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Comment on House of Caravan article:
Jackal Jackal
May 25, 2015

This isn’t a horror game.

And your question is ridiculous.


Comment on House of Caravan article:
Loh_Land Loh_Land
May 25, 2015

All of your negatives I would apply to Gone Home easily. Mediocre voice acting, weak story and characters, no tension, and dud of an ending… if there was a character who was gay in this game would it receive higher marks? Personally a Gone Home-style game that’s actually a horror game would be pretty neat to play so I’m taking this review with a grain of salt.


Comment on Technobabylon article:
CroGamer CroGamer
May 24, 2015

“The music is thankfully not electronic or techno, which often tend to get lumped in with the cyberpunk genre.”

You probably won’t belive me, but many of us actually like techno and electronic music.


Comment on Gabriel Knight: Sins of the Fathers - 20th Anniversary Edition article:
PI PI
May 23, 2015

Played it and I must say that it dosen’t deserve it’s cult status. It’s simply not that good.
The mechanics of the game work well. It’s the charm and style that’s kinda of boring. The story is ok, but so cliche and it’s gets silly too.


Comment on House of Caravan article:
PI PI
May 23, 2015

I really like this style of playing. It’s very immersive to solve puzzles in 1st person with a physics based engine.
I also like the dark or eerie style - but it would be cool to see a 1st person puzzle game like myst in a “lighter” setting.


Comment on Pendulo gets started on Yesterday Origins for 2016 news:
lewuz lewuz
May 22, 2015

I liked Yesterday very much, so I’m somewhat intrigued. I hope it won’t be casualized too much. Also the new Microids has not yet proven itself for me so I’m on the fence. But anyway, being longtime Pendulo supporter I’m happy they are alive and working. Maybe we’ll see Day One one day as well, or maybe its story has integrated into Yesterday Origins?


Comment on The Perils of Man article:
crabapple crabapple
May 18, 2015

I like Becky’s description of the enivornmental effects. The animations aren’t something you can see in the screenshots.


Comment on 1954: Alcatraz article:
crabapple crabapple
May 18, 2015

“Taking the noir influence even further, a “1954 Mode” accessible from the settings menu applies a sepia-toned filter over the graphics…”

That seems like an odd choice, since photographs from 1954 were not normally sepia-toned. A sepia tint would be more appropriate if the game took place in the 1920’s or earlier. Old photos from the 1950’s are normally either plain black-and-white or with colors faded with age, with blue tints being faded the most. They don’t have a sepia tint.


Comment on Top 100 All-Time Adventure Games article:
PI PI
May 17, 2015

This list is all wrong in my opinion, it seems to be based on popularity rather than actually good games.
Just look at the top 5 - Theses games are all good, but other games are just far superior.

Im just using this to find good games without thinking about the ranking


Comment on The Perils of Man article:
Jackal Jackal
May 17, 2015

No apology necessary. You didn’t cause it in the slightest.

Moving on…


Comment on The Perils of Man article:
rtrooney rtrooney
May 16, 2015

Ever so sorry if I caused that. It was not my intention.


Comment on Nicolas Eymerich The Inquisitor: Book II - The Village article:
crabapple crabapple
May 16, 2015

I kind of enjoyed Part 1. But I don’t know about this. Besides which it seems to only be available on the App Store and Steam, and not DRM-free anywhere that I’ve found.


Comment on Discworld Noir article:
PI PI
May 16, 2015

I love this game. Picked it up on random and was introduced to Terry Pratchett’s discworld. Even after all these years I still want to go back to it, as I consider it the best adventure game I’ve ever played.
I just wish they would remake it. Not just so we can actually run it on a modern pc. But a complete graphics overhaul.

The really good thing about this game is that inventory puzzles isn’t really a big gameplay mechanic. Instead one walk around and talk to people for info most of the time. Like a PI would do. And it’s mostly clear what to do.
I dislike games where there is a full stop in the objective, and you have to just go somewhere else to “stumble” upon the next bit of info or event to continue the story. Discworld Noir follows a natural line of events. It makes sense what to go and where to go next.

Not that there isn’t any thinking needed. On of the big ones is something you need to complete act 2. It’s right in you face, in fact it’s like a fly on your nose, you can’t see, but you can feel there something is there. You just have to swat it to get it.


Comment on Jack Orlando (Director's Cut) article:
PI PI
May 16, 2015

I read the review, and I believe it’s true. But I still gotta try this one.


Comment on Quasar Deluxe Edition article:
Jyn Jyn
May 16, 2015

I remember playing this about a year ago when it was a free AGS game. It was pretty good I thought, I agree with the review entirely.



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