DreamWeb review

The Good: Nice ambient techno music; fictional diary comes with the game; freedom to pick up many items.
The Bad: Thin plot; weak characters; awful puzzle design.
Our Verdict: This game is only for the masochistic, the cyberpunk-obsessed, or the adventure game completist.

There’s something about cyberpunk that I just can’t resist. While realistically frightening in the Orwellian sense, these fictional worlds contain a more stylish brand of horror—often dousing the city-lit atmosphere with rain and fog and shadowy, phantasmagoric darkness. And strangely, as gloomy and bleak as this world is, I’ve fallen in love with it. Truth is, I kind of want to live in it. It’s dreamy, in its own little way. The half-working technology makes for a hodge-podge mixture of new and old, and everyone and everything always looks so… cool. So, what better way to inhabit such a fictional world than an immersive adventure game? This is where I hoped DreamWeb would come in. Unfortunately, it’s hardly impressive, hardly immersive, and never fun.

DreamWeb isn’t known for having a very light tone. At the time of its release, it received some flak for being one of the first mainstream “adult” games. But those looking for something risqué may be highly disappointed. Whether it’s the infamous pixel-blurry sex scene, the PG-tame dialogue or the cartoonish head explosions, it’s all just plain silly, especially compared to the adult fare in modern gaming.

The story is a little silly, as well. From the get-go, it’s obvious that the developers liked the film Blade Runner. A lot. Practically everything about DreamWeb's style is heavily borrowed from it, down to the opening credits and soundtrack. But there aren’t any similarities in story, aside from a noir feel. Whereas Blade Runner's plot had deep themes running throughout—both philosophical and religious—DreamWeb falls short of anything beyond a contrived premise involving murdering people to save the universe.

Before more plot is revealed, however, you’re first invited to read the protagonist's very own diary which comes with the game. This is a fantastic idea, and I can’t think of a better introduction to a protagonist's mind. If only it worked. The 43-page handwritten diary, entitled "Diary of a (Mad?)man", reads mostly like a junior high journal assignment, and a fake one at that. Even the “mistakes”—the carefully crossed out words—seem too tidy and planned to make for a real journal entry. Still, although its sole purpose is ultimately a copy protection ploy, it does end up being the closest you’ll get to some flavor and personality in the story. At times it’s enjoyable, and most importantly: human. Faults or no, at least this thing has feeling. Maybe it didn’t work too well here, but I’d love to see future adventure games incorporating something similar, as the in-hand literary accompaniment makes for an intimate segue into a new world.

I was surprised to find that the game itself holds a completely different feel than the diary. While the diary is personal and foreboding, the game is vacant and lacking in any personality whatsoever. The narrative is so shallow that characters are mostly described by their form of dress. And just when you think it’s climbing up into something with feeling, it totters along in the gutter with obvious, mundane remarks, and the “insanity” almost takes on a normative, robotic tone. The character from the journal, Ryan—he’s just your average, sleep-deprived twenty-something. He works at a bar, he’s got a girlfriend, and that’s all we really know. But dreams haven’t been too kind to him these days. Visions of murder are making him feel on edge. Ryan feels he needs to trust these visions in his nightmare, which lead to him killing evil people in high power. These evil people can somehow destroy something called the DreamWeb, which is a thought-world of sorts--something comparable to Jung's idea of a collective unconscious--though it's dark and cavernous and overseen by men in red robes. Ryan’s dreams involve potentially securing the future of this DreamWeb (and consequently, humanity) by murdering seven of the evil people in power.

But is he crazy? Do these dreams have something behind them? If these questions remained a mystery, the game may have had the advantage it needed with such a lackluster story. But it’s made pretty obvious by the game’s intro which direction the plot is taking, so forget about intrigue. All in all, we still end up knowing very little about this DreamWeb. It’s as if the folks at Creative Reality themselves knew very little, or maybe they were too hesitant to share. It’s safe to say that there are no underlying themes here, and we’re left with a hero-saves-the-day story with nothing underneath. Which is all fine and good, but it doesn’t work for this game, especially since it alludes to much, much more.

