Latest Comments
Comment on The Moment of Silence article:
winstonsmith166
Jul 20, 2014

Wonderful game indeed. Great review too. Its so true there is few games thats good to play again and this one is it for sure. It’s so good that it make me look after similar games like Culpa Innata and Goin’ Downtown - this one is most similar to TMOS.


Comment on Resonance article:
PereGusna PereGusna
Jul 20, 2014

Awesome game, seriously. The story and the puzzles.


Comment on Lifeless Planet article:
PereGusna PereGusna
Jul 20, 2014

I loved this game completely. I played it on a huge HD monitor with my headphones on and man I felt I was really outt-space. Most of my friends dislike this game because there is no killing, or much dialog, but hey that’s what most non adventure gamers are into.

Give it a try, and be prepared to be in a Lifeless Planet, not in the Island of Mêlée.


Comment on Murdered: Soul Suspect article:
incometrader
Jul 19, 2014

The story and presentation was first rate, the actual game play was less than stellar and the demon avoid sequences were beyond annoying.

I recommend to anyone who gets this to get the freely available trainer and turn on invisibility. The game will look normal but the demons can’t see you. This removes the annoying sequences and makes the game actually fun.

Only a 4 hour game if you are just doing the main story, insanely short considering the production values…


Comment on Lifeless Planet article:
incometrader
Jul 19, 2014

I really loved this game but the sheer amount of bugs is mind boggling. I did play it fairly quickly after release, hopefully there’s been a fair amount of bug fixes since then.

If so then definitely recommended, amazing achievement considering it was built by one person and tested by the community.


Comment on The Dig article:
AlbertX
Jul 17, 2014

I understand the reviewer in some points, the game was great but kind of a letdown I remember playing it it at the time and I was expecting the second coming because that is how Lucasarts was trying to sell it.

A spielberg game, millions of dollar valued, it was undoable as a movie and so on.

But when you see the game in reetrospective, 3 is not fair.

The music is amazing, really beautiful, the graphics to me are very good, not perfect but very good.

Also the game is not that Hard, I don’t know the reviewer so I dont wan’t to make opinios about him, but, maybe he is not that experimented or something, because I have seen games much harder than this and I finished them without walktroughs.

I think at the time I just expected more because of the way it was marketed, but playing it today is a really fine adventure in my book and it deserve more credit.

Is really a pain to see this games at the same level of other 3 star games in here like the Dark Eyes or even worse Simon The Sorcerer 3D.

This game deserves a 4 really.


Comment on EcoQuest 2: Lost Secret of the Rainforest article:
AlbertX
Jul 17, 2014

Loved this games as a Child, much more than the first one, no Idea either why. Maybe I liked more the jungle setting, some thinks about the first one seemed a little bit too serious I dont Know.

Loved everything Sierra at the time.


Comment on The Fall article:
atyinbox
Jul 16, 2014

Just wanted to add that using an xbox gamepad really improves the controls. It’s not perfect, but you get used to it in a couple of minutes and then you’re good for the rest of the game. Good game btw, 3.5 in my books.


Comment on Why 'Gone Home' Is a Game article:
Jim Purcell Jim Purcell
Jul 16, 2014

Inventory, Puzzles, and Play Time are not required to be ‘a game’. You might not care for the lack of these things, but that doesn’t redefine a thing’s media designation.

You could say Gone Home is a type of Visual Novel. But its STILL A GAME.


And you can beat Myst very quickly if you know the combination for the final page and the fireplace door. You don’t need to do anything else in the game to get the ‘correct’ ending to trigger it.


Comment on Why 'Gone Home' Is a Game article:
lonewolf333
Jul 16, 2014

Gone Home lacks features that are iconic to most Adventure Games such as inventory and puzzles. Perhaps it’s best described as a subgenre of the adventure game that’s becoming increasingly popular. Some have called them walking simulators but maybe it’s best to call them minimalistic narrative-driven adventures.

“I can beat Myst in 30 seconds. Clearly it’s not a game.”

Except that you can’t.

“Gone Home is as replayable as any other Adventure Game.”

