Adventure Gamers Store
Latest Comments
Comment on Broken Age article:
incometrader
May 3, 2015

I had a similar experience where part 1 was a breeze and part 2 was pretty hard. A few puzzles were a bit of a pain especially the robots which required repetitive changes. I would have liked to see a little automation after completing the initial puzzle once. I also agree that the ending solution made little sense but it became obvious what needed to be done even if why was ridiculous.

I could say that a little more sign posting would have been nice but the diehards will love it so it’s probably fine as is.

One other thing, this is the first game where combining objects does not give you the same “you can’t do that”. Many are unique and intelligent responses, quite a treat.
4 out of 5 - took me about 10 hours


Comment on Dead Synchronicity: Tomorrow Comes Today article:
millenia millenia
May 3, 2015

I think the review said it perfectly: “tale that will leave you wanting more, but equally satisfied.” Those were my exact feelings when I finished the game.

Also the length was fine. There’s no need to compare to decades old games where you spent 5 hours in a maze and possibly also stuck somewhere else. Most people I’ve seen have clocked 7-9 hours with it and since it’s not exactly a hard game, that’s very suitable for a modern adventure that doesn’t cost more than 20 euros.


Comment on Dead Synchronicity: Tomorrow Comes Today article:
cbman
May 3, 2015

I don’t usually comment on reviews but this one has me baffled.. ‘satisfying ending’?!??!? This game has one of the worst non-endings I’ve ever seen in a game! Literally nothing was resolved. My immediate assumption was that this crowd-funded game ran out of budget because the final chapter of the game was quite obviously missing. And I’m not buying any kind of argument that it is an episodic ending. This game is sold as a standalone game, not an episodic game.

And ‘lengthy game time’?!?! Definitely not. It must be about the tenth of the length of classic adventure games. Even in the modern era of diminishing returns on adventure games it still seemed just about long enough to be acceptable, but definitely not ‘lengthy’.

I actually find this review misleading. The two things I picked up on above struck me as so far from being accurate that it even makes me infer bias, sorry to say.


Comment on Dead Synchronicity: Tomorrow Comes Today article:
darthmaul
May 2, 2015

Great, thanks!


Comment on Dead Synchronicity: Tomorrow Comes Today article:
zane
May 2, 2015

Yeah… one of the few problems with this was game is that the ending really cant be considered an ending in any sense (besides the fact that the game… stops).
Otherwise i loved it. Fantastic sound track.. great pacing and storytelling.


Comment on Dead Synchronicity: Tomorrow Comes Today article:
Kurt Indovina Kurt Indovina
May 2, 2015

@darthmaul—The puzzles do involve quite a bit of thinking, but none of them kept me from progressing for long. I found the puzzles to be very classic in structure and nature, just not impossible.


Comment on Dead Synchronicity: Tomorrow Comes Today article:
Kurt Indovina Kurt Indovina
May 2, 2015

@lewuz—Hey! There’s only a few occurrences in dialogue where you’re given one of two choices to respond, but these choices don’t affect the outcome of the game, just how a character reacts to something. So anything you do won’t make a difference in the end. Hope that answers your question!


Comment on Dead Synchronicity: Tomorrow Comes Today article:
El Manny El Manny
May 2, 2015

Still playing the game and so far I like it, it looks good and the story is keeping me interested.  I like the idea of having those visions but they replay all the time and to me that became so annoying, seeing the same things whenever you revisit a location and hearing the same response from the main character. It would be much better if they used those visions only once per screen or only if something new will happen. It is not a big problem but at the moment I am stuck because I am not sure what I have to do so I am revisiting all the locations alot and having to see the same visions all over again is really annoying.


Comment on Dead Synchronicity: Tomorrow Comes Today article:
Advie Advie
May 2, 2015

Great game, really appealing to I Have No Mouth, and I Must Scream and Sanitarium (the most dark 3rd person adventures ever made) dark merits and fans, good straight forward review, but if i could only mention, that it never would reach those 12 hours of gameplaying, the game is short with limited locations comparing to its two AGs references mentioned above. Dead Synchronicity is 5-7 fulfilling hours of gameplay at max.


Comment on Dead Synchronicity: Tomorrow Comes Today article:
darthmaul
May 2, 2015

Can you elaborate on “Puzzles are mildly challenging rather than brain-breaking”?  Is this an actual game with puzzles that make you think or is this more in line with an interactive story that is more common nowadays?


Comment on Dead Synchronicity: Tomorrow Comes Today article:
123pazu 123pazu
May 2, 2015

The game is strictly one path, you don’t really get to choose…
And I’m satisfied with the length and the ending, it feels like the end of a series season finale…  The story continues next season…


Comment on Dead Synchronicity: Tomorrow Comes Today article:
lewuz lewuz
May 2, 2015

I’m one of those few who don’t like to make choices in games. How much those change the story and is the ending dependent on those?


Comment on Dead Synchronicity: Tomorrow Comes Today article:
wilco wilco
May 1, 2015

Ending being satisfying is new to me, I don’t agree with that view at all. Still the game is excellent and I can’t wait for part 2 with the final resolution.


Comment on Broken Age article:
subbi subbi
Apr 30, 2015

Different criteria Advie, Good games come both in easy and difficult gameplay modes, same goes for bad games aswel. The review score shouldn’t reflect the difficulty of the game perse or function as a warning: you’re about to play a potentially difficult game. People actually have to read the review to make up their mind on that part.


Comment on Broken Age article:
Advie Advie
Apr 29, 2015

Thanks for explaining, Fov.

But do you think,  these/this understating is equal to the 4-1/2 stars review?, i mean would these statements hold back the I-don’t-want-to-get-stuck-gamers?

Just wondering (maybe these questions need not to be answered).



Page 1 of 649  1 2 3 >  Last ›