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Comment on Moebius: Empire Rising article:
talkshow talkshow
Apr 19, 2014

Not finished with the game yet, but, I have to agree that the main char is unlikable and arrogant.  Plot isn’t that interesting or epic compared to JJ’s other games - and I’m a fan of hers. Enjoying part 2 of the new Broken Sword game much better.  I’ll finish Moebius… eventually.


Comment on The Samaritan Paradox launch trailer video:
Advie Advie
Apr 19, 2014

Oh ,thanks for correction ,
I see too much potential at most of the new retro games . Odd or good ? It satisfies my hunger somehow .


Comment on The Samaritan Paradox launch trailer video:
Jackal Jackal
Apr 19, 2014

Screen 7 didn’t develop either game. They’re the publishers.


Comment on The Samaritan Paradox launch trailer video:
Advie Advie
Apr 19, 2014

Uh , this game is by Screen7 ,the devs of The Cat Lady. Awesome.


Comment on GDC 2014 - Gabriel Knight: Sins of the Fathers 20th Anniversary Edition article:
Risingson
Apr 19, 2014

Really guys? The perspective is all wrong in the screenshots, and the character’s animation has that blob viscose quality present in the worse art direction.


Comment on Moebius: Empire Rising article:
Mclashlan
Apr 19, 2014

Hello!

I Just regged myself on the site because I felt I wanted to contribute with my personal judgement to this review, witch I thought was fair and just on most parts. I’ve been following Adventuregamers.com for a long time so the sub would have happened eventually anyways I’m sure of it. Thanks for all your work so far, Jack, and all others comitted to the adventuregaming community!

after reading a review in general I do what most people do I guess.. i read the comments. And in this case I’m baffled why so many rage after viewing it. I’d giving it 2 - 2.5 stars myself. I was very disappointed to say the least. And yes I played Gabriel knights in my youth and I liked especially “Sins of the father”. I have great memories from that game. But despite the fact that Jane Jensen been the backbone of this production i still think it’s a very mixed bag of pros and cons - most of it on the negative side. Like the graphics, the models and Malachars persona etc. And to be fair i have to say that I haven’t completed the game. So please take that into consideration. I’m simply trying to point out the flaws that I have vitnessed so far.

One thing that really bothered me was the false freedom of choice and how it affects the story line. well in this case how it DIDN’t affect the story line. In the early beginning, after a short meeting with this mysterious Dexter-guy at the FITA-building I turned down his offer to go to Venice to investigate the sircumstances regarding the murder. I wanted to know more about the guy or the company and not taking hasty decitions. But i couldn’t go any where else after that than to my antiques shop. there’s was no more dialogue between me and my female associate. I couldn’t use computer.. nothing! so why give us a choice to turn down the offer if it didn’t matter? I just thought that was really stupid!

The puzzles are ok. sometimes fun sometimes a bit to easy for my intellect. Like connecting wires to get a lamp post working. That was just silly. But I enjoyed the sort of connecting-dots-mind-game that Malachar frequently needs to perform to advance in the story. However it felt repetative and tideous in the long run. But initially i really liked the concept.

Small budget or big budget i dunno.. I think it’s very hard to compare a big production to a small Independent freeware prod. For example I read your review on “The cat lady”  witch received so much praise and love and I thought to myself that I gotta try that game out for myself.. turns out I couldn’t bare to play it - it was so crappy graphics and the model of the cat lady could have been drawn by any 2 year old. even the backgrounds. And the story, music, sound effects didn’t appeal to me at all.. and it’s scored a 4 I belive? anyway that’s a side note.

And finally i just wanna inform the people that can’t take a bad/mediocre review without going beserk that Jane Jensen or the gaming company involved in the production can handle it! and If they can handle critique so can you. And like I already stated earlier i thought it was in most parts a spot on review. Thanks,

/peter


Comment on Moebius: Empire Rising article:
HK12345
Apr 19, 2014

I don’t agree with everything the reviewer said here, however I heartily agree about the character models.

Many of us who backed this game in Kickstarter complained about Malachi’s horribly awkward proportions, and the unnatural glitchy animations LAST YEAR, when the first beta went out. However, no one listened. I understand that perhaps fixing the animations would have taken more $$$, but the model proportions…how long would it have taken to fix Malachi’s overly broad shoulders and skinny limbs? Five minutes tops?

