
In January of 1982, a book entitled "Holy Blood, Holy Grail" was published. Challenging that the traditional, accepted view of the life of Christ was incomplete, the authors plotted a strange path connecting the mystery of a hidden treasure in the small French village of Rennes-le-Chateau to the history of the Cathars, the Templars, and the Priory of Sion. The book caused no small amount of controversy amongst Christians, especially considering that the book implied a deliberate conspiracy on the part of the Catholic Church to hide or recast certain portions of the messiah's story, most particularly the role of Mary Magdalene.
Springboarding off ideas planted in the storyline of The Beast Within regarding the famous "Black Madonnas" of Europe, the final episode of the Gabriel Knight Mysteries takes the threads of the Rennes-le-Chateau story and weaves a tale of bloodlines and those who would manipulate them for their own ends. Blood of the Sacred, Blood of the Damned's attempt to encompass 2000 years of recorded history into its game play is both its glory and its failing.
The story begins some months after the events of The Beast Within. Gabriel and Grace have recovered from their harrowing adventures and are finally beginning to act as true, equal partners. They are invited to a seemingly innocent weekend at the home of Prince James, the current Stuart heir. It is soon revealed, however, that the Prince's intentions are all business. He knows Gabriel's family history and, as a relation to the Wittlesbach dynasty, of the lost Wagner opera. He has a proposition for them. He has need of a Schattenjager.
The Stuart family, it seems, is victim to a certain strange anemia, one for which medical science has no explanation. Nor is there any explanation for the strange holes that appear in the victim's neck. Prince Stuart is terrified that those responsible, the "night visitors", will come for his infant child Charles next.
The case almost immediately starts off on the wrong foot. Before the game even begins, Charles is kidnapped right under Gabriel's nose. Giving chase, he's led to a train by the two night visitors before being knocked out. On awakening, he finds that he's arrived near the village of Rennes-le-Chateau.
The story follows Gabriel and Grace as they search for Charles and the men who captured him. In the village, Gabriel finds a group of treasure hunters, all of whom seem to have something to hide. As he sneaks into their midst, searching for the lost child, Grace begins to slowly uncover a mystery that has been buried since the days of the Crucifixion, one hidden through the times of the Templars, the Cathars, and the Visigoths to the modern day. As they both continue to dig, both literally and metaphorically, they soon realize that everyone -- even the man who originally hired them -- has a secret agenda.
The game play takes place over three days, the shortest of any game in the series but still perhaps the longest and most complex of the trilogy. Each day is broken up into "time blocks" which can range from two to four hours apiece. While each block will end only when certain conditions are reached (much like the Days and Chapters of the previous entries), there are also optional events which can only be viewed if the player is in the right place at the right time.
While this design seems a good compromise, it can also be frustrating. Sometimes the actions required to complete a time block will be unclear -- especially during the first day when the player does not have access to the game's "hint" function, which informs players of what locations still require events to complete the time block. Also, since most of the game's locations contain multiple sub-locations (most particularly the village itself), it can be difficult to pinpoint precisely where to go next and the game play devolves into blindly visiting everywhere and re-examining everything.
Due to this design, several important subplots in the game are easy to miss. While not necessary to complete the game, players who wish to make sure they see everything will, again, simply have to revisit all available areas in case something new is available.
Blood utilizes an interface that seems a combination of the previous two games. Set in full 3-D, the player moves an imaginary "camera" around the scene rather than directly controlling Gabriel or Grace. Hotspots can be clicked, as in Beast, but upon doing so a series of iconic options becomes available, much like those found in Sins of the Fathers. Thus, clicking on a lamp might give access to the options to examine it, turn it on or off, move it, and so on. The combination combines the strength of both previous interfaces, giving the user quite a bit of control while still remaining straightforward and simple.
The 3-D locations set in and around Rennes-le-Chateau are lovingly implemented, especially the village's church. While the textures are sometimes muddied, there's a wonderful attention to detail in the design. Unfortunately, the sheer scope can also be overwhelming, and scanning over an entire 3-D field for hotspots can give new meaning to the phrase "pixel hunting".
The character models don't work as well as the location models, generally having a clunky feel. This especially comes to the fore in the case of an optional puzzle in which the player must watch a complex handshake played out and then later repeat it. The roughly done hand models end up making this sequence much more complicated than necessary. However, all of the characters do have a unique look and all of their dialogue is lip-synched well.