Visually, the game looks like more of a shrunken, butchered Super Nintendo game than the sleek, sexy cyberpunk noir game it could be. The game interface takes up about one quarter of the screen. As for the rest? To the left of the game, you’re “treated” with a somewhat horse-faced portrait of Ryan which never changes aside from the arbitrary action of equipping sunglasses early in the game. It’s truly irritating and distracting. I mean, really. Who wants to stare at that thing for hours on end? And if we’re forced to stare at it, can’t it do something once in a while? Maybe it can at least blink, flinch when Ryan gets hurt, or smile when something good happens? The portrait seems to be almost anti-innovation, standing still and lifeless throughout the entire mediocre game as if on strike for some unknown irrelevant cause.

Everything that appears on screen is cute, condensed, and simple, and it's presented from a top-down perspective which is unusual for adventures. But it’s hard to see—this compact world is annoyingly pixelated. And with a magnifying glass to help find items, the term ‘pixel-hunt’ could never be more apt. You’re more likely to watch below the viewing screen for the text descriptions than sort through much of the mess. And let me tell you, none of this comes anywhere near handy when dealing with the game’s puzzles. DreamWeb presents gamers with a mere handful of them, and they’re horribly designed and therefore frustratingly difficult. They aren’t clever in any sense, as they're completely intuitive and boringly logical, but picking up the pieces to the puzzle is no walk in the park.

The game allows you to pick up nearly every object, and though you have a limited inventory space, the freedom to do so is quite nice. You can opt to pick up, say, a highly important-looking document, or a cold green pea that’s been ripening near your bedside. However, you can’t always use all your items once you have them. In a move that may please beginners and frustrate pros, you can only use items with certain key objects or characters, making it all too easy to disregard what may be a correct piece of the puzzle. This allows for less experimentation, as many options can’t be explored just for kicks or interesting responses--nothing happens when you try. Even with the correct items in tow, you’re just not likely to have any fun with these simple puzzles. The only satisfaction to be had from them comes from the comical gratuitous violence.

The game does little to create a believable environment. While the technology in a half-destroyed world is doomed to be inconsistent, there are a few things that seem too far out of place in DreamWeb. For example, the computers everyone uses run off of a basic DOS-like interface. With automatic doors and keypads in the most Low Rent of housing, it seems that the computers would at least be working on touch or voice-activated technology of some sort, even if the original floppy disk version of the game didn’t support voice (though a CD ‘talkie’ version was later released). There are also too many things we don’t know about the world, such as how Ryan travels. Simply clicking on an icon to travel doesn’t give much insight as to how the character got there. Freedom of movement is limited on foot—a click will only move your character if there is an object to interact with. And often times you’ll walk into a room that you may think you’ve been in before and see characters that look familiar, displaying the game's noticeable lack of sprites and backgrounds. In that sense, exploring new areas isn’t the most exciting endeavor.

On a positive note—at least in this case—the game is short, taking you only about two hours or so, and shorter if you use a walkthrough during one of the game’s brutal pixel-hunts. And the music, while repetitive and short and tinny—isn’t all that bad. Kind of fitting, in fact. It picks up from the ambient, new-agey Vangelis soundtrack from Blade Runner, though it’s less noir and more electro. Heavy rain downpour and thunder-strikes make up for the near-entirety of looped sound effects throughout, which surprisingly doesn’t get too old. Less dexterous gamers should note that there are a few areas requiring somewhat quick reflexes, with the possibility of death, though if these present any problem at all, it's likely to be only the first time you encounter them. Still, with that in mind you’ll need to save occasionally.

If you’re a fan of cyberpunk and looking for a good adventure to suit your tastes, play the brilliant Blade Runner, the charming and hilarious Tex Murphy series, or the classic (and now legally free) Beneath a Steel Sky. As for DreamWeb? It doesn’t really belong. It simply follows the credo of cliché, ending up as nothing more than a red herring itself, leaving gamers hunched down in the rain, pining for the story arc, atmosphere, and philosophical undertones that great sci-fi has to offer.

AD DreamWeb can be purchased at:

Game Info



Science Fiction

Creative Reality

Game Page »

Worldwide 1994 Empire Interactive

User Score

Average based on 7 ratings

Log in or Register to post ratings.

