Adventure game interviews page 9
Aaron Conners and Chris Jones interview
With Three Cards to Midnight almost in hand, AG talks to the acclaimed Tex Murphy designers to see what they've got up their sleeves.
Telltale Games - Wallace & Gromit interview
With the series launch just around the corner, it was time to get cracking with a hands-on preview and developer interview.
Cateia Games - The Legend of Crystal Valley interview
The promise for this upcoming fantasy adventure becomes crystal clear with a playable demo and development team interview.
Dave Gilbert - Wadjet Eye Games interview
Pay attention to the man behind the curtain, as the indie developer shares his insights into Emerald City Confidential and beyond.
Strong Bad’s the Brothers Chaps interview
A peek beneath the Strong Bad mask reveals the cool, attractive series creators Mike and Matt Chapman.
Steve Ince and Wizarbox’s Jerome Britneff-Bondy interview
As So Blonde begins to spread its roots, we discuss the highlights with the game's lead writer and designer.
Noel Bruton - Rhiannon: Curse of the Four Branches interview
Arberth Studios' co-founder takes us beyond the Mabinogion for a glimpse of the haunting Welsh-based adventure.
Axel Ruske and Igor Posavec - Perry Rhodan interview
The final countdown to Perry Rhodan's first PC adventure has begun, and we go behind the scenes with BrainGame and 3d-io to discuss it.
Jane Jensen interview
As we wait a while longer for her next adventure, we probed the highly acclaimed writer's own gray matter for her thoughts on a long and storied career.
Joel DeYoung and Ron Gilbert interview
Joel deYoung and Ron Gilbert of Hothead Games talk about their work on Penny Arcade Adventures and the Monkey Island creator's new episodic game series.
Martin Ganteföhr - House of Tales interview
As the countdown to Overclocked begins in earnest, AG dares to probe the inner psyche of HoT's Creative Director.
Vince Twelve - Resonance interview
The innovative indie developer looks to make a name for himself with his first commercial adventure, even if that name isn't really his own.
Mike Levine & Larry Ahern interview
Two former LucasArts artists, one of whom co-designed The Curse of Monkey Island, talk about their new project -- and their past work.
High Resolution: A Genre’s New Year interview
With the turn of the calendar, the adventure genre itself should commit to these ten resolutions for improvement.
Bill Tiller - A Vampyre Story interview
Insight and incisors abound, as the acclaimed LucasArts veteran tells us why his hot new vampire adventure won't suck.