It appears you are using Internet Explorer 6.0. Due to issues with its layout rendering engine IE6 is no longer fully supported by this site.
Please upgrade to Internet Explorer 7 or above (which is faster, uses less memory and is more secure), or switch to Firefox, Opera, Safari or Google Chrome.
Get updates: Follow us on Twitter - Become a fan on Facebook
 
interview: Frogwares - Waël Amr
 

To some extent, Frogwares is one of the genre's best-kept secrets. One of the largest and most prolific adventure developers in the world today, the Kiev-based studio has released five full games in the past four years. Better yet, rather than simply pushing out formulaic titles to stay afloat, Frogwares is among the few developers willing and able to ambitiously push the envelope, both technologically and even creatively. Their latest release, Sherlock Holmes: the Awakened, once again shows that they refuse to rest on their laurels. Not only is the world of Doyle's great detective in full, free-roaming 3D for the first time, but The Awakened also draws influence from the other-worldly Cthulhu mythos of H.P. Lovecraft. We recently had a chance to catch up with Waël Amr, the CEO of Frogwares, to discuss their latest adventure and find out what new surprises the company has in store for us.



As if working with one established license wasn't daunting enough, for your new game you're tackling a second one as well. I guess the obvious first question is: why "Holmes meets Cthulhu"?

The Silver Earring was a "traditional" Sherlock Holmes investigation, with all the classical elements of Sherlock Holmes stories (unexplained murder, incredible character fate and story details). The game was and still is a big success as a continuation of Holmes adventures. For The Awakened we choose to put Sherlock, the master of truth and rationality, facing a creation of H.P. Lovecraft, writer of horror and supernatural literature.

Sir Arthur Conan Doyle is English, Lovecraft is American (though he thought of himself as English sometimes). There is Sherlock, who is the priest and god of truth into the truth temple which is 221b Baker Street, and Watson the friend who believes what he sees, including supernatural stuff. These antagonisms are classical in all drama stories, and while they don't seem to fit at first glance, the mix of both is subtle and in this game you are going from certainties to madness, from classical kidnapping to the end of the world. And the balance between the two names, Sherlock and Cthulhu, is continually changing the game.

As the game has been released in France and Germany already, some players have said it is a game which gives you "cold sweats."

You've stayed faithful to the legacy of Sir Arthur Conan Doyle in your previous games, and apparently received a very favourable response from Holmes aficionados, correct?

I guess yes, from the email and letters we got from players, we can deduce the games have pleased people who like Holmes. But what is good is that many people who never read a Sherlock story had the feeling of meeting him in person, and following him in one of his adventures.

Aren't you a little concerned that you're straying too far outside of the Sherlock Holmes canon this time around? Or, for that matter, too far outside the Cthulhu mythos?

The main idea is to NOT interfere with the canon; otherwise we could adapt The Hound of the Baskervilles tomorrow. And if you think carefully after playing The Awakened, you will understand why Watson never told that story in the canon.

Concerning the Cthulhu mythos, I would advise people to read Lovecraft. You'll see that horror is not necessarily about seeing monsters at the next street corner.

In the case of both Sherlock Holmes and Cthulhu, we are facing elementary human feelings, being frightened and trying to explain what we can't explain but need to. Holmes and Cthulhu have a different reply to the situation. You'll see which one you prefer.



Did you do the same amount of research into Lovecraft's works that you've done with Doyle's? I'd imagine Cthulhu fans are just as knowledgeable and passionate as Holmes fans.

We spent a few years of our short lives playing the Call of Cthulhu RPG game, sitting around the table with a character sheet and rolling dice, spending days and nights in the skin of an investigator trying to understand what is happening to our world, and that led us to the natural conclusion that we should share our experiences with a larger number of people.

As I understand it, the basic storyline sees Holmes investigating the disappearance of various people, apparently at the hands of a cult of Cthulhu worshippers. Any other details you can tease us with at this stage?

All I have to say is IA!IA!CTHULHU F'THAGN!

That should send players scurrying for their English to Cthulhu translators. We do know that the investigation will take players from London to a Swiss psychiatric hospital, several American locations, and onto Scotland. That's a lot of globetrotting for a Holmes adventure. Will each location have separate mysteries to solve, or are they just pieces of the much larger puzzle?

It is one story with really different elements to be solved. The whole investigation takes several months in reality. But they obviously fit into a bigger plan.

Players will get to play both Holmes and Watson at various points. Do they travel together, or is each responsible for separate areas of investigation? Will you play most of the game as one of them, or is it a fairly even split?

It is a Sherlock adventure and nobody is more exceptional and useful than Sherlock except his brother Mycroft, who is riveted to a comfortable armchair of the Diogenes Club!!! Watson will be here to help, sometimes even if he doesn't wish it, but he will assist his friend as much as he can. So you definitely play more as Sherlock than Watson. But you always have a glimpse of Watson's presence around. Being a doctor and former soldier brings a solid help when you face Cthulhu worshippers.



Will you be able to switch between characters at will, or does the game decide when players will take control of each? Do the actions of one impact the possibilities for the other?

The story is strong and complex, so it's generally linear, but you do have some freedom. There are also a few Easter eggs in the game (like the meeting of Holmes and another famous detective) that can be triggered only if you complete certain optional actions, so you are not forced to do them.

Will the puzzles be largely investigative, or will there be a fair number of other sorts of puzzles for variety?

We have all sort of puzzles: still frames, 3D, dialogs, inventory, and some with dynamic light and physics. This is one of the innovations of the game with full mouse control in 3D. I'd rather not describe them too much, as players enjoy discovery as much as solving.

How about timed elements? Those seem to be a potential minefield for a lot of players.

No timed elements, no mazes, no infiltration, no psychic dog.

I can hear Silver Earring players breathing a sigh of relief now! One of the unique benefits of multiple player characters is having the characters work together in cooperative puzzles? Have you considered doing that with Holmes and Watson?

There are such puzzles in the game.


Article continues on the next page...
next page
1 | 2
Page 1 of 2
Looking for adventure games?
Don't wait, start downloading!
Adventure Shop
Why go to the store or wait for shipping? You can buy and download full version games at Adventure Shop any time, no matter where you live.

AFFILIATE LINK
View Catalog Info

0 Comments



Loading...


You are not logged in
Post a comment!

Want to comment? It's easy. First, you need a free user account. You can register one here. You can use your account to post comments, post messages on the forum or to rate articles. Once you have an account, log in at the top of the page and return to find a comment posting form waiting for your input!