User Reviews

Showing 3 of 9

About the Author
Austin Boosinger
Staff Writer
Also check out...

Pulse feature

PC Mac Linux


May 23, 2008

Please take your words back….
I’m surprised, but probably you’re a younger generation gamer and don’t know the “classics”. Cause man this is a classic, and I forgive you.
You should be there when game appeared on Amiga, and see what a revolutionary thing it was. I enjoyed playing a game two times, once on Amiga and another time on PC.
And I’m not cyberpunk freak.
I think that you should consider revising you review. It lacks some professionalism that readers are used to have on this site. Please don’t look at this game lake it was made today, remember it was 1994…
Also I don’t agree that puzzles sucks, but this is my opinion.

Erwin_Br Erwin_Br
May 23, 2008

1 and a half star is way too harsh. It doesn’t even match the review itself. - Based on the review, I would give this game 2,5 stars. Based on my own experience, I’d say 3.5, or even 4 stars.

May 23, 2008

OMG I could not disagree with this review more. Dreamweb is a CLASSIC. It’s really a gem of an adventure game and just DRIPS with atmosphere. I remember playing this over the period of three days and I was SO in the game… I can’t explain it.. Dreamweb will always remain a unique find for me. The feeling I got playing this game was like no other. Think “Bladerunner”.. very dark and foreboding.

ugh, LOVE this title.

May 23, 2008

Completely agree with previous comment.

Jackal Jackal
May 23, 2008

Please don’t look at this game like it was made today, remember it was 1994… Just for the record, historical context is always taken into consideration in these flashback reviews, but it’s going to be played today (if at all), so a game needs to have stood the test of time to be worth recommending now. Some fare better at that than others. 1 and a half star is way too harsh. It doesn’t even match the review itself. - Based on the review, I would give this game 2,5 stars. I’m curious how you came to that conclusion. Weak plot, characters, environments, and puzzles… that’s pretty much everything relevant in an adventure, isn’t it?

Ascovel Ascovel
May 23, 2008

One of my favorite adventure games… completely trashed…

Actually, that’s nothing shocking. Happens to me even more often with the movies.

Now… Let’s find a website which will want my 1,5 star TLJ review…

May 23, 2008

Completely disagree with this review… look at my nick name -:)
Dreamweb is one of the best adventures games, an unique one

Ariel Type
May 23, 2008

1.5 stars.. hmm.. did you read gamespot a lot? the review looks very much like the ones they usually publish when describing how adventure games *must* be made and played. btw, there’s nothing even close to blade runner

May 23, 2008

Dreamweb is a brilliant adventure game. 1.5 stars just seems silly, but then again; everyone is entitled to their opinion. =)

May 23, 2008

wow i happy to see that many ppl disagree with that review..when i clicked on it i just didnt expect to see 1.5 stars…i dont even have to read it to be honest. this is one of the darkest games ever made… back then, games like that ,or phantasmagoria(even if its a bad one ) or darkseed made a new mature scene for games… i bought this when i was 13 years old..of course i couldnt play it…not that it was dark but it was…strange… when i grew up i tried it and was sucked in its dark world. just got the talkie version now, and thanks to that review it reminded me what game im going to play next.
if i had to say two words to sum my thoughts about this game the first would be ATMOSPHERE…and the second would be SICK

May 24, 2008

one of the best games with one of the best soundtracks getting one and a half stars. where’s the thumbs down button?

Jackal Jackal
May 24, 2008

Such an overwhelmingly favourable (to the game) response here, but outside of “atmosphere”—which is important but hardly makes a game—no one has given any real reason why they think the game is any good. If you’re gonna tell us we’re completely wrong, at least offer up some support. Grin And has anyone played the game recently? Just wondering if it would still hold up for you now or if your fond memories might prove to be more nostalgia than anything. I’m sure we’ve all revisited things we once thought were amazing only to find them… not so amazing anymore. (This is a question, not a conclusion. I haven’t played the game myself, so I have no opinion either way.)

