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Comment on The Last Door article:
Lambonius
Jul 30, 2014

A few inaccurate points in this review, unfortunately:

For one, you CAN combine inventory items, and need to do so at several points in order to solve puzzles.  Why the reviewer said you couldn’t is a mystery to me as it happens not just once, but several times throughout the game, usually at least 2 or 3 times per chapter.

Secondly, it’s virtually impossible to miss objects, as there are a limited number of hotspots per screen and there is a smart cursor—every interactive object on a screen can usually be examined and or taken with just a few seconds of moving the mouse across the screen.  Some objects need to be examined before they can be taken, but that happens completely organically, as you’ll be clicking each of the limited hotspots anyway, and the cursor will change, letting you know immediately which items can and can’t be picked up.

The most glaring flaw that I’ve seen is that all the dialog was clearly written by someone for whom English is not a first language.  I found that fairly distracting, as strange word usage comes up fairly frequently.  It’s not enough to significantly detract from the game, but it’s definitely noticeable, and is a real shame, since it’s the one flaw in the otherwise perfect execution and production values.

The atmosphere, sound design, and excellent art style more than makes up for it though, and the game is genuinely creepy pretty much throughout.  It also makes effective use of jump scares—not overdone, but just right, to heighten certain moments of tension.

All in all, a great game. 

**This review could use an edit to correct the inaccuracies about item combination though.


Comment on The Last Door article:
Zifnab Zifnab
Jul 30, 2014

Kelop - I don’t want game developers to tailor their games to their audience. That would mean a much less diverse range of adventure games to choose from. Fine, you prefer Curse of Monkey Island graphics, but can you honestly imagine COMI graphics would suit a dark and Lovecraftian story like this? That would be quite ridiculous.

I dislike cel-shaded graphics but I accept the new Telltale games wholeheartedly - why? Because they suit the style the developers are going for. I would not ask Telltale to change their style simply because I prefer a different style of graphics. Instead, I just don’t play them. You should do the same with The Last Door.


Comment on The Last Door article:
Lambonius
Jul 30, 2014

You guys are aware that a graphical style that doesn’t explicitly spell out the details and leaves aspects to the players imagination is EXACTLY in keeping with the way H. P. Lovecraft wrote about his “unspeakable horrors,” right?  It’s a perfect stylistic choice that absolutely fits the material here.


Comment on The Last Door article:
Kelop Kelop
Jul 29, 2014

Ultimately people will vote for or against this game with their money. The fact that this game already received its funding through Kickstarter suggests that there is a large enough group that likes it. As of now I haven’t played this game so I cannot speak for how good it is.

What I wanted to do with my post is to give a feedback to game authors (The Game Kitchen as well as others that are reading this) that my personal preference of adventure graphics is less pixelated like that from later 1990s. I think that it’s a valuable information for game developers to know what their potential audience wants.


Comment on The Last Door article:
AlbertX
Jul 29, 2014

Is not about anti retro agenda, I have no problem with that, but the main problem to me is that is used as a gimmick, as a way to appeal to the nostalgic side.

Years ago, many adventures game kept coming, and all of them tried to push the graphics in a good way, not talking about 3D or hyper real stuff.

I never said is not a good game, but in this case in particular they lost a possible buyer based sorely on this.

But I won’t comment on the subject anymore, but I think this is just a cheap gimmick to me.


Comment on Sherlock Holmes: Crimes & Punishments video:
Majsan Majsan
Jul 29, 2014

This is looking to become GREAT! Smile


Comment on The Last Door article:
Lambonius
Jul 29, 2014

Thank you, Jackal.  Well said.

This is the kind of game that reminds me why I fell in love with adventure games in the first place.  It’s just so damn atmospheric.  The sound design is just superb.  Combined with the graphics that leave details to the imagination, it seems a very fitting way to put a Lovecraft-inspired story into adventure game form.


Comment on The Last Door article:
Jackal Jackal
Jul 29, 2014

Actually, let’s get back to (or get started) discussing The Last Door instead of derailing these comments from the get-go with anti-retro agendas.

It’s a ridiculous argument anyway. Not only is pixel art a perfectly legitimate form of artistic expression, if developers are choosing it because of budget or artistic limitations, where’s the logic in griping about it? Should they NOT make a game that’s really well designed and fun to play at all because some people don’t like the look of it? Because when you follow these complaints to their logical conclusion, that’s the only end result.

Claiming that using pixel art is a lack of effort is completely ignorant. Every developer I’ve ever spoken to wants to make the best game they possibly can, and they work way harder at it than most gamers will ever know. Doesn’t mean you have to like the result, but at least respect the effort.

By all means, debate these things all you want on the forums if it means that much to you. But time to let this thread be about The Last Door.


Comment on The Last Door article:
chucklas
Jul 29, 2014

What I like about what they did in the game is that they left the details to the players imagination.  The first scene in the game may be one of the most memorable scenes in any game I have ever played.  It was that good. 

Also, I am no artist, but I do know that to make something look believable in low res is extremely difficult and is truly an amazing accomplishment.

Also, you don’t have to pay to play the game.  It is available free on their website.  If you want it on steam, pay the money.  Try it our for yourself before you write it off due to the graphics.  The game may just surprise you and pull you in.


Comment on The Last Door article:
Lambonius
Jul 29, 2014

I can’t believe we’re still having this “discussion” in 2014.  It was more than a century ago when the art world accepted the fact that the quality of a painting is not measured by the size and visibility of the brush-strokes.  This is the exact same thing, only in the video game age.


Comment on The Last Door article:
Lambonius
Jul 29, 2014

Can anyone point me to ANY adventure game with “cutting edge” 2014 graphics?  Honest question.


Comment on The Last Door article:
incometrader
Jul 29, 2014

I agree with AlbertX, I’m tired of this retro graphics garbage

Fine, you didn’t have the money or want to put the effort into decent graphics so you released this instead but don’t sugar coat it

So many companies are jumping on this bandwagon because it’s cheap and easy yet the reviewer will laughingly praise it…

I refuse to pay up or even spend the time for any of these games


Comment on The Last Door article:
Peter254 Peter254
Jul 29, 2014

It…was a good game. I enjoyed it. The graphics are perfectly functional. A solid four stars. Reminds me of the Black Mirror series; obviously both games are cut from the same cloth.


Comment on The Last Door article:
Lambonius
Jul 29, 2014

I long for the day when visible pixels aren’t considered a throwback to anything, but are just recognized as another artistic tool to fit the developer’s particular intentions.


Comment on The Last Door article:
Nor Treblig
Jul 29, 2014

@AlbertX: When I first saw it I also thought it’s much too blocky. But of course this doesn’t necessarily make a bad game, I will give it a try.

@Kelop: Because hand drawn graphics and animations cost a fortune! The budget for Monkey Island 3 was huge.



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