feature: The Aggies: 2008 Awards Presentation
Best Gameplay: Sam & Max: Season Two ![]() ![]() Not content to merely be outside-the-box, the new season's challenges frequently fall outside the space-time continuum altogether, even passing from life to death and back again. The puzzles are consistently imaginative—particularly in the spectacular Chariots of the Dogs—at a level that was never attained in the first season. The minigames feel fresh and new, exploring is always amply rewarded with hilarious commentary, and the overall creativity quotient (read: insanity factor) has been ratcheted up significantly. It seemed too good to be true that Telltale could outdo themselves with Season Two but they did so, creating a gameplay experience that is without peer in modern adventure gaming for that one element all too often forgotten: fun. Runners-Up: Penumbra: Black Plague, Professor Layton and the Curious Village Readers’ Choice: A Vampyre Story Sam & Max may have conquered one vampire in 2008, but they proved no match for A Vampyre Story's Mona and her bat pal Froderick. The game's wacky inventory puzzles and stunning degree of optional interactivity withstood a fierce fight from the dog and rabbit and the more casual competition of... brace for it, traditionalists: Mystery Case Files: Return to Ravenhearst.Next up: Best Concept... the envelope, please.
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