Berian Williams
2006/2007 again looks like a very promising time for adventure games. Like last year, we saw a lot of new and interesting adventures, with a couple of old favourites thrown in for good measure. Of particular note to me were Undercover: Operation Wintersun and HCA – The Ugly Prince Duckling. Undercover is a serious game, set in World War II, which is a welcome change from the usual settings in recent years. HCA is a lighthearted comedy game, but one with another novel setting — namely the life of the famous storyteller himself, intertwined with parts of his own fairy tales.
Something that might surprise people to know is that we saw just as many, if not more, adventure games this year than any year in recent memory. Adventures may be a niche genre, but that genre looks to be growing continually stronger, as current developers learn from their previous games and new developers are joining the ranks.
Adventures aside, though, E3 itself was a mixed bag. Long hours? Sure. Loud and obnoxious? Yup. A lot of fun, and worth all the hardships? Definitely. The combination of great company, the sheer "awesome!" factor of being at E3, and a day at Disneyland to recuperate (I mean, it's Disneyland, come on!) all add up to an unmissable experience, exhausting as it may be.
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| Overclocked, Undercover... dtp clearly has the genre covered from all angles. | To no one's surprise, Germany had a strong adventure presence at E3. |
Deirdra Kiai
Sometime shortly after joining Adventure Gamers as its newest staff member, I was offered a chance to attend E3 this year. Having never been to an E3 before, I eagerly jumped at the chance to do so, despite having virtually no idea what to expect. I soon discovered that the event involved a ridiculous amount of time spent either standing or walking, punctuated by loud noises, flashing lights, and swarms of people. In other words, it was very, very exhausting. On a slightly happier note, however, I found that the women's restrooms at E3 were extremely quiet and empty in comparison to most events of a similar size.
The AG staff mainly avoided the more flashy E3 booths (as well as those dreadful booth babes) and cramped instead in smaller and at times quieter kiosks that housed independent developers who, lo and behold, still make adventure games. A lot of new games were seen, my enjoyment of many of them being directly affected by how loud it was outside and whether I had a place to sit and/or a good view of the computer screen on which the game was being displayed. But I digress. I was certainly pleased with the excellent turnout of cartoon adventures such as Jack Keane, Evil Days of Luckless John, and my personal favourite, Tanita: Plasticine Dream. I was also delighted to have a chance to play-test The Secrets of Da Vinci, in which I proceeded to repeatedly poke at a cat rather than get on with solving the puzzles.
All in all, E3 was quite the experience. I'm glad I managed to attend, if only for the many bragging rights that go with it.
Final thoughts of my own
So what are my own lasting impressions of E3 '06? Given that E3 is all about games, I would think that's obvious by now. Everywhere we went there were games. Thirty different games to see on our schedule alone, and many MANY more on display besides them. So what else would be the most memorable aspect of the show but… people.
That's right, people. Not games. Oh sure, I'm as enthused as anyone about all the promising titles we saw, and there were lots of encouraging signs that the genre is in a healthy, even relatively thriving, position going forward. But we play games, discuss games, and focus on games all year long, so from that perspective, E3 is really just more of the same (though admittedly WAY more of the same). Far more importantly, though, it's the only chance many in the industry will ever get to meet each other, and it's our encounters with all the great people that made everything worthwhile to me.
As our daily articles indicated, we met with developers and publishers from Austria, Italy, Germany, Scandinavia, Greece, Turkey, France, the UK, Hungary, and Russia, as well as others much closer to home. I'd love to share names, but there are too many to list here, and I can't single some out over others, as they all deserve equal recognition. These folks traveled a whole heck of a lot farther than we did, and most of them aren't native English speakers, making their efforts all the more significant. Yet it made such a difference to experience their enthusiasm and passion for the genre and their particular creations first-hand. I'd have preferred to split the show and just go hang out and talk games and development and industry issues away from the glitter and noise. But we made do in whatever semi-quiet areas we could find, and I came away totally impressed by the intelligence, humour, and dedication of everyone we met. The games will come and go, but the memories of those meetings will stick with me permanently.
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| A very public meeting with Private Moon, as we await a free table at the Trade Winds Café. | Berian and Emily get the last two chairs when the music stops... again! |
And, of course, that's true not only of those outside of Adventure Gamers, but inside as well. It's a surreal experience to work closely day by day with people you've never seen, so it was a privilege for me to finally get to meet some of the people who make the site what it is. It wasn't long until I felt I'd known the live versions as long as I've known the virtual ones, and our group started feeling more like a family than a collection of strangers from all over the world. Except without all the bickering.
But that was then and this is now; the people are gone so it's time to get back to the games. No matter what your tastes, there's a little something for everyone coming this year. Need proof? Then stay tuned for previews of all the top games from the show!

Looking for answers about the latest hidden object games, wondering how they stack up with adventures? Seek and ye shall find.
July 9, 2008
The new episodic series is more RPG than adventure, but the edgy humour ensures it's still pretty ****ing good.
June 14, 2008
Two popular franchises arrive on Nintendo's console, but neither And Then There Were None nor Hard Evidence proves any great shakes.
March 27, 2008
NOW UPDATED! Ho ho... hold the phone! There's one more gift to open this season, as Adventure Gamers proudly presents an all-new Christmas Quest. Download and enjoy!
December 25, 2007
The free seasonal classics from Adventure Gamers are back for an encore performance. Don't miss out!
December 9, 2007












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