Adventure Gamers Store
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Still Life hands-on archived preview

Laura gets her first look at Still Life, and is dying to see more.

PC Feb 15, 2005

Gumshoe Online

A new episodic detective adventure comes to an Internet browser near you. AG is right on the case.

PC Feb 10, 2005

Adventure Architect: Part Twelve

At long last, the origin of 'Rattlesnake' Jake Dawson!

PC Freeware Feb 6, 2005

dtp entertainment - Chris Kellner interview

The world's hottest adventure market is Germany, and this proven, progressive publisher is leading the way. Who are these guys, and what's in store from dtp?

Feb 3, 2005

Sentinel: Descendants in Time review

Laura attempts to decrypt the mysteries of Detalion's latest 3D offering.

Jan 31, 2005

Zork Grand Inquisitor review

Parting is such sweet sorrow, as the last Zork game may well be the best.

PC Jan 28, 2005

Ask the Developers

Join us behind closed doors with the best and brightest adventure developers, discussing the genre's hottest topics.

Jan 22, 2005

Remedy review

Christina paints a picture of a charming new indie game.

PC Jan 18, 2005

Grr! Bearly Sane review

Joe makes his Underground debut by going on a rampage, and worries us all with how much fun he has.

PC Freeware Jan 16, 2005

Dreamfall: from sketch to 3D model archived preview

Take a look behind the scenes of Dreamfall, the sequel to The Longest Journey, in this art book-style preview.

PC Mac Jan 15, 2005

Cruise for a Corpse review

Evan figured to cruise through a classic, but instead uncovered a stiff.

Jan 13, 2005

Nancy Drew: The Final Scene review

Heidi joins Nancy on her fifth gaming adventure, looking for a little magic and mystery in an old theatre.

PC Jan 11, 2005

Future Boy! review

Emily braves a modern day text adventure (with pictures!) and sees a lot of future in it.

PC Mac Jan 10, 2005

Riddle of the Sphinx review

Kirk spends a hot, sandy Flashback Friday exploring the ancient wonders of Egypt, and has a great time doing it.

PC Jan 7, 2005

Playing the Fool

Yahtzee goes out on a limb to expose the next Depressingly Common Adventure Game Design Flaw.

Jan 4, 2005

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