May 24, 2008

For me this game have one of the best and original plot you can see in an adventure game, great characters; a fantastic printed “diary” that is included with the game, the atmosphere is fabulous. The mature theme and the GREAT but controversial ending that close the circle in a sublime way I never seen before or alter.

May 24, 2008

Tsk, this is among the best adventure games I’ve ever played because of the fantastic atmosphere. The environments are very cool, the characters are great, and the puzzles are logic, but challenging. I don’t see how the puzzles are bad, i completed the game when it was new without any form for help.

And how can one dislike the plot? It’s an engaging little story, and enhanced even further with the fantastic Diary (of a madman?) that came with the game. Only problem I have with the plot was that the ending was somewhat disappointing, and seemed rushed. There was something about the final hour that wasn’t quite up to par with the rest of the story.

Also, it’s a short game, easy to complete, easy to play, and you have an overall great time playing it while it lasts. It could be longer, but it’s nice to have a rather short game every now and then too.

May 24, 2008

“And has anyone played the game recently? Just wondering if it would still hold up for you now or if your fond memories might prove to be more nostalgia than anything. I’m sure we’ve all revisited things we once thought were amazing only to find them… not so amazing anymore. (This is a question, not a conclusion. I haven’t played the game myself, so I have no opinion either way.)”

You are right about that, and I will take the challenge and play it again. Then I will come up with better arguments. Till then I can just say that the plot is not weak…the plot is really great and it really makes you feel like you are there.
This is important thing for playing games, watching movies etc. and I think its called willing suspend of disbelief.
Hope I will find some time for playing this game again so I can give you some support

Melanie68 Melanie68
May 24, 2008

I also haven’t played this game.  I just wanted to comment on games that are personal favorites.  I, too, have some games that I have played numerous times that I adore.  They really have a special place with me.  However, since I started reviewing games, I notice flaws in those games that I can personally tolerate and still have a great time, but those flaws may completely annoy another player.  Does that mean that other player is wrong.  No.  Just different tastes and different thresholds of tolerance.

For those for whom this game is very special, how do think someone would react who has never played it before, if they encountered it today?  You may see absolutely no flaws in this game, but they could stand out to someone else, and did seem to stand out for the reviewer.

May 24, 2008

Hey all…

I’m sorry, yet shocked to find out that so many of you disagree. However, I’m not quite convinced of many of the opinions since I couldn’t find a lot of reasoning behind them aside from “but it’s AWESOME” overtones.

Many of these games may seem like classics from a personal standpoint, but to me Dreamweb simply falls short. And worse, I find it to be a blatant rip-off of more intriguing, well-thought-out cyberpunk plots and themes. And the plot? It read like rushed, illiterate pulp to me…

As for CrimsonBlue, I can tell you genuinely think Dreamweb is a good adventure game, but one of the best? I think many Adventure Game fans would have a hard time sticking Dreamweb in any sort of Top Ten List. But hey, at least we agree on the obviously rushed ending.

I’m not trying to be contrarian or anything here, and I realized before writing this that many people think this game is Adventure Game Perfection. And I respect that. But personally… I truly, TRULY think this game fails on many levels. If someone can convince me otherwise, I’m all ears. Smile

Ascovel Ascovel
May 24, 2008

Here’s a fragment from my comment about Dreamweb that I posted long ago on a different website:

The fact that you often get only little details of backstory from the game and not the whole picture is one of the components of the thick, mysterious atmosphere of this adventure title. The main hero is someone that gets involved in something that reaches far beyond his ordinary experiences of everyday reality. To the end he never does really grasp the whole meaning of what is happening. To make his predicament even worse, his own will is being seriously limited by a force much greater than him and he is being used by it as a tool in otherworldly, unclear conflicts.

This game is not based on the kind of storytelling that involves meticulously-planned concepts with thoroughly presented relations between things and characters to tease the player’s more intellectual side. The narrative’s progress is more of a straightforward, emotional, movie-like one, set on drawing the gamer into it’s world and putting him in a specific mood, without having to explain everything to him. Kinda like a good horror or “weird menace” mystery story. As such this is an excellent adventure game.

