles

Rating by Icko81 posted on Feb 24, 2015

+ Critter is a likeable character + lovely art style - - - bland story and (mostly) insipid humour - - some frustrating and nonsensical puzzles - a lot of clicking to pick things up or switch characters - listening to Critter's comments quickly becomes tedious Bottom line: I enjoyed the Book of Unwritten Tales. This one was overall dull and more frustrating than not. I hope BoUT 2 has not picked up a lot of things from it.
Time Played: 10-20 hours
Difficulty: Hard

Review of Gemini Rue

Rating by Icko81 posted on Feb 23, 2015

A slightly flawed gem

+++ the gloomy, drenched atmosphere of the planet +++ well-written, captivating story +++ amazing main character voice actor makes you feel like taking part in a film noir (others very good as well though) - action sequences a bit annoying - parts in the hospital/ward not quite as enjoyable as those on the planet (for me at least)
Time Played: 5-10 hours
Difficulty: Just Right

Review of Morningstar: Descent to Deadrock

Rating by Subway posted on Feb 17, 2015

It's an old game

I am certain I played this game online about 2 years ago, for an online game it was marvelous, for a game that costs money it's not.
Time Played: 2-5 hours

Review of Lucius II: The Prophecy

Rating by Subway posted on Feb 17, 2015

quite far from an adventure game

Even if I like Lucius II it really has nothing that resembles an adventure game.... anyway it's a fun concept and though extremely buggy it's fun and worth every penny.
Time Played: 10-20 hours

Review of The Stanley Parable

Rating by Antrax posted on Feb 14, 2015

Nothing short of brilliant

The Stanley Parable one of those games that are best when you know nothing about them. I enjoyed it thoroughly - in fact I found it difficult to stop playing, even though it's tailored for bite-sized play-throughs. Highly recommended.
Time Played: 2-5 hours

Review of Life is Strange: Episode One - Chrysalis

Rating by jannar85 posted on Feb 1, 2015


When I spotted this on Steam, it was an instant buy, and I'm really pleased with the purchase. If you're looking for a good story, good writing and wonderful soundtrack, this game is for you. It's really intense at times.. and it keeps you playing it till the end. Not many games does that to me. Highly recommended!
Time Played: 2-5 hours

Review of Cognition: An Erica Reed Thriller - Episode 1: The Hangman

Rating by Antrax posted on Jan 29, 2015

Ridiculously constrictive

The Hangman is a decent game. It's well-written, it's technically adequate and the puzzles, while easy, aren't insulting. However, it's marred by its narrow scope which leads to a terrible interface. The graphics were glitchy on my computer, but it's probably something I could fix by tweaking the settings. Even so, it's clear the game is pretty. Voice acting is also well done. The story is well written, though some sections really test your ability to suspend disbelief. The puzzles are okay, for most part very straightforward and having multiple paths to completing your objectives adds a very nice touch. The basic interface design is a good variation of point and click. It's a bit awkward selecting the inventory item first and the object to use it on second, but it's just a matter of habit. There are subtle problems with the interface, though. For one, there's an inconsistency about skipping dialogue. Sometime it works (and characters fast-forward through their animation) and sometimes clicking does nothing. For the most part you can't skip ahead, which can be quite exhausting if you accidentally ask someone something a second time. The worst of it was when I had to listen to some taped evidence and scour the evidence for detail, with the evidence running for 30-45 seconds or so each time. That was immensely frustrating, and also unnecessary as I found out later, since you could just ask someone the relevant detail. There are too many logical interactions that don't work, throwing you off the track. Probably due to its episodic nature, very little thought was given to things off the main path, which can be immensely confusing. Everyone mentions the bum and I'll join the bandwagon: he asks for something to eat. You try to use a clearly edible item on him. Erica says "I don't need to do this now", consistently. So naturally you expect there's some interrogation technique you need to implement here, like showing him the food or whatever - except not, she says that because on ANOTHER puzzle-path, at some point the bum would want the food she's carrying now. Variations of this exist throughout the game. The developers tried to be clever by forcing you to only pick up items when you know you'll need them, but combined with the multiple paths and Erica's somewhat dull wit at times, this turns into an exercise in frustration that could rival a text parser adventure. You constantly have to try and get into the developer's mind, especially on the more ridiculous obstacles such as obtaining fairly commonplace items. That also adds backtracking which breaks immersion and suspense. During an emotional moment, you find yourself zipping back and forth on ridiculous fetch quests. The tension of breaking into a superior's office is lost the third time you walk in because you need yet another thing from there. The cognitive powers are underused to the point it feels almost like QTE. There's a plot prompt to suggest you can use a power, then you use it, then continue playing without powers since nothing can be cognitioned except very small bits. Contrast with The Devil's Playhouse to get a feeling of how you'd expect such powers to work - and that game was also episodic. To summarize, the plot is good enough to excuse all the ridiculous moments and puzzles are so easy you'll get past them even despite the contrivances, which lands this in 3 star category. It could have been much more.
Time Played: 5-10 hours

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