Secret Files: Tunguska review
The Good: Nice high-res graphics and cinematics; the interface is a delight to use.
The Bad: Been-there-done-that plot, uneven puzzle design.
Our Verdict: Secret Files: Tunguska is a highly-polished game, but suffers from an uninspired design. While it remains mostly pleasant to play, it is not as satisfying an experience as it ought to have been.

Imagine an alternate reality where Revolution had not decided in 2003 that point-and-click was dead... Instead of getting Broken Sword 3 as we've come to know it, the result might very well have been Secret Files: Tunguska. It has the two young heroes, the cohorts of secret factions, the mix of realism and supernatural, the patchwork of locations to visit -- even the unexpectedly out-of-place humour surfaces from time to time. Obviously, the situation is actually a bit more complicated, and there is more to say about Secret Files: Tunguska than that, but the comparison is not entirely without merit.

At the heart of the plot is a real historical event: a huge explosion that happened in 1908 in the Tunguska region of Siberia, an explosion far more powerful than the Hiroshima bomb that was felt all over Russia. Most of the witnesses having been killed by the blast, the cause of the explosion remains mysterious: a meteorite, a secret weapon, the crash of an alien spacecraft...? German developers Fusionsphere decided on their explanation (hint: it's probably not the boring, rational one), and decided to build a game around it. It starts in current times with one Vladimir Kalenkov, a Russian scientist now living in Berlin, being visited at work by a mysterious hooded figure, and subsequently disappearing with his office left in shambles. His daughter Nina decides to take the matter into her own hands, and sets on an investigation that will lead her all over the world, including the Tunguska region. She will receive the help of Max Gruber, a scientist who works next to her father's office and decides to lend a hand.

If you're like me, you're probably getting fed up with all the April Ryans, the Kate Walkers, the Zoë Castillos, and all those other outwardly strong, yet inwardly vulnerable young women we've seen so much of lately. Well, the good news is that Nina doesn't have such a personality. The bad news is that hers seems to be limited to a passion for radiators. And this is not only true of the characters: everything in the game feels very archetypal. There's of course nothing fundamentally wrong with that, and many great games have been built around archetypes, but those titles explored and linked them in a way that managed to imbue such archetypes with freshness -- something I feel Secret Files: Tunguska fails to do. Sure, among the large variety of plot elements (from the old wise man in the forest to the evil global corporation) and settings (from sneaking into a military base to finding secret passages in a spooky old castle), there's bound to be a little something (or more) for everyone. Sure, the story remains fairly enjoyable and a reasonable incentive to keep playing. But adding more depth to these elements, giving them a life of their own, would have gone a long way toward not making the game feel like a long string of situations we've seen dozens of times before in previous adventures.

On the puzzle front, the game turns away from the now-widespread trend towards a lower quantity and difficulty of challenges, and provides a vast amount of inventory puzzles. Unfortunately, these also suffer from a lack of relevance, seeming to be there only for the player's sake rather than because the plot or settings demand it. Just because many (myself included) are glad to see them, it doesn't mean they should go running around town naked, shouting at the top of their voice "woohoo, I'm a puzzle!" There is, after all, something to be said for the player slowly seeing through the veils of plot, unhurriedly removing the garments of characterisation, to finally touch the puzzle itself.

As it is, the suspension of disbelief is constantly threatened, the plot feeling like it's often twisted around arbitrarily to allow for more puzzles. It seems like every cheap excuse, be it bad luck or bad mood, has been called up when it comes time to introduce another brain teaser. Things that should be simple are always complicated; whenever you need to go through a door, you can be sure it's going to be either locked or blocked, and if that's not the case, then the handle will snap in your hand. And yet, while fate often seems overly hard on our heroes, the opposite excess sometimes happens. For instance, whenever murderous villains capture Nina (which seems to happen very frequently), they never harm her, choosing instead to lock her up in some unguarded room with all the items she'll need to escape.