May 24, 2008

Ascovel, I like what you added, but I can’t see how your statement necessitates a good adventure game. You are saying that the game focuses on emotion, rather than intellect, to grab and move the player.

And honestly, I love that. It’s games like that (as well as film and literature) that I enjoy the most. But does the fact that the game fits in that category really make it an excellent adventure game?

Sure, the game has a vague, mysterious premise. And many games before it do as well. All the way back to Amnesia, a text adventure, which begins with a confused (and literally naked) protagonist dealing with extraordinary experiences.

But do we ever learn much about Ryan? Not that I recall. And being a fan of character development, Dreamweb doesn’t deliver. And neither does the plot. In fact, the ending feels like a big fat “I give up” as far as plot is concerned.

I realize that Dreamweb doesn’t make the “choice” to explain things to the gamer, but to me, it feels much more like an excuse.

Ascovel Ascovel
May 25, 2008

What I said was not meant to necessitate Dreamweb as a good adventure game, but to suggest the approach one has to take to get the most from it.

Visible care for character development and a clearly defined plot that fully fits narrative archetypes are storytelling elements that I view as “the intellectual side”. It’s easy to see the merits of stories that are created this way, even without falling in love with them. On the other hand, the evaluation of Dreamweb, which is mostly devoid of the aforementioned atributes, is greatly dependent on the personality and the mood of the player. It’s difficult to explain to someone what exactly do you like this kind of game for. The best bet are faulty analogies that won’t work for everyone.

May 25, 2008

Austatintatious: regarding calling it one of the best. What can I say, I have a LOT of favourite games. Dreamweb is one of them. My opinion is of course not objective, no opinion is. But I just fell in love with the game when I bought it. It’s one of the few games that I play through. But I play it on my Amiga 1200.

Glenn Epic
May 26, 2008

I agree with the review. I threw this game in the trash.

May 27, 2008

I remember this game as being one of my absolute favorites from the mid 90’s. To me it’s an absolute classic and at the time I would’ve given it five stars. Today? Who knows I haven’t touched the game for years.

Erwin_Br Erwin_Br
May 27, 2008

@Glenn Epic: What? In the trash? *sob* You don’t want to know how much this baby is worth on eBay…

May 28, 2008

Everyone is entitled to their own opinion…true. But to give this classic game such a low rating, deserves to be whipped with a rusty cat o’ nine tails until either one breaks.

The fact of the matter is, this IS a classic game. There weren’t a lot of cyberpunk games out when this lil’ gem appeared and to even include adult themes and the pixelated sex scene was pretty daring of them.

But it worked. I loved every minute of this game when I first played it back so long ago.

The gloomy weather, the gritty streets, the constant rain - I wanted to live in this world, or at least hope this could be a reality. It was that involved and that surreal, I wanted to be a part of it.

This game will always share a place in my heart as one of my favourite games of all time, besides Fahrenheit and The Witcher.

Long live the dreamweb…

ozzie ozzie
May 28, 2008

Ugh, come on, AdventureGamers isn’t the only site which gives this game a low score.
Look here or there for other examples.

Personally, I only played the game for a few minutes. It seemed nice to me, but not stellar. Might try it again at another point in time.

It might have been unusual, even daring at release, but it doesn’t seem to hold up too well to this day.
But opinions wildly differ.

Tramboi Tramboi
May 31, 2008

Please… if you’re you’re bold enough to say you judge games out of their historical context, how can you give 3 stars to King’s Quest I and 1.5 to Dreamweb?
A hint : it will be hard to justify Smile
One point : Dreamweb invented the adventure gaming world where everything is an objet in its own container and nearly nothing is useful. “You can click” is not “it will solve something”. This was a dead end of adventure gaming gameplay evolution but it deserved to be tried.
Just like KQ dead ends was a game design fundamental in its time.

Jackal Jackal
May 31, 2008

That isn’t what I said at all. In fact, I said historical context IS taken into consideration. But we won’t pretend we’ve all jumped back into a time machine to when the game was new. Saying that is not bold, just common sense. As for your question, it’s not hard at all to justify. One person thought DreamWeb was crap, someone else thought KQ1 had enduring merit. You may not agree; they may not even agree with each other. But each described their own experience. They aren’t site-mandated scores or something.

