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archived preview: Culpa Innata first look
On this day… 2005 Players will have over forty unique locations to explore, involving extensive interaction and conversation with more than fifty characters. The world is rendered in full 3D with dynamic cameras, but the game employs an intuitive mouse-driven, point & click interface. Gameplay will provide organic challenges that run the gamut from dialogue and inventory-based tasks, to logic puzzles and high-tech gadget manipulation. Progression is fairly non-linear at times, with optional activities and dialogue choices offering the game some replayability. Even at a glance, however, what sets Culpa Innata immediately apart from other adventures released in recent years is the look on each character's face. The developer has patented impressive facial modelling and animation technology that is plainly evident even in the still screenshots that have been released so far, and beautifully demonstrated in the trailer featured on the Culpa Innata website. As the game's cinematics are seamlessly blended into the game using the 3D engine, none of the images you'll see are pre-rendered. So where did this game come from, and why all of a sudden? Developer Momentum AS is a newcomer to the gaming scene, but has been creating core technologies for use in digital entertainment, communications, and education for many years. Based in Istanbul, the team began planning the development of Culpa Innata in 2001. However, they chose to keep a low profile during their self-financed production until they were confident the game was nearing completion. Fortunately, Momentum's VP of Production, Burak Barmanbek, now reports that the game is well into development, though there's no official word on a publisher or release date yet. In the meantime, your immersion in Culpa Innata's world can begin today. The game's website sets the stage for the level of depth and detail players can expect. Screenshots are presented as "scenic vistas," each accompanied by a brief description of the location and its significance. Key characters and plot points are introduced through faux newspaper articles, society pages, and even banner ads. And even in the most seemingly innocuous text, the underlying hints of social manipulation suggest that what starts as a simple murder investigation will be elevated to have a much more global—and personal—impact.
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