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top 20: #14: Maniac Mansion
"Ok, this looks like the old mansion!" Maniac Mansion made great use of cut-scenes, teamwork, and real-time action. You had to know where all three of your characters were at all times and make sure none of them got caught when a member of the family was moving through the house. If one of your members did get caught and you had to spring them from the dungeon early in the game, it required having a second member join them in the dungeon to spring the trap door. It was frustrating and tedious to many, and certainly one of the most difficult LucasArts adventures ever, but the complexity and offbeat nature of everything won many over, including me. The SCUMM system still had some growing to do. Of particular negative note was the fact that passing the cursor over an object would not tell you whether it was selectable unless you first selected the What Is verb, truly one of the more moronic design ideas. It would take a few years for SCUMM to finally take off (yet again, a topic for another day), but without a foundation nothing can ever be built. Maniac Mansion was a revolutionary game both in the way it operated and the interface that it introduced, and it's hard to imagine how the adventure genre would have progressed without the SCUMM system and the game that bears its name, which is why I honor Maniac Mansion as the #14 adventure game of all-time. Last time: The last list had a much stronger bent towards the historical importance factor, which resulted in the ranking of Maniac Mansion at #8. The response was equal parts demanding it lower or removed from the countdown, and equal parts calling it far too important and classic to be as low as #8. Three years later, this is where I feel it fairly belongs based on its merits as an actual adventure game. Polls and e-mails will tell me what you think! Click here for the complete top 20 of best adventure games of all time!
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