Tramboi Tramboi
Jun 1, 2008

That’s for sure Jack.
The point is that overrating an old game that many love doesn’t trigger as many epidermic reactions than thrashing another old game that many love Smile

Jun 1, 2008

This seems like an ultra-negativo review of a Classic game and I have to admit, it sounds like someone who wouldn’t know what the Amiga was if they tripped over one.  In 1994 I was addicted to this game.  In 2008 I have it running through SCUMM VM and still love to revert back to it for a bit of nostalgia. 

DREAMWEB is a timeless classic and amazingly intellectual.  It makes the player think about everything, about the eventualities of their actions and respond accordingly.  It isn’t a simple point-and-click; it’s a work of genius.

stepurhan stepurhan
Jun 1, 2008

I have an Amiga (it’s quite hard to trip over, it’s in the attic) and it had a lot of games that I really enjoyed at the time. Some of them I’ve played again more recently. Some, such as Cannon Fodder, I still find fun. Others, such as Laser Squad no longer seemed fun to me. In the latter case I’ve seen turn-based strategy done much better since, causing the game to lose its original sheen for me.

In a way a person that’s never touched an Amiga is going to be a better judge of whether something has survived the test of time. People who remember the Amiga as cutting-edge home computer tech risk letting nostalgia get in the way. Someone without that background has to judge a game solely on its merits.

Ascovel Ascovel
Jun 1, 2008

In a way a person that’s never touched an Amiga is going to be a better judge of whether something has survived the test of time. People who remember the Amiga as cutting-edge home computer tech risk letting nostalgia get in the way. Someone without that background has to judge a game solely on its merits.

However, people that don’t have this kind of background have, for example, problems with responding at all to graphics and music in old games (beyond noticing the big ugly pixels and poor, synthetic sound quality). And I don’t mean that this is the case of this review, but simply that in general experience with technological limitations of yore allows a person to notice additional qualities in the old material.

Jun 2, 2008

i still listen to the soundtrack on regular basis and also agree with all the above fans; the game is as classic and unique as loom

Jun 6, 2008

Yup, you just bashed a Golden Classic. Look at that angry mob yelling under your window!

Jackal Jackal
Jun 6, 2008

After reading through these responses, I think “cult classic” is probably a far better description. Wink

Jun 10, 2008

Reading your review I found myself half-agreeing with most of it but overall it feels more than a little unfair and the scoring just seems plain wrong…

It just seems pretty clear that your experience with the Blade Runner film and game have affected your Dreamweb playing experience, I first played Dreamweb when I was about 8 or 9 (‘97) and I’ve played it (along with many other classic adventure games) a few times since then, though I mainly play it for it’s retro-futuristic and nostalgic value these days - I can still appreciate it’s uniqueness of gameplay and atmospheric depth.

It seems a shame that your review and score will turn people off this game because as you can probably see from the comments section it’s a love it or hate it game, with most people here on the love side of the fence.

Ascovel Ascovel
Jun 11, 2008

I don’t see any evidence in the comments of what you say. Dreamweb is no more a love it or hate it game than Blade Runner is a love it or hate it movie. Some people just feel there’s too much style and too little substance to them. Every production has some commonly pointed out flaws, which bother part of the audience.

Jun 11, 2008

Oh, yeah, you’re right : “cult classic” is the right definition.

I’ve got the PC-CD version. Seriously, how can one not love the filth and menace oozing from the game?

Jun 17, 2008

I loved Dreamweb, so I have to desagree with this review….
The game could be better but that doesn’t make it “only for the masochistic, the cyberpunk-obsessed, or the adventure game completist”.

Simplex Simplex
Jun 23, 2008

“And has anyone played the game recently? Just wondering if it would still hold up for you now or if your fond memories might prove to be more nostalgia than anything. I’m sure we’ve all revisited things we once thought were amazing only to find them… not so amazing anymore.”

I registered an account just to write in this topic.

Yes, I played the game recently, about 6 months ago, maybe a year ago. And I found the game almost as amazing as back in the 90s, when I played it for the first time on Amiga, but never finished it back then. This time I finished the game and still hold an opinion that it is a classic, one of the best adventure games in history.