I agree with others here who have said that Phoenix Online doesn’t take negative criticism to heart. The proof is in the fact that they did not fix what was, for many of the Kickstarters, a huge complaint about their work. I never was a fan of Phoenix Online before, and definitely am not now. Had I known they were touching Moebius AT ALL during the Kickstarter, I would never have given this game any of my money. However, for Jane and Robert’s part- I think they delivered. I’m happy with the story and I’m more than happy with the music. It’s Phoenix Online who really dropped the ball in my opinion.


Comment on Moebius: Empire Rising article:
borabosna
Apr 19, 2014

I’m surprised nobody talked about the game’s hinting at a sequel and its unfinished story. What happened after they rescued Helene? The game says the characters are “code red” and “secured”, what happens to them later on? We never got to go to Reinhart’s neuroscientist father’s conference in Manhattan, was that just irrelevant?


Comment on Moebius: Empire Rising article:
DaveyB DaveyB
Apr 19, 2014

Everyone’s entitled to their own opinion, obviously, and there are flaws in Moebius that the reviewer is entitled/obliged to point out. Nonetheless, the review does give the impression that the reviewer was over-influenced by Jane Jensen’s previous games, and that should not be the case. Each game reviewed should be judged on its merits, not what the designer previously produced (and I agree, budget shouldn’t really be relevant either). I feel the reviewer didn’t manage this and if it had been a good by a new studio, it would have got around 3.5 stars - the comparison with the reviews and scores of Cognition is an interesting one.

The reviewer also seems to have missed the point quite a bit re Malachi - seems like he decided early on he didn’t like the character, and closed his mind after that.


Comment on Moebius: Empire Rising article:
incometrader
Apr 19, 2014

I don’t care what the review says, this was an EXCEPTIONAL game

I’d give it a 4/5 or 4.5 out of 5

Unlike Cognition, the main character’s unlike-ability is actually explained and redeemed as you play the game. Original story with logical puzzles and an excellent interface.

This feels like a polished version of Cognition without the ridiculous puzzles.
Only issue I have is the game is quite buggy and does not autosave so be prepared to save often.

With so much garbage being released, it only makes this game look that much better.


Comment on Moebius: Empire Rising article:
Calil Calil
Apr 19, 2014

I respect all opinions, but in this case i disagree, because we can´t compare Moebius with Gabriel Knight. Never. Gabriel Knight is a legend now after a long time, after 3 games (and now with remake), and Moebius is a new game or franchise. We can´t compare a new game or Gray Matter with this respected series, that achieve many fans around the world ,after a long time, and with a big, studio, Sierra.

Many respects sites are comparing this game with Gabriel Knight, and i says that just the time will (really) says the true.


Comment on Moebius: Empire Rising article:
Lambonius
Apr 19, 2014

Saying that Jane Jensen (or any artist for that matter) should “call it quits” because they made one less than stellar work is completely asinine.  Nobody is perfect all of the time.  Jesus.


Comment on Moebius: Empire Rising article:
Geoff Kelly Geoff Kelly
Apr 19, 2014

I honestly find it a little weird when people say a game deserves a better score for having a low-budget. That is insulting to low-budget games. There are amazing games made on a shoestring, that truly deserve to get good scores. If a developer fails to account for their budget and make the game appropriately, then that is entirely their failure. Moebius pushes at the boundaries of its budget and it really shows in parts. It wants to be a more expensive game and has personality issues just like its main character. Low-budget games are not automatically going to be bad – in fact they can often be better – yet this thread is full of people insinuating that they are just that.


Comment on Moebius: Empire Rising article:
Frogacuda Frogacuda
Apr 19, 2014

The review doesn’t dismiss it as terrible, just far short of the high expectations set by Jensen’s prior work. A 2.5 is a mediocre score and it’s one that seems pretty consistent with what I’ve played, seen, and read. I think POS did a good job with the limited resources they had and I’m willing to overlook the graphical shortcomings, but I’m less inclined to overlook the problems with the writing, characters and pacing.

We all knew not all of these Kickstarter games would live up to expectations, but it seems like enough of them will to justify the whole thing. Broken Sword is a solid enough return to form, Broken Age is excellent, and Tesla Effect and Dreamfall seem unlikely to disappoint. So we still have a killer year for adventures and that’s not even counting the too early to call games like Armikrog and SpaceVenture.


Comment on Moebius: Empire Rising article:
Aduro
Apr 18, 2014

This certainly was a fair review, especially compared to the rather biased reviews I’ve read in the last few days. Hopefully any future games developed by Miss Jensen are provided with a more suitable budget.



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