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feature: Accessible Gaming
Adventure Gamers: What gaming platforms are best for accessibility, both in terms of hardware and software? A necessity for pinpoint accuracy mouse-skills: where highly precise aiming skills are needed, many gamers are cut out, especially so with eye-tracker gamers. No option to play the game within a window: if the game can't be played within a window, it won't be easy/possible for many gamers to make use of an on-screen keyboard if using a head or eye tracker. It can be harder for a gamer to quit the game too when needed. The written word: some gamers will struggle if there is no option to have the text spoken out loud (e.g. dyslexics). Some will struggle with tiny text. Some will struggle with words, full stop. No one or two-button interface: point-and-click adventure games are a nightmare for those who can only use big button switches (aka "switch gamers") and cannot move a mouse or equivalent - they often require masses of button presses to get anywhere. To my knowledge there is just one Invincible Island which really works for players limited to using only one or two buttons. AG: Have you played many adventure games yourself? What's your favourite? BE: I have played a fair few over the years and pretty much like something from all types. I started with Merry Christmas by Melbourne House, which was a giveaway for the C64. I've always liked the LucasArts games such as Full Throttle and I've always meant to go back and play some Magnetic Scrolls games but never had time. I like Infocom's style of old, love the Ace Attorney DS games. Favourite adventure game of the moment? Spooks still, I think. AG: Is it hard to find games that are widely accessible right now? BE: Yes and no. What is accessible depends upon your abilities, obviously, and if you can play with help or play completely independently. A good starting point, besides One Switch itself, might be SpecialEffect. AG: I don't want to be controversial, but are accessible games boring? Sometimes it seems that they are ones with very simple controls or that are very slow or are a very easy version of another game. BE: My definition of an accessible game is ANY game that you can play and have fun with. If you can't play it, it's going to become boring very quickly. AG: Are there any free accessible games that I can try right now? BE: Of course! How about these for starters... Peggle and Bejewelled (great for some head-tracker gamers), 6 Differences (eye tracker gamers), Move or Die (head-tracker gamers), Aurikon (one button), Strange Attractors (one button) and a ton of audio games. Any why not try perhaps the world's most (deliberately) inaccessible game whilst you're here: Game Over. AG: Thanks for sharing these insights with us, and we at Adventure Gamers would like to express our support for what you're doing at One Switch, and for all those working to make fun more accessible! BE: Likewise - thanks so much for the chance to get the word out to a new audience. I really appreciate it.
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