Perhaps in case of such low scores for such a recognized game, there should be some “Second opinion” comment by other reviewer?


Jun 26, 2008

I completely disagree with the review and especially the bottom-line is ridiculous. I guess all of us that played and liked Dreamweb are masochistic , cyberpunk-obsessed completists.

I played The game about a year ago for the first time , so nostalgia has nothing to do with my opinion. While not the best adventure ever, the game had a fantastic atmosphere, some nice puzzles and one of the best endings I’ve seen.

Giving dreamweb 1,5 stars is really funny, considering the high ratings most of the newer titles receive, but don’t deserve.

Ascovel Ascovel
Jun 26, 2008

Perhaps in case of such low scores for such a recognized game, there should be some “Second opinion” comment by other reviewer?

Hey, there are other reviewers’ comments among the comments, they’ve just been made to look like comments from typical, unremarkable non-reviewers Wink .

Giving dreamweb 1,5 stars is really funny, considering the high ratings most of the newer titles receive, but don’t deserve.

Controversial reviews are usually a good thing. Just look how Dreamweb came back to life through all the readers’ reactions and the polarity of opinions. This doesn’t happen with every single review, eh?

Jul 27, 2008

Well, I agree with the review. Maybe I would add an star more to the review, but back when the game was out, it was already dated in graphics, it already felt unfair with its ammount of objects you could have in your inventory and the absolute lack of clues, it already felt VERY loose in its confusing plot. Atmosphere? Great. But the game lacks, it lacks a lot. It reminds me the case of Dark Seed, another bad game hyped for just some beautiful details.

Giles Habibula Giles Habibula
Jun 9, 2010

Wow. Has it really been 16 years since I played this? Yes, nostalgia has clouded my vision I’m sure, but I remember LOVING this game. I have over 600 PC games in original boxes collected over the years, and my boxed original DreamWeb CD/talkie version remains one of only two of those that I keep locked away to make sure nothing happens to it.

Could I play it today? Good question. I remember that it looked a bit dated even back in 1994, but that did not stop me from enjoying it greatly. I suppose I wouldn’t have such a problem with the review score if it was reviewed ONLY with relevance to a modern gamer who would pretty much demand a modern-feeling game with a lot of polish.

What I think the review ignored is that there were and still are a lot of people who are more than capable of enjoying a diamond in the rough. Yes, this game wasn’t perfect, even then, but I thought it was overall much greater than the sum of its parts. And yes, I will admit that as long as the gameplay is even fairly decent, as long as the atmosphere and story are there, I’m happy. Immerse me in a world. I loved this world, and the game succeeded in immersing me in it. Looking back on it objectively, I’d give it 4 stars. But for what it actually did for me personally, I have to give it 5.

Jul 15, 2010

It was memorable for me, but not necessarily for its awesome gameplay.  What I remember most was definately the atmosphere and the music.  It’s a unique looking game for sure.  The main characters head on the side was annoying, and the small screen was also annoying, and I think about how cool it would have been if those two things had been different.  I’d still say it’s worth playing.  If your an adventure junkie like me this is one that you absolutely SHOULD play.

Games like these (decent cyberpunk adventure) aren’t exactly a dime a dozen either.  I can only play Blade Runner and TLJ so many times. 

It might not rock your world but it definitely isn’t bottom of the barrel.  A one star review is something I would reserve for a completely unplayable game.  This game is far from that.

Jan 16, 2011

This game is only for the masochistic, the cyberpunk-obsessed, or the adventure game completist>>>

Wow, you could not be more wrong. On youtube all of the feedback for DreamWeb are positive even from the ones who have not played the game.
That alone proves it has passed the test of time nicely. But by your logic, They must all be masochistically, cyberpunk-obsessed loonies, There cannot be no other explanation for them liking such a fowl game! 

For the record, I played DreamWeb for the first time 2 years ago. The only one downside I felt after playing so many adventure game since my childhood is how the heck I missed this one when it was first released.
P.S   I’m no fan of cyber punk games.