Many adventure gaming conventions are followed to the letter, the first of those being: take everything that isn't nailed down, even if you don't know what it could be useful for. Nina is an incredible pack-rat, stuffing heaps of items in the pockets of her ultra-tight jeans, and regularly finding what she needs in the omnipresent (and all-too-convenient) trash cans and garbage heaps. And that's not a female trait, since Max does much of the same.

But sacrificing realism for the puzzles' sake can sometimes border on ridiculous, as happens at one point with Max. He is looking for a commonplace item, but instead of just buying it in a local shop as any sensible person would do, he instead creates a situation which is likely to cause a lethal accident. Thankfully, nobody gets killed, and the results happen to land the needed item into Max's inventory. This is pointlessly contrived, but worse still is that, when something happens, Max worriedly hopes that nobody got hurt, and says that he'd never forgive himself if that were the case. Which begs to ask: why then did he create such a dangerous situation? And this is but an example; while our two heroes mostly seem to be do-gooders, they keep wronging innocent people whenever it is necessary for them to reach their goals -- or rather whenever the puzzle design dictates it is so. If it does actually make sense for their characters to behave like that, it is never made clear.

The developers seem to have been quite aware of the problem, even letting the characters refer to the absurdity of certain situations, but apparently just decided to shrug it off. Some might be tempted to let them get away with it, saying "well, everyone else does it anyway", but that would not only be untrue, but also does not become a team which is capable of far better, as certain parts of the game show. The puzzles themselves are a mixed lot. There are several memorable ones, and only a couple are glaringly bad. But, as in the example above, quite a few will probably feel too contrived, with solutions you very well know would make no sense outside the magic kingdom of AdventureLand. Solving these feels less like thinking of a reasonable solution to the problem at hand than figuring out what to do with the items and hotspots the game arbitrarily decides to provide you with, which ultimately feels less satisfying to me. Thankfully, most of the annoyances you usually face in other games when solving puzzles are absent, in great part thanks to the game's interface.

Continued on the next page...





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Game Info
Releases
Territory Date Publisher
Worldwide September 29 2006 Deep Silver
Europe May 1 2008 Deep Silver
United States June 30 2010 SouthPeak
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Average based on 23 ratings

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About the Author
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Johann Walter
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Comments

herrkilman
Jan 23, 2008

This game has some of the worst dialogue ever recorded, and some of the definite worst acting ever. Especially the main character and her love interest are voiced by a couple of anti-actors. And to make things worse more or less all characters, not least the main character, are a bunch of idiots. There is no one to care about, and absolutely no one to identify with if you don’t see yourself as an annoying retard.

Dan123
Apr 29, 2008

In my opinion is quite a fun game to play. Quite relaxing to go through it. Cinematics and the overall graphics are very nice to look and although the main characters won’t become your role models, they manage to steal a smile from you from time to time. It does not bring too many new elements (storyline included) and it’s not a serious challenge for an experienced adventure games player. However I would recommend it, especially if you return from a longer holiday from playing adventure games.

charmed23
Dec 13, 2008

I , surprisingly and shockingly, giggled at the games’ many jokes.
For me, Nina’s voice, which took time to get used to and because of this, does distinguish herself. This plus her humour, Nina is not a forgettable character.
Nice game overall

millenia millenia
May 31, 2009

I would easily give this a 4 out of 5. Very nice adventure that is smooth and fun to play, mostly interesting and funny and basically doesn’t have anything wrong with it. I guess it could have been a tad longer and perhaps wrapped up a bit more of those mysteries it introduced but I think giving a score under 4 for just “not being magical” is a bit harsh.

The sequel got a better score so I’m looking forward to it.

SatoriSatya
Feb 8, 2010

Nina’s voice reminded me of Velma from Scooby-Doo fame. And her character design and hobbies (motorcycles) reminded me of another gaming vixen: Claire Redfield.

Anywhoo, apart from the crappy voice/dialogue recording, I enjoyed the game quite a bit. I really loved the renders used for the backgrounds. And some of the questionable humor or actions coming from the protagonists didn’t really bothered me. Because that actually made them more real. People are actually like that in real life. They say and do things that when they look back on it they would say “well that was stupid”. 

