Latest User Reviews

Review of Prominence

Rating by landofoz posted on Jan 10, 2016

Love this SciFi Adventure

I am still playing but had to review this game!! I have really enjoyed it and, to think, I almost didn't d/l it because of the comments about movement and inventory pick up. Maybe it is because I have played games for years so node based is alright by me particularly when you get 360 views at each node. I am loving the story and the incremental reveals you get about what has happened as well as some info about you, the main (and only) character. I like the desolate space station feel. The puzzles are great, very immersive to the game and not too easy. I've been stumped a few times and usually because I didn't fully explore my inventory items! I rated it a 4.5 as I did start to get a bit claustrophobic with the same rooms/floors. And finally I am so happy to have a scifi game as a break from the usual adventure games I play. I sure hope they are doing a sequel or at least something else in the same vein.
Time Played: 10-20 hours

Review of Valiant Hearts: The Great War

Rating by Dan123 posted on Jan 9, 2016

Great story and a nice blend of action adventure and puzzles

Strengths: graphics, soundtrack, atmosphere, historical facts, story, graphic novel feeling, great ending. Didn't convince me: bit much focus on action, decent puzzles though nothing spectacular. I recommend it for the general feeling it leaves you. A good lesson to be learned from the past and hopefully prevent us from getting there again.
Time Played: 10-20 hours
Difficulty: Easy

Review of King's Quest III: To Heir is Human

Rating by Lagomorph posted on Jan 3, 2016

Unique gameplay makes for one of the best games in the series

The third entry in the King's Quest series takes a significant step in the direction of creating a more multi-dimensional world. Though the plot remains pretty basic, the story feels much more original than it did in the first two games. Gwydion’s struggle is more personal and unique than the more generic ones of Graham. What’s perhaps more important is how the gameplay and story become more closely intertwined. The addition of a time element represents an attempt to anchor interactivity to the linear nature of story. There are events that occur without the player’s doing. Mannanan’s unpredictable reappearances frustrate the player’s efforts, and not only add an element of realism, but also an element of tension and conflict. The player must battle an antagonist that acts (in some ways) like the player himself does. Unfortunately, the real time element becomes less important as the game progresses. The game makes a somewhat awkward and underexplained transition and returns to the more traditional structure of its predecessors. It would have been nice to see the end section fleshed out more, with perhaps the conflict tying back in some way to Mannanan and Gwydion’s origins. Adding a real time element at the end would also have helped to create tension where it is needed most. King’s Quest III takes major steps in shaping the King’s Quest universe into a unique one. Apart from the odd inclusion of the three bears, the game steers away from the direct adaptation of fairytales and instead contains characters that feel more at home with each other. The music this time is also mostly original. Graphically, the game is a major step up. The artwork is actually quite nice to look at in all its pixilated glory. Navigation is also drastically improved by the addition of the magic map that removes most of the tediousness of walking back and forth. We are also introduced to one of the best incorporations of copy protection that I’ve seen. The spells seamlessly fit in with the rest of the puzzles. The spells are also fun in how they allow the player to manipulate the game world in unusual ways.
Time Played: 5-10 hours