True except most adventure games will last 6-8 hours, so you’d have to play Gone Home four times over to equal one playthrough of an average adventure game.  It’s length is a problem. Games that are “too short” are often criticized for being so, I don’t see why we should spare this one.


Comment on Moebius: Empire Rising article:
small dickie small dickie
Jul 15, 2014

I finished the game yesterday. The game isn’t great but it was enjoyable. I would give it 3.5 stars. The review however is bad. The comparison with GK is illogical and unnecesary. There really was no need for that other than the author showing it to us that he played GK. It goes against your philosophy of judging the game on his own merits. The author also did not get the main character. I really enjoyed playing with an arrogant cultured elegant bastard. It was a pleasure. He is a bastard but he’s attractive because of his knowledge, culture, attitude and importance. Im not a woman but its no secret that women love that kind of men. Also, the author approach to the analysis parts is wrong.

“These puzzles are interesting in concept but flawed in execution. Most are obvious and easy, presenting no real challenge or intrigue. The rest are frustrating, mostly due to a complete lack of feedback. You must make your choices (sometimes up to a dozen at a time) and submit them all together – if any of them are wrong you are told that one or more are incorrect. No hints, no feedback, it’s all or nothing. This can lead to extended sessions of trial and error that sap all of the potential fun out of the exercise.”

No, it was not flawed. The authors approach was flawed. You do not have to make your choice a dozen times. Actually i got it right the first time on every occasion. Thats because i had the patience and the interest to find all the clues related to a person. Clues that are conveniently numbered for you so you know when you have all the clues. And when you have all the clues its obvious who is the related historical person. This shows that the author had little patience playing this game, which is his flaw.

The maze was a little long but it was an easy maze, you had all the clues right there. Also, the authors is again wrong, you do not pass with Malachi the same tunnels as you pass with Walker or with all the 3 of them. Again, the author paid little attention. Malachi comes from outside and Walker from the inside of the fortress and they meet at the middle.

So, the game wasnt great, but still enjoyable, Jensen can do greaters things. However the review was really bad and rushed.


Comment on Why 'Gone Home' Is a Game article:
hammer
Jul 13, 2014

Technically I would agree it’s an adventure game.

I think one of the reasons that I (and perhaps others) had such a visceral negative reaction toward this game is that it was hyped up in the press as something special and when I played it, it was so much less than what was advertised. Very short - and the interview implies that they knew it wasn’t worth the price being charged but figured many people would pick it up on sale. No puzzles to speak of. No characters to interact with. A story that was somewhat interesting but felt inauthentic to me - like the interview says, they were writing something they didn’t know. At the end of the day, I wasn’t left with much of anything of substance.


Comment on Why 'Gone Home' Is a Game article:
Peter254 Peter254
Jul 13, 2014

As someone who has played short adventure games (Adventure Game Studio!), as well as “casual” ones, I’m shocked at the reception Gone Home has gotten by the AG community. It’s a point-and-click adventure disguised in first-person perspective.

As for whether or not it’s a good game, we can go on all day about subjectivity, but I’m of the camp that loved the story. It’s a bit out of line for people to insist that I’m either lying or delusional. There’s a lot of subtle world-building in Gone Home. I’d argue that it’s like a Chantal Akerman film, in which most will walk out convinced it’s the dumbest thing ever put to film. But those who stick with it will see how it works by slowly reinforcing a different mode of thought.

I’ve played it twice. On the second playthrough I uncovered more artifacts and information that I hadn’t before. I’ve never cared for replayability (it depends on the game, not the medium as a whole), but Gone Home isn’t any less replayable than Grim Fandango or Myst; by and large another playthrough will yield nearly the same results.


Comment on Why 'Gone Home' Is a Game article:
hammer
Jul 13, 2014

Hey Jim, I think you’re hurting your case there by comparing it to Myst. Smile Just kidding (sort of). Smile


Comment on Why 'Gone Home' Is a Game article:
Jim Purcell Jim Purcell
Jul 13, 2014

I can beat Myst in 30 seconds. Clearly it’s not a game.



Page 1 of 614  1 2 3 >  Last ›