I played this one of the PC originally. Then got the Wii version since I got stuck on the PC version (there is a part where the game suffers from a major bug that made it impossible to continue playing) and I always wanted to finish the dang game. The Wii version is pretty much the same game (no bug included, though!).

If you can find it cheap, get it. It’s really entertaining.

Entropy
Aug 5, 2010

Perhaps not the best game around, but quite enjoyable.
The story is quite compelling even if not too original.
Sure voice acting is not top-notch but it is also not too horrid.
In the end it’s a fun game to play.

Hoipolloi Hoipolloi
Dec 19, 2010

Great fun to play. It’s like steering your whining, snotty brat of a little sister through an adventure. Voice acting is perfect here, because apparently no acting was required - Nina sounds hardly old enough to be driving a motorcycle! I get the impression the developers very much took a tongue in cheek approach, from the self-ironic comments of the characters to the “botched scene reel” and “what became of them” at the end, something I haven’t seen in any other game. I was giggeling through at least half of the whole experience.

The game is beautifully rendered, the puzzles solvable, often funny and sometimes creative (let’s face it, we live in the age of walkthoughs at your fingertips). I felt cheated by the occasional droppings of important items from the roof. Without automatic hotspot highlighting, some pretty bad pixel hunting would be required.

It’s regrettable for the author of the above review that he didn’t manage to find the freshness of this game, but if he has grown so tired of the Kate Walkers and April Whatnots, someone should probably have taken his Syberia CDs away from him a lot sooner. These are adventure games, baby, not religious experiences!

(In the shooter world, every critic gets orgasms whenever someone comes of with a new way of fragging people, but it’s still the same old left-click ‘em ‘til they’re dead. Here, we click & combine ‘em ‘til they fit. Everything else is just the excuse to keep you going.)

Whoever didn’t like Nina’s voice in part 1 should be happy that she’s been replaced in part 2, Puritas Cordis, but I suspect they won’t be - sadly, Nina’s vocal character tend towards the other exteme. She sounds like an extremely limid and at least ten years older young lady. For me, this took much of the fun out of the english version.

Bathrobe
Jan 16, 2011

I agree with Hoipolloi, this was the first adventure game I had played in a while after completing sam and max season 1, and found it fresh and different from the wacky adventures i was previously on, I heard that this one was better then its sequel because nina becomes more mature and less fun, but hey I have not played it yet but look forward to i!

scorp18 scorp18
Jun 22, 2012

My favorite (modern) adventure game so far! “Tunguska” has the best plot (for my taste), great graphics and sound (well, Nina’s voice was a bit irritating in the beginning but then got used to it and actually like it), normal and logic puzzles and not too long, useless and boring dialogues (like in its sequel or Lost Horizon). I think I’m gonna play it once more until “Archimedes” is out.
5/5 =)

Foinikas Foinikas
Oct 30, 2012

The truth is I had a very good time playing this game!Nina’s voice is very good,the graphics and the whole art is just beautiful and overall I say it can be called a classic.Maybe it deserved 4 stars.

Marquillin Marquillin
Nov 5, 2012

Mr. Walter is pretty spot on, though the negative things bothered me more I think.  I enjoyed the first 1/3rd of the game more so, and I was engaged in the mystery.  Then the puzzles soon felt more random and illogical (causing the accident is a prime example.  Plus that Penguin egg - What?!) and the feeling increased that I was just solving a block of puzzles to get an information dump of plot, and was not actually interacting with the plot (which did have an interesting foundation).

Unfortunately, it’s a good story told poorly.  The line reading felt really awkward to me, and I disagree about the accents; better they be a little off then be all American.  I want to feel like I’m visiting other countries, this experience doesn’t compare to Gabriel Knight or Broken Sword.

2.5 stars.  At least it’s got me intrigued about the 1908 event.

aaroncarney
Jan 4, 2013

Playing the game at the moment! I’m actually really enjoying it.. however the american voice acting is a bit odd considering the characters are german, russian and irish ...



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