Review of King's Quest II: Romancing the Throne

Rating by Lagomorph posted on Jan 3, 2016

A slight improvement over the first game

Following the basic formula of the first game, King’s Quest II was an instant hit when it was released. Gradually, however, the game has earned the reputation among fans as the worst game in the series. It is criticized for not fixing any of the annoyances of the first game, and also for including too many disparate fantasy elements (Dracula, Neptune, and Little Red Riding Hood in the same game?). Yet despite this status, I enjoyed King’s Quest II immensely. This game is like a camp classic. All the diverse references collide to create a pastiche that’s impossible to take seriously. The story is framed by a typical fantasy premise and filled-in almost entirely with other recognizable allusions. Musical clichés abound as well with Chopin’s funeral march returning from the first game (I love the inappropriate upbeat ending tacked onto the end) and Tchaikovsky’s “Love Theme” from Romeo and Juliet. One Easter egg even has the Batmobile roll out of a cave with music and everything. In entertainment value, it’s a definite improvement over the original. A slight improvement is also made in the construction of the world. While the north and south directions still wrap around, the east and west are blocked off. This makes it a bit easier to navigate and also gives a bit more of a shape to the world, a world that seems a little more varied and interesting. However, the increased linearity removes a dimension of interactivity. On the other hand, the story has a marginally stronger thrust. The puzzles continue to mostly consist of retrieving objects. It is not a very hard game, and despite what Robert Williams says, it’s not much longer than the first one. While aiming to be unoriginal by constantly alluding to pre-existing material, King’s Quest II manages a spark of originality when its collage is seen as a whole. The juxtaposition brings new meanings to the material, adding some pleasantly absurd humor though perhaps lacking in substantial depth.
Time Played: 5-10 hours

Review of King's Quest: Quest for the Crown

Rating by Lagomorph posted on Dec 28, 2015

A piece of history

Perhaps King’s Quest’s primitiveness is its major downfall, but it is also the game’s redeeming joy. The simple aesthetics evoke not only a medieval fantasy world but a world where graphic adventure games were born. Admittedly, the gameplay and puzzles don’t provide much satisfaction in terms of problem solving. But there is a satisfaction, at times ironic, in discovering how the genre’s first designers decided to craft a puzzle. I would find the difficulty of climbing stairs annoying in a game now, but here I can’t help but be amused. It’s as if watching a child take her first steps. The writing is sparse and shallow. Yet it is interesting to see how an old narrative form such as the fairytale is merged with a new one such as the graphic adventure game. One new thing that becomes apparent is the nonlinearity that adventure games offer. The game contains allusions to multiple fairytales, and those fairytales can arise in the game’s narrative in an order determined by the player. They can be interrupted and revisited and even be completed or left uncompleted to varying extents. Sierra would later demonstrate the artistic possibilities of low-res, pixelated art. However, here the graphics are rather bland apart from a few inspired screens, such as the beanstalk. The PC speaker tunes, on the other hand, are a delight.
Time Played: 5-10 hours
Difficulty: Easy

Review of Gone Home

Rating by JohnS posted on Dec 23, 2015

Worst game ever - no adventure or puzzles

We started this game thinking there was something interesting like puzzles or relevant game play involved. Well, there is not... do not play this game it is a massive waste of time (we were a family of 6 and very experienced in playing Nancy Drew games). This game has neither an interesting story (come home and sister is gone due to a boring love story) nor is there anything good to see or find in this game (you can turn cups around - the 3D engine is the only interesting part in this game). Imagine walking through the house of your average boring neighbor... now remove all the possible interesting parts - there you go this is gone home.
Time Played: 1-2 hours

Review of Prominence

Rating by SamuelGordon posted on Dec 15, 2015

Adventure in the Shell

Well this game really took me by surprise! I haven't felt like this since Culpa Innata , the last sci-fi AG that shook my world. Good: -Interesting protagonist and the loveable ANNIE, can't say much without spoiling. -The story gradually unfolds in a good pace. -Great puzzles, not that hard but any AG where you have to type executable commands is a-ok with me! (turning off objectives makes it even better!) -Great detail and a healthy dose of tech/crew information. -The ability to turn off movements was a great implementation. It made everything so much smoother and better. I loved that i had the choice! -Great voice acting by crew & ANNIE. -Really felt i was in a sci-fi game, it had that ghost in the shell vibe in space! Really awesome! -Story is great, they don't flatout say who dit it, but if you go through the emails etc it's pointing all to one person. Bad: -Too short! -No interaction whatsoever -Would like to have a choice near the end This game deserves the title game of the year! Really hope for a sequel:). A well deserved 5/5
Time Played: 10-20 hours
Difficulty: Just Right

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