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Comment on The Wolf Among Us: Episode Three - A Crooked Mile article:
Geoff Kelly Geoff Kelly
Apr 23, 2014

I think what people tend to forget is that most reviews can (and should) be written based on enjoyment; mechanics are something to be discussed in the review but not factor into the score unless they are doing something to break that enjoyment. Enjoyment or lack there of, and any creative or mechnical issues is what a game should be judged on. Therefore a Telltale game with very little interactivity can and should rate highly, they are enjoyable games. Just as a Visual Novel game can and do rate highly and all you do there is click a mouse. At the same time however because they are so simple they are much more derisive, you either enjoy them or you don’t. And the reviewers have pointed out in all of the Telltale reviews the reasons why you might not like them. Either way I think by this point most people here have established whether they like Telltales formula of games yet, and should have no reason to have even come read the review if they don’t like them.


Comment on GDC 2014 - Gabriel Knight: Sins of the Fathers 20th Anniversary Edition article:
rayvio rayvio
Apr 23, 2014

I’d rather have a GK4 than a remake but this does look interesting. not to mention renewed hope for a sequel


Comment on Moebius: Empire Rising article:
Antti
Apr 22, 2014

zane: ok will check out! but did not want to know it in advance.


Comment on The Wolf Among Us: Episode Three - A Crooked Mile article:
Jackal Jackal
Apr 22, 2014

domith88, thanks! Always nice to hear our efforts are appreciated.

Mosely, you clearly didn’t read what I actually said about Moebius. Or if you did, you simply invented your own false version to respond to. But since this isn’t about Moebius or Memoria or anyone else’s off-topic agenda, I really can’t be bothered repeating myself.

Bloody_eugene, I don’t disagree with what you said, but we really aren’t arguing genre definitions here. We’re discussing The Wolf Among Us. Or at least, that’s what people should be doing. There are countless forum threads for genre debates. This isn’t the place.

Palemaze, so long as episodes are sold separately, we’ll review them separately. Anyone who wants to hold out until the end is certainly welcome not to read our reviews until then.


Comment on Blind-accessible audio adventure Grail to the Thief seeks crowdfunding news:
syn syn
Apr 22, 2014

this is a cool idea. im not really into the story, but the unique interface concept is cool!  expand sensory interfacing! Grin


Comment on Moebius: Empire Rising article:
syn syn
Apr 22, 2014

i wonder if im the only sierra / old school adventure game fan that never got into gabriel knight.  i had no expectations for this but it doesn’t surprise me that it’s nothing amazing.  i am still looking for ward to finally trying out gabriel knight 1 when the remake hits tho.


Comment on The Wolf Among Us: Episode Three - A Crooked Mile article:
domith88
Apr 22, 2014

Hello AG!

I feel most people who read your site probably do not post, which is common in most sites.. those who want to complain and what not post more often then those that tend to agree on the review.  I have been a gamer since the mid 80’s now, hardcore adventure fan through it all but play many other types as well.  What I am getting to is that I feel your reviews are for the most part spot on , some of the best reviews of this kinda out there.  They tend to be more thought out then most other sites which is why I stop in here often for many years now, its my #1 site for this sort of news!

Anyways, the metacritic score for this game by the users is 8.7 so far which almost puts it above ep 1 but not quite.  The critics felt similar.  So, the vast majority loves this game across the board, this review reflects that as well because it is great experience, even at if it has no “beginning or end” who really cares, we know its coming and this is the format, its not like its a secret everyone knows this, it has been a wining formula for telltale so why change it?  .. tons of folks are eating up Game of Thrones which clearly has had no end in site for nearly two decades now.  Who cares, get over it, its an extremely captivating story presented fantastically, telltale near perfect form.  The minority always wants to complain but the numbers do not stand by them in this case, as is the usual with this site, like I said spot on reviews.

I for one obviously agree with the review and just wanted to throw my 2 cents in since I never post but LOVE this site and want to thank everyone for keeping it mature and authentic through all these years despite some of the people who feel the need to complain constantly on reviews they do not see eye to eye with (not saying its any of you, but you know, this is how I feel in general)...

Thanks again from a long time fan!!


Comment on The Wolf Among Us: Episode Three - A Crooked Mile article:
Palemaze
Apr 22, 2014

This episode has only one puzzle - pick up key and use it on nearby door,  two action scenes. and just one choice where you could go to one or another location (you’d have to replay episode to see both locations).

But most annoying thing is that while movie goes on, while you hardly interact at all besides pressing any of “continue” buttons - while you are still trying to remember all story details from previous episode to connect with what is going on, the episode abruptly ends after an hour or so play. This basically means that player is not even focused 100% of what it does now while trying to connect pieces….

I know that story is good, graphics, animations and characters are great, but I’m completely against supporting any of these sequeled linear story games (yes, choices basically make no difference), and overall rating an episode that is so short and cannot stand for itself by any criteria.

I strongly recommend that players buy and play games like this one only once the last episode is out and get to play a full game, with all dynamic of excitement they might bring and to be able to follow entire story as one piece.

