|
review: Quest for Glory III: Wages of War
Verdict
Certainly not a bad game, but there are few notable positive aspects, making Wages of War the weakest game in the series. The familiar skill system of previous QFG games returns without any notable changes. This means that the more a skill (like throwing, picking locks or dodging) is used, the better your character gets at it. Some skills are used only in combat, while others are necessary to solve certain puzzles. Players who don't feel like practising endlessly can lower the game's difficulty setting, which eliminates the need for lengthy exercise. Be warned, though, that this makes it possible to reach the end of the game with underdeveloped skills, which can result in a dead-end situation. ![]() Quest for Peace? Part 3 Once again, combat is essential at key times when you're playing as a Fighter, while for Wizards and Thieves there are other solutions. A Thief or Wizard will be able to avoid every combat scene in the game, though both need to complete certain action sequences. All classes will face random encounters as you traverse the countryside. When this happens, the game shifts from the overhead map view to a randomly generated savannah or jungle area. It is always possible to flee from these encounters, yet there are some problems. First, QFG3 requires you to run through many more screens than the previous games before finally being able to shake off the enemy. Further, since all jungle and savannah screens are randomly generated, you can no longer quickly run towards a nearby place of safety. Fortunately, having high skill in the Dazzle or Calm spell may help you escape a bit quicker. Also, the stealth skill may be used while travelling, which will lower the rate at which random encounters appear. While avoiding all combat in QFG3 is achievable, then, avoiding it becomes an annoying chore, so Wages of War isn't recommended for those primarily seeking a traditional adventure game experience. In theory this means that you should find yourself defending against enemy attacks between attacks of your own. In reality, however, using defence still isn't a fruitful tactic, as sustaining a few hits won't kill you anyway, and being defensive only slows the battle down needlessly. Instead of improving defence, then, the new combat system just weakens the capacity to attack and as a result, I found myself getting bored quickly with combat in WoW. The exotic surroundings of QFG 3 are brought to life by VGA graphics. The move from 16 to 256 colour graphics not only allowed for pretty hand-painted backgrounds, but also offered gradual cycling of day into night. Unfortunately, dialogue text also turns dark at night, which makes it difficult to read. And while the backgrounds may look fine, QFG3’s animation is below average on a few occasions, especially near the end of the game. In one important scene, various characters are visibly engaged in battles yet they stand frozen, weapons in hand, while the main character walks past them. I find it rather odd that the credit roll features an abundance of superfluous animations when the main game is missing some necessary ones. Along with updated graphics, QFG3 features the point-and click-interface first introduced in the VGA remake of QFG1. Different icons allow you to look at, pick up, use, talk or walk to objects on screen. You can cycle through these icons with a mouse click, or select them from a bar hidden at the top of the screen. Through this menu you can also access your character sheet and special abilities. Music is used to conjure up an African ambience through the use of drums and other stereotypical instruments. While the soundtrack contains some good tunes, it doesn't generate the atmosphere as proficiently as in QFG2, nor are there individual masterpieces as was the case in QFG1. Looking at the individual facets of Quest for Glory III, the game simply lacks the inspiration that makes a game great instead of mediocre. Music and graphics are fine, but don't stand out. There are many people to talk to extensively, but too few of them are memorable. There are some decent puzzles, but there aren't enough to keep you occupied. Wages of War was created as an in-between game, and that's precisely what it feels like while playing through the series: an obstacle between Trial by Fire and Shadows of Darkness that needs to be overcome. All of this leads me to the conclusion that QFG3 is the weakest in the series, yet that doesn't mean it's a bad game. Spending time learning about Tarna's cultures and its inhabitants can be enjoyable, and the puzzles you face in important scenes provide an adequate challenge. The plot may be predictable but has some worthwhile highlights, and QFG's unique mix of adventure and RPG certainly has an appeal of its own. There are enough positive qualities to make it worth playing, but if you've never before played a game in the Quest For Glory series, this is definitely not the place to start.
Liked this article? Recommend it by logging in and giving a thumbs up!
Where to Buy [affiliate links]
9 Comments
Post a comment!
Want to comment? It's easy. First, you need a free user account. You can register one here. You can use your account to post comments, post messages on the forum or to rate articles. Once you have an account, log in at the top of the page and return to find a comment posting form waiting for your input!
Affiliate advertisement - Click here for more casual adventure games from Big Fish Games!
|