Tim Curry returns as the voice of Gabriel and his interpretation is as over-the-top as ever. The rest of the cast is generally good, with new voice actors filling in the roles of Grace and Mosley, who reappears after an extended absence in The Beast Within.
Musically, Blood is both the most complex of the series as well as the best implemented. The audio track is technically excellent, utilizing themes that have appeared throughout the series. Also, several sequences are scripted with the music in mind, with wonderful results. Particularly memorable is Grace's explorations of Chateau de Seres during Day Two, which uses a single theme which becomes more complex (and menacing) the further her investigations take her.
The puzzle design varies wildly. Late in Day Two, Grace learns of "Le Serpent Rouge", a pamphlet connected to the Rennes-le-Chateau mystery. Much of the game play story's later part involves solving a series of riddles embedded in its text with the help of SYDNEY, a computer system Grace designed. The entire sequence represents perhaps the best puzzle design ever to appear in an adventure game. SYDNEY is used to analyze diagrams and maps, translate passages from Latin and other languages, and perform cryptographic and anagrammatic functions, all towards the end of solving a fascinating over-arching enigma. Diametrically opposed to "Le Serpent Rouge" is a series of puzzles Gabriel must solve during Day One that involve Mosley and accessing a motorcycle that borders on the absurd. Illogical and downright silly, these puzzles are far from Jensen's best work.
The rest of the game falls somewhere in between. Much of Gabriel's story involves the treasure hunters and, as always, his approach to investigation is something less than legal. Still, it's great fun wandering around the well-implemented hotel, breaking into rooms and rummaging through other people's belongings. Much of Grace's game play is taken up in the aforementioned "Serpent", though earlier there are some interesting segments touring around the valley, learning of its history.
In the end, Blood's storyline seems much more cerebral and, oddly, relaxed than its predecessors. Even though this case is just as dire as previous ones (a kidnapping rather than a murder), the tension involved in finding Charles takes a back seat until almost the end of the game.
In some ways, it seems as if Jensen simply had too much story to handle in three days of game play. Much of the back-story involving the valley's history and the conspiracy is handled via conversations between Gabriel and Grace rather than actual investigative game play. Worse yet, the final series of revelations are handled via a narrative cutscene.
Still, the story Blood of the Sacred, Blood of the Damned attempts to tell is epic in every sense of the word. Spanning centuries, its final resolution ties the various disparate threads of the valley's history, the treasure hunters, the "night visitors" and even the Schattenjagers themselves together into a cohesive and believable whole. The game's final cutscene is a wonderful work of art, and left me sad that a true conclusion to the series will never be reached.
While its design contains some serious issues, Blood is ultimately a success. Its highs far outnumber and outweigh its lows. From the perspective of a game, it contains one of the best designed puzzles in adventure gaming history. From the perspective of narrative, it is one of the most ambitious productions ever attempted. While it may not always reach the heights it targets, the final Gabriel Knight Mystery is a vast and impressive example of the art of adventure games.
Gabriel Knight 3: Blood of the Sacred, Blood of the Damned
Platform: PC
Genre: Mystery
Developer: Sierra On-Line
| Territory | Date | Publisher |
Worldwide |
1999 | Sierra On-Line |
Posted by emric on May 31, 2012
a highly satisfying adventure spoilt only by ugly 3D presentation
it's a complex, intelligent and immersive story that is expertly told and structured by the amazing Jane Jensen. The very beginning was just... Read the review »
Posted by Intense Degree on May 22, 2012
Truly great game despite some problems
This game has come under some criticism due to the “interesting” 3D graphics and one infamous puzzle amongst other things. Also the... Read the review »
Posted by Arial Type on May 21, 2012
The Last of Adventure Games
That's how Gabriel Knight 3 is sometimes called. And I see where it comes from. In terms of complexity, interactivity and storytelling it is... Read the review »
Posted by subbi on May 20, 2012
I just completed this game for the second time and it really is great despite its flaws: one thing I had forgotten about was the large amount of atrociously translated bits of French text throughout the game. As a native francophone, I cringed every time something like that came up (often). Ah, well. It’s still highly enjoyable (because of the aforementioned Le Serpent Rouge, a fantastic score, etc.).
This review pains me, especially considering some of the games that have ranked higher on this site. Phoenix Wright better than Gabriel Knight 3??? I don’t think so. This is easily one of the finest adventure games ever made. Really, it is a pinnacle of the genre of sorts. The last and most evolved of the golden age, I would say. Adventures have devolved since. The story is the best in any game I’ve ever played, no questions asked. The gameplay is innovative and fantastic, worth replaying over and over again (and I have). The puzzles are the best of the best. It is truly an epic.