And I would also like to see review and rating for whole game. Come on, some games in good old days had longer trailers than this episode takes to finish and there is absolutely no way you could get stuck to make it a longer play. This episode, as a game on its own, deserves no rating at all. It makes sense only in big picture.


Comment on Moebius: Empire Rising article:
Lambonius
Apr 22, 2014

@ncf1:

You can believe whatever you like.  My comments about the realities of game development come from experience and are not matters of opinion.  It’s not an excuse for shoddy modeling (which ideally shouldn’t have happened in the first place, I agree), only an explanation for why such things cannot typically be changed late in a game’s development.


Comment on Moebius: Empire Rising article:
Prodigal Prodigal
Apr 22, 2014

Finished the game a few days ago. After I was finished with it, I could tell it was going to be a forgettable experience.
I backed this game on kickstarter when it was still Signus Labs that was supposed to develop the game. Somehow Phoenix came into the picture. I really didn’t keep up with the development process. It just seemed to me that Phoenix was supposed to get their hands on this the whole time. If I would’ve known I would not have backed this project. Ever since TSL I’ve wanted to forget about them.
Now the game… To me it started out really well, I was very engaged the first few chapters. I was willing to look past the animations and backgrounds (even though I don’t know how that one for the Cairo streets got approved) and tried to focus on the goods that the game had.
The backtracking became old fast. I was sick of it when I had to go all the way to another part of the world to get something that would have definitely been in the city where I was.
Then there was a maze right at the climax. Wasn’t anything learned about all the bashing King’s Quest V had for its labyrinth? Ok.. Moebius didn’t have a complicated maze but still should have been left out.


Comment on The Wolf Among Us: Episode Three - A Crooked Mile article:
bloody_eugene
Apr 22, 2014

Well, if beyond two souls is in this site, also TWAU deserves to be here.
We are arguing what adventures are, but it’s a subjective matter. For someone puzzles should prevail (like “Safecracker” or “RHEM”), for others story should prevail (“Heavy Rain”), for others atmosphere should prevail (“Journey”).

I think TWAU suits in the story canon, like Beyond or L.A. Noire.
And - as borderline as it may seems - it’s still an adventure where the puzzles aren’t just enigmas but moral choices.
It’s more difficult to open a door with a lockpick or choose between life or death of a character?

BTW until Portal, Journey, L.A. Noire, Beyond are listed here, * I * think TWAU suits prefectly.


Comment on The Wolf Among Us: Episode Three - A Crooked Mile article:
CroGamer CroGamer
Apr 22, 2014

You say that games should be judged by the success of what they are trying to be, but I feel Moebius was rated lowly because it wasn’t trying to be Gabriel Knight.


Comment on The Wolf Among Us: Episode Three - A Crooked Mile article:
Detective Mosely Detective Mosely
Apr 22, 2014

Even on the Telltale scale, there’s no way this is a 4-star game IMO.  I think it’s their weakest offering yet.

Sure, it’s longer than the 2nd episode and has more action, but it has none of the mystery or plot twists that made that one interesting. (albeit frustratingly short)

And saying that Moebius should be judged harsher because it was more ambitious just sounds strange and unfair.  The games should be judged based on what they are.  Not graded on a curve.


Comment on Moebius: Empire Rising article:
DrFrankenstein DrFrankenstein
Apr 22, 2014

I will join the choir and say that I also agree 100% with Nate’s review. Despite all of its shortcomings Grey Matter is a gem compared to this dud. IMHO Phoenix Online drowned in their own ambitions with this one. Such large scope projects require appropriate funding and attention to details that are clearly lacking here.

Normally, I try not to be overly critical towards the technical qualities of adventures games, but the models and animations in this game are embarrassing. I’ve seen complete amateurs put together far more realistic 3D models and animations. For goodness’s sake, if you don’t have the experience or budget to implement plausible model animation, then just pick up some off-the shelf libraries with stick figure motions for humanoid models. It’s not rocket science! And it’s not like the bar is set too hight - people don’t expect cutting edge tech from adventure games. But, still, there is a bottom to what is acceptable!

@nomadsoul made a good point… The emotions of disappointment are strong with this title, because of the high expectations set by prior Jane work. Closing our eyes to history would be insane.

Well, at least I am still optimistic that Jane and Phoenix Online will learn from this and do better next time. It’s a good sign that Katie acknowledged the criticism. I think that Jane should do the same and move on to her next project (time for an AG interview… anyone?). Now, I think the future of Phoenix Online hangs on how they handle the GK1 remake that they have committed to. They will either redeem themselves or sink their ship. Somehow, I still haven’t lost hope in this team.


Comment on Moebius: Empire Rising article:
zane
Apr 22, 2014

@Antti eh.. i can see where mentioning that game ends with a maze might be considered on the spoiler side of things.But then again, the idea that a jane jensen game ends with a maze should hardly be a spoiler Wink
And it should be mentioned in the review.. because it particularly stands out.



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