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Review of Night of the Rabbit,The

Rating by Advie posted on May 4, 2015

On summer day vacation, everything is possible!

This game really is a true wonder of design, when linearity becomes a far off style, and all the great traditional adventuring elements blend together beautifully ! Graphics/Animation 4.5/5: Graphics are beautifully in hand drawn style of the curse of monkey island (nothing to added) Design/Gameplaying 5/5: You find you self busy (real busy) doing other things while you are stuck, it like this, this game' design is Master Piece. Story 4/5: might look childish, but underneath this childishness there are many big meaning that will appeal to adults. Music/Audio 5/5 : if can give this criteria 10 out 5, i would not be exaggerating at all. Puzzles 5/5: head spinning, challenging , logical, great!
Time Played: Over 20 hours
Difficulty: Hard

Review of Dead Synchronicity: Tomorrow Comes Today

Rating by Pegbiter posted on Apr 14, 2015

The beginning of something great

This is the first game I helped crowdfund that reach publication, and I am very pleased with the result of my little investment. Gorgeous hand-drawn backgrounds, a chilling dark plot, believable sinister characters and some professional voice acting combine to a truly immersive experience. Animation is perhaps a bit too choppy, but it fits the art style much better than rendered objects would have. I am now eagerly awaiting a sequel, and other titles from Fictiorama Studios.
Time Played: 5-10 hours

Review of Bad Mojo Redux

Rating by Antrax posted on Apr 8, 2015

Money down the drain

Bad Mojo isn't really a game, it's more of a poorly-controlled maze with a useless lives system. What little cerebral challenge there is drowns in a sea of tedium as you find yourself repeatedly using the finicky controls to guide the cockroach through maze after maze of wiring and spilled paint. Objectives are not defined at all at first, and then somewhat hinted on via cryptic prophecies, but the lack of a map system, the sparse and deliberately maze-like environment and the complete inability to know what's interactive or even where you can go, lead you to just stumble around groping blindly until you recognize one of the trivial "puzzles". The only good thing I have to say about it is that acting during the cut-scenes is just unbelievably bad, to the point it's actually enjoyable to watch. You owe it to yourself to look up one of the cut-scenes in YouTube, and as a bonus, watching it as just as fun as "playing" this excuse for a game.
Time Played: 2-5 hours
Difficulty: Very Easy

Review of Quest for Infamy

Rating by Antrax posted on Apr 7, 2015

Woefully amateurish

Quest for Infamy is a labor of love, and its many shortcomings could be forgiven had only the price tag been considerably lower. As it is, the inescapable comparison to Heroine's Quest leaves it severely wanting. Roehm is a rather ill-defined protagonist. He's supposed to be some sort of rogueish anti-hero, but the game doesn't present him in such a way, or makes you play him that way - instead he's just a straight up hero that keeps saying "oh wow, I'm so villainous". The acts for which you gain "infamy" are for most part just simple hero stuff, rescuing the poor and protecting the innocent. That being said, he's still the most defined character in a world of cardboard. The game is chock-full of characters, but they're all incredibly thin, serving their role in the plot before moving on. It's impossible to care or be interested in any of them, in part because of the strange dialogue system. Unlike games from the era it mimics, dialogue trees are reset every time you leave a conversation. This is both tedious, and immersion-breaking. In some cases, you find yourself introducing to people over and over and over again. In others, you feel like their response to a query should've changed, but annoyingly, it hasn't. This is a deliberate choice rather than some engine limitation, since other characters do preserve the state of the dialogue tree. It's also a poor choice that goes a long way towards alienating you to Roehm and the supporting cast. Gameplay is severely lacking. Puzzles are okay, but are sometimes implemented poorly. For instance, I was stuck on the rune puzzle for a while, before realizing the game just hadn't registered the position of the rune - you have to wait for it to sort of snap into place, which calls into question giving you the option to freely rearranging runes to begin with. Similar design issues plague other sequences. There are cases where you inexplicably can't use equivalent objects (in one memorable occasion, the game actually mocked me for trying), sometimes the game is incredibly obtuse (I had to click furiously all over the screen before it recognized the damned fireflies hotspot). It's all very, very annoying. The game is also riddled with bugs. Without really trying, I was able to make the controls disappear several times, get Roehm stuck in an infinite loop, get into a location I wasn't supposed to be able to. I also got stuck in several screens, forcing me to switch to direct control to leave, which complemented nicely the screens where I was stuck using direct control, requiring me to use point and click to exit them. Besides bugs, the game is just designed poorly. One example is the quick travel map, which has no locations added to it, ever, isn't in any logical scale, and contains locations you haven't visited yet. You can't advance the clock at will, but as a corollary time never passes unless you wish it to, and you can always heal to the max at the cost of one third of the day cycle. The inn cost 50 coins a week, and then never requested another payment as my quest took considerably longer. There are many, many such instances, that make you appreciate just how many small details go into good game design. To summarize, at a considerably lower price, this game may have met people's expectations. As it is, they compete in the top tier of indie titles, and come nowhere near them in the level of finish.
Time Played: 2-5 hours

Review of Kaptain Brawe: A Brawe New World

Rating by Pegbiter posted on Mar 30, 2015

Decent Monkey Island tribute

An unmemorable story packed in nice graphics and many classic point-and-click adventure elements. I will probably be playing the sequel, but am not very enthusiastic about it.
Time Played: 2-5 hours
Difficulty: Very Easy

Review of The Silent Age

Rating by Pegbiter posted on Mar 20, 2015

Well polished bagatelle

A short game with stylish graphics and a nice science fiction plot. The difficulty level is as low as they come, with always just one obvious thing to do. I am not a proponent of hard puzzles but need some kind of challenge to feel satisfied. The characters are on the thinnest side, but this is mostly a solitary exploration game anyway. I hope to see more adventure games from House on Fire in the near future.
Time Played: 2-5 hours
Difficulty: Very Easy

Review of The Book of Unwritten Tales 2

Rating by UruBoo posted on Mar 6, 2015

Good Game

The Book of Unwritten Tales 2 is a LONG game. Expect at least 20 to 25 hours of gameplay. That's a good sign for an adventure game. It has what everyone expects from it: great graphics, great dialogs, great music and sounds, great puzzles and atmospher. Could be a marvelous game. But it fails at one thing: it has a LOT of dialogs. If you play as I did, clicking on everything and listening to every word of what the object or person has to say, the among of time you expend realy playing is about 5-6 hours. The rest of the time is listening of looooongs explanations of what that object is or used for, or what that character is ment to be/or used in the game story. Good game, but only if you like to listen/read a lot about everything you encounter in the game. Anyways, it's a good game but TBUT 1 is better.
Time Played: Over 20 hours
Difficulty: Just Right

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