The one and only thing that could be improved now is the graphics. If this game could ever get updated graphics, it would be godly.
Yeah, seeing something like Wallase&Gromit; gets the same rating is painful. But that’s what we are left with. And that’s gamers (adventure gamers included), who should be blamed for. The genre will never be the same again.
I don’t think that I would like to see only 5/5 reviews of great games like GK3. It’s nice to have varied opinions and ratings.
While I (obviously) disagree with the rating itself, Dan explained what the faults of the game were, in his opinion, clearly and coherently and this is really the case where the text of the review means actually more than the score.
1. The cat/mustache puzzle was clearly meant to bring some humor in the game.
2. It makes no sense to bad-mouth the story and then end to the conclusion it’s one of the best.
3. In other reviews there have been whining about game’s replay value. Well, the time-block system certainly brings some major replay value in this game. Therefore I don’t think the criticism towards that system is rightful.
4. Claiming the story doesn’t involve finding the baby till last minute is utter crap. That’s the whole story.
In general I found this review very frustrating to read an found myself sighting and thinking “no! u got it wrong, so wrong”. Another perfect example of the overly critical reviews nitpicking about stuff that clearly has a logical service in the game.
I agree with a lot of your points about this article. ILoveYou. It just seems sorta off. Not what I remember from playing this game. But it’s been a really long time.
I just remember anticipating this game greatly and being let down. I loved GK1 and 2. GK3 was too easy, left me unfulfilled, and the graphics weren’t great. That said, it’s been a while. I may replay it and see how I feel now.
As a Christian, I am offended by the Da Vinci Code storyline in the game, although I found it somewhat fun to play and even better than the second game, I did not like the implication that Jesus and Mary Magdalene were married, nor the attack on the Catholic Church.
as an intelligent human being, i am annoyed by permanently offended religious people…
“GK3 was too easy”
not as far as i remember. GK2 was much simpler.
Indeed, it is very annoying, not of interest to know at all (being offended).
But I think as well that GK3 was too easy on game play (though I should replay the game). But I never understood why so many where lyrical about it. It broke a simple rule: show, don’t tell. And there were so many missed opportunities to improve game play (all those places along the road).
I personally feel that the storyline was very interesting. I was born and raised a Catholic and attended catholic schools my whole life. When i played this game while still in high school, it was very taboo and controversial to me personally, but it didn’t offend me. I found it exciting! I think people need to take video games, books and movies much less seriously than they currently do. It’s just for entertainment.
For the record, I am also Christian and not in the least bit offended by Jensen’s imaginative and thrilling storytelling. This a wonderful game I intend to revisit soon. Although I know it will leave me yearning for gk4.
Overall, a well-written review. I am a huge fan of the entire Gabriel Knight series, and this one is no exception, despite its somewhat slow and annoying start. Stick with it, and it will pay huge dividends!
That said, I must question how the review can state this is the musically superior game of the trilogy? Nothing against the GK3 music—some of it is excellent—but the music of GK2 is far more innovative for its time and for a computer game. Furthermore, music plays a central role in the story of GK2…with learning about Wagner, operas, and a “lost opera”, as well as an aria written just for the game.
Great review in general, and GK3 has wonderful music, but GK2’s music is even better.
I might as well just copy the second post by RockNFknRoll, this is clearly one of the best adventure games ever made and “The last and most evolved of the golden age”
i’ve recently finished it for like sixth time, still great fun and new discoveries, and think it is an epic win, could hardly find some bigger faults. as the review mentioned - very probably the best adventur puzzle ever (Le Serpent Rouge), amazing gameplay helped by the great camera system which itself is really a great example how adventures have devolved since then.
though GK2 music was even better, excellent music again, really good graphics (excellent dynamic lighting during the day)...
my verdict: “an incredible, audacious attempt that LIVES up to its goals” . 95%.
if I might add and quote again -“the only thing that could be improved now is the graphics. If this game could ever get updated graphics, it would be godly”
totally. plus the sole annoying puzzle with mosely’s passport and a candy, maybe the very final fight with the demon where gabe calls grace and the demon just watches (otherwise pretty good temple puzzles though unlike what some guys say - though is it just me or they made it from the southern point of the hexagramm to the holy of holies a bit too quickly?.)
(and so many other details - check for instance how grace comments on all the stuff in the church and adds new comments as she progresses)

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