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Comment on Supreme League of Patriots article:
Jair LP Jair LP
Mar 6, 2015

Well, I am REALLY enjoying the game. Yes, it centers around the dialogue between Kyle/Purple Patriot and Mel. So what? It’s like a Seinfeld episode (or the whole series): it’s a “game about nothing”. The characters do not change. So what again? Batman and Robin characters in the 60s TV show were pretty lame either, but effectively funny. I’d rate the game at least as a 4 stars feature.


Comment on Adventure Gamers Store opens its doors! article:
Marek Marek
Mar 6, 2015

Miranna: I’m sure Bertram will appear in other places like Steam, but for now it’s exclusive to AG Store.


Comment on Adventure Gamers Store opens its doors! article:
TechSmurfy TechSmurfy
Mar 6, 2015

That is great news! I wish you all the best Smile

I know this is a bit of a stretch at the moment, but you would really break new ground if you ported/translated/distributed interactive fiction and visual novels from the east, there are TONS of them and I don’t think there is a big store that serves as a western portal hence the scattered fan translations over the years.

On the core adventure front, I guess everyone’s using either steam or gog these days, so it’d take either a few great deals (perhaps do some bundles?) or obscure and forgotten little gems that haven’t yet seen the digital light of day (are there?). And promote them like hell.


Comment on Adventure Gamers Store opens its doors! article:
Miranna Miranna
Mar 5, 2015

I’m confused : will Bertram Fiddle be eventually released on other platforms (like Steam), or will it forever be exclusive to the shop?

I’m interested in that title, but I’d rather buy my game on Steam, no offense


Comment on Gemini Rue article:
rsommerer rsommerer
Mar 4, 2015

Finally got to playing Gemini Rue. It is probably best described as a mixture of dark Blade Runner story meets Manga graphics (especially the close-ups during conversations enhance that impression). Some people obviously argue that a more vivid color palette would have been better suited for the game. To me that has never been an issue, as the topics include drug abuse, major and organized crime, etc. So as far as the graphics are concerned - the low resolution lets you develop your own images and complete what is displayed anyway - this game feels trustworthy. It´s that we have come so far in gaming that stories like these can be told - if only in a niche yet - to me is the real deal about this game. Dave Gilbert from Wadjet Eye Games was quoted in a 2006 interview on this very site that “more short games and less epics” are needed. That means more freedom to develop original stories, and this is exactly what we have to strive for. Nevermind the complex puzzling or “thinking out of the box” to solve item combinations. Those games have been out there all the time. “To think out of the box” in the past meant trying to comprehend what the sometimes adolescent developer was trying to implement as a puzzle. That´s alright, but it was overrated for a long time. This is a new beginning, for games in general. And this game is not one completely without challenges, for those who need them, rest assured.


Comment on Life is Strange: Episode One - Chrysalis article:
Frogacuda Frogacuda
Mar 3, 2015

Yeah, this and Dreamfall clearly borrow from Telltale’s games, but the broader sense of exploration and the existence of at least a few real puzzles go a long way toward making things feel more like a game, as well as lending a little of that Gone Home discovery element where you learn more about the story by actively exploring the world.


Comment on Life is Strange: Episode One - Chrysalis article:
samIamsad
Mar 3, 2015

Yeah, the exploration makes this sound more appealing to me than the more recent Telltale route. Their games appear more and more like a succession of cut scenes and button “mashing”, which is the only real thing that separates them from movies, increasingly so. Their historical line-age has never solely been about zany inventory puzzles, but exploration can be such a huge thing, rather than pushing you from one scripted sequence to the next without getting to touch anything at your own pace.

Kotaku had posted an article on this a couple days earlier:
http://kotaku.com/what-telltale-could-learn-from-life-is-strange-1683794466


Comment on Life is Strange: Episode One - Chrysalis article:
A.A
Mar 2, 2015

I actually like the meandering, lazy pace. I’d actually be disappointed a bit if they started ramping up the pace too soon. I want more areas/time to just wander around and explore. More than happy to keep things nice and slow.


Comment on In memory of Astrid Beulink article:
Jackal Jackal
Mar 2, 2015

The whole point is to praise her commitment and determination in refusing to let her inexperience with the language deter her. That says far, far more about Astrid’s character than pretending her English was flawless from the start.


Comment on In memory of Astrid Beulink article:
Blenheim
Mar 2, 2015

“And indeed, there were a few humbling edits in those early days.”

While this is a minor comment and you eventually build on it to praise her character, if you’re writing a eulogy of a beloved colleague, maybe it would be best not to use that platform to deride her English skills.  Just a thought.


Comment on Following Freeware - January 2015 releases article:
colpet colpet
Mar 1, 2015

Abandoned was excellent. I haven’t had that much fun since last month’s Mu Complex. Why can’t there be full fledged games like these? I pay $10 a month to play casual games, most of which don’t hold a candle to these 2 freebies.


Comment on VOYAGE article:
wisnoskij
Feb 27, 2015

I agree that there does not appear to be any hint at all for the water pipe puzzle, and I myself just ignored it until it was getting really strange that a clue had yet to appear. Since the solution is to click the buttons labeled with the water symbol, I can forgive the lack of hints. And that is only one tiny part of the game, the rest is all very well hinted at.

In my mind this is the epitome of the Myst-like genre. it is an amazing game.


Comment on Wadjet Eye - Dave Gilbert article:
rsommerer rsommerer
Feb 26, 2015

After the 2014 Aggie Awards I decided to check a bit further on Wadjet Eye Games and found this interview. It is still valid and very interesting, following Dave Gilbert obviously jump into cold water around 2006, going commercial and winning that award in 2014. I suppose his motivation is still the same, and that´s a good sign. Less epics, more shorter games and dense, gripping storytelling - I couldn´t agree more.


Comment on Life is Strange in upcoming story-driven adventure by Square Enix news:
Jackal Jackal
Feb 25, 2015

Yes, we are. Probably next week.


Comment on The Inner World article:
thinker
Feb 25, 2015

From the review: “dialog has a tendency to feel like a chore.”


This. So much this. I basically couldn’t continue because of it, but also in general the game feels like it is hand-holding the story. It seems like it’s best for very young audiences.



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