All the main characters from the cartoon are here: Duckman's partner Cornfed, an oddly capable pig who sounds like Joe Friday and is usually the only one who knows what's going on; Bernice, his late wife's twin sister who does nothing but work out and yell at Duckman; Duckman's kids, Ajax, a dim-witted surfer dude, and Charles and Mambo, Siamese twin heads sharing a single body; and "King" Chicken, his arch-nemesis and the source of countless schemes to get revenge on Duckman for being a jerk when they were kids. Added to these are several new characters, most of which aren't important enough to even get names, with the notable exceptions of Hung Lo, the Chinese plumber, and New Duckman, the musclebound superhero with a secret.
The back of the box will tell you the game is okay for ages 11 and up, but if you're a parent of a 12-year-old, you'll probably disagree. While there's no actual nudity or major swearing in the game, virtually every word out of Duckman's mouth refers to sex or violence or both. An innocent glimpse at the stars leads to: "Space. The final frontier. Of course the first frontier was Mary Beth Wadfodder. Everyone journeyed through her mysterious depths." Supposing every object in the game has 1 to 4 things Duckman will say about it (if you use both of his expressions and click multiple times), and 95% of his comments include some kind of joke, it's not possible for you avoid laughing at least a few times during this game, regardless of your sense of humor. A further note of warning: Duckman is firmly based in the mid-90s and proud of it. If you don't know who Carol Alt or Paul Sorvino are, you may not get a lot of the references.
The voice acting is an area where Duckman really shines, and even if you usually read ahead on the subtitles and skip through the voices, you'll probably want to linger here. All the actors from the show returned to voice their parts with one notable exception: Duckman himself, Jason Alexander, is replaced by voice actor Michael Gough. Gough does an admirable Alexander impression, but there's never any doubt as to who you're listening to. Couple the great voices with the dead-on art style, and you really feel like you’re living in the Duckman world. The only place where the graphics seem off is in the blasé pose Duckman strikes whenever he's not actively doing something. This may be his worldview, but it seems out of place when he's just gotten through raging at something or is in a timed sequence where everyone's about to die.
I didn't have any major problems running this game on my Windows XP desktop PC, but your mileage may vary. It started right up without using any compatibility features or emulators, though initially the placement of the screen caused over a third of the right side to be cut-off. Even after adjusting the monitor settings as far to the left as I could, I still lost maybe 5% of the screen, which made one particular pixel hunt very difficult. I never got the background music going, but I played some of the MIDI files in the source directory and don't think I missed out on too much. On the other hand, the game wouldn't start at all on my Windows Vista laptop, though the error message claimed my video card was not capable of displaying it, so it may work on more robust Vista systems. Another minor irritation, though you can't blame Microsoft for this one, was the inability of the game to time up the subtitles with the dialogue. No matter how much I fiddled with the Text Duration slider, it would remove the subtitles too early or leave them up way too long.
If you load the game up after lunch, you may be shutting it down before dinner. Duckman will run you 4 to 6 hours at most, and that's if you click on every object and attempt all the wrong ways to solve a puzzle before finding the solution. But in that brief time, you'll get hit by a train, learn the Chinese art of insults, slap a security guard with his own hat, put two cuddly teddy bears in a blender, and many crazier things I don't want to spoil. Yet, amidst all the mayhem caused by Duckman's uncontrollable, unrepentant male id, in the end he manages to find the faintest hint of redemption and bring everything together to a satisfactory close. Despite its flaws and shortcomings, if you're a fan of the old LucasArts adventures and/or tidal waves of double entendres, you should have a short but fun, nostalgia-filled afternoon with Duckman.