archived preview: Nikopol: Secrets of the Immortals
As much work as White Birds always does for their games’ presentation, they are repeatedly criticised in regard to the gameplay. For Nikopol there are several points that could gather a bit of criticism: objects that are not identified as interactive items in the game, but which still work as such when combined with other objects; hotspots which after a single click completely disappear; puzzles which aren’t particularly logically structured. For example, as seen in the recent demo, to paint his father’s portrait, Nikopol needs to have a frame out of an old film from holidays. So we quickly build an easel and direct the projector on it. However, Nikopol does not agree to the idea of projecting the film on the easel, forcing you to find a film screen for him, which requires quite a bit of pixel hunting. Then, when we are finally able to paint, Nikopol is not so sure about this way of doing it anymore, suddenly preferring to project the film directly on the easel. Naturally, all these events must happen in a strictly linear sequence which can obviously create frustration for the player. ![]() With this in mind, Nikopol becomes a necessary buy for fans of the graphic novel, but the game should also appeal to fans of first-person adventure games like Dracula or the Atlantis series. While the gloomy sci-fi adventure is certainly not Syberia, and though the product seems more directed at a niche market, the atmosphere achieved and the exciting storyline could push it beyond just its limited target audience. In addition, there’s the appeal of a real thriller complete with “fear-inducing, fast-paced sequences” with succesful visuals and a consistent alternative reality vision. Maybe these unique qualities will help the game find its way to the wider public despite the not entirely logical puzzles. However, its overall success will in the end depend on the actual gameplay that we can’t fully judge before the final version is released. Since Nikopol is based on a trilogy, there may be some concern that the game is not a standalone adventure complete with a proper ending, but we’re told that each game (assuming potential sequels) represents one comic book episode and focuses around a specific, complete plotline. There will also be a Nintendo DS port of the first game, including full voiceovers, cutscenes and the same first-person perspective. The first impressions we had from the handheld version were already very promising, and we remain optimistic of seeing the full trilogy come to fruition on multiple platforms. This article was originally published on the German website Adventure-Treff. It has been translated and reprinted here with permission. Translation provided by Igor Hardy.
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