review: Gold and Glory: The Road to El Dorado
Verdict
While it successfully recreates the spirit of the Dreamworks animation, missing plot segments and far too much hand-holding prevent The Road to El Dorado being one that all gamers should travel. Now, the idea of a problem with the story in a game based upon a film might seem rather unusual, but bear with me here. At first, all seems well – indeed, the opening section is an elaborated version of the first twenty minutes of the movie, extracting a lot more gameplay out of the search for the titular lost city. Unfortunately, somewhere in the production process, the central section of the film’s story appears to have hit the cutting room floor, rendering the rest of the game borderline incomprehensible. A villain is introduced in the course of a single cutscene, without any idea being given of how he relates to the main characters or what his motives are. A friend character – a love interest in the film, no less – appears in a couple of cutscenes without it ever being explained who she is, either. From the point at which Miguel and Tulio arrive in El Dorado, the game consists of two incidents that appear to be entirely isolated from each other, and which together amount to only a small fraction of the total game time. I played Gold and Glory in advance of watching the film, and I got to the end with very little idea of what was actually going on; it was only after I saw the movie that I actually understood who some of the characters were. For those who have already seen The Road to El Dorado, this may be considerably less of an issue, but it's a large barrier to those who haven't.
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