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review: Future Boy!
Pros
This game is unique in every way—its modern twist on the traditional comic book superhero story, its feature film aura, its hybrid method of storytelling, and its fresh, humorous tone. Even those who are apprehensive of text adventures will probably find something to like here.
Cons
Shorter than your average adventure game, especially if you abuse the built-in hint system. Even though it's very entertaining, the game's text-driven nature just may not be some players' cup of tea.
Verdict
4 stars out of 5
About This Score »

You can't believe you were ever afraid to try a text game. You soon become so engrossed you forget all about the reading. The text, pictures, and audio combine to give Future Boy! what so many of its eye-candy contemporaries lack—a strong, solid story. With renewed excitement, a few household items in your pockets, a text parser at your command, and Future Boy snoozing down the hall, you set out on this great adventure. It's time to take Rocket City by storm. > Play Future Boy!

Future Boy! starts out extremely linear but becomes increasingly open as the story unfolds. This progressively loosening structure gives the player a chance to get comfortable with the interface before being fully released into this unfamiliar type of adventure. Unfortunately, once the story became less linear I found myself relying on the in-game hints way too much. In most cases, I probably could have figured out what to do next on my own, but there were a few things I would never have thought of—not because they were illogical, but because my mind just wasn't going in the right direction. Unlike in a graphic adventure, where the character's interactions are fairly limited by the icons and hotspots the game provides, this text adventure has a far larger scope. You can try anything out on the text parser, no matter how random, and while many of your commands will be fruitless, occasionally you'll hit exactly what the game has been waiting for you to do.

The majority of FB's puzzles are inventory-based, and most (if not all) are very well integrated into the story. One particularly clever task involves hacking into Eno's horribly out-of-date computer. This may be intimidating for players who aren't familiar with DOS or other command-line platforms, but the hint system should get you through it. It's a great challenge that makes sense in context, while at the same time poking reverent fun at the genre's technological roots.

In addition to the game's "official" puzzles, sometimes communicating with the text parser is a challenge in itself. FB's parser seems pretty intelligent—at least, it's a lot less frustrating than I remember Zork and some of the early Sierra games being—but there is still a fair amount of entering synonyms and grammatical variations as you try to zero in on what the engine understands. The tiered hint system's cleverly-worded clues nudge you in the right direction without revealing too much, so even getting a hint exercises your brain. The game also keeps you guessing by providing objects that ultimately aren't useful, and even by giving fake hints. While not exactly puzzles, these additional interactions help keep the game challenging and the world fun to explore.

To play Future Boy!, I alternated between a Dell desktop and an iBook. The game runs well on both platforms and the saves are interchangeable. In addition to Windows and Mac, FB also runs on Linux, Palm, BeOS, and Pocket PC. (A full list of system requirements is available on the developer's website.) Even better, installers for all of these platforms, along with the Hugo engine itself, come on the same CD.

Overall, Future Boy! is stable and bug free—especially impressive, considering the game's non-linearity and the text parser's open-ended nature. I only hit one snag. A character that was supposed to be following me actually wasn't, and I needed him to follow me in order to solve a puzzle. I had to try a number of random commands in random orders to finally get him to follow, and I still don't know exactly what triggered this. But as this problem only happened once, and it could easily have happened so much more, I'm happy to overlook it. Future Boy! was made by a very small team, yet it seems to have gone through an enormous amount of testing. Big commercial developers could learn a thing or two from these guys.

When I reached the end of the game, I learned that I'd finished in just over six hours. Future Boy! seemed longer than this, and I suspect some of my backtracking to saved games wasn't included in the tally. (Don't worry, no dead ends. I just have a habit of going back to earlier saves when I find myself stuck in a game.) My second time through, knowing exactly what to do and barely reading the text as I did it, took nearly two hours, which confirms to me there's quite a bit of meat here. It's not as if the story is simplistic. In fact, the game kept surprising me by introducing yet another challenge just when I thought I had reached the end. FB's storyline easily rivals those of the graphic adventures I've played lately, and if the game were fully animated instead of text-driven, I bet it would be at least two to three times longer.

Even after you've completed the game, Future Boy! gives you a few more things to keep you busy. There's an option to turn on the director's commentary—a great reason to replay. During this commentary, Tessman and other members of the FB team give insight into various "making of" aspects of the production. The CD also includes a bunch of extras, including a PDF art book that shows the evolution of the graphics from concept sketches to completion, FB wallpapers and posters, and promotional banner ads, teasers, and trailers. For those aspiring game designers out there, the CD also includes tools to get you started with the Hugo engine, such as a sample game that illustrates what Hugo can do, a resource library, and an empty game that you can build onto.

Future Boy! is available from the developer's website with two price options—$19.95 for just the CD in a paper sleeve, or $24.95 for the CD in a jewel case with full-color art and a four-page insert. My review copy included the jewel case, and as someone who likes games to look pretty on the shelf, I think it's worth the extra five bucks. The website also features FB merchandise, from tee-shirts to tote bags, and for those who like to try before they buy, a demo is available for download.

Still not sure if Future Boy! is for you? Get this—when I was first offered the opportunity to review this game, I skimmed the press release and agreed without even realizing I was signing on to play a text adventure. I didn't pick up that key piece of information until I read the press release a second time. This just goes to show what a lazy reader I am. Yet FB turned out to be one of my most memorable gaming experiences all year. When I think about what makes this game great, the story, the images of people and places, and even the sound effects play back in my mind. The text itself is so far in the background it's practically invisible, so well put together it ceases to be words and becomes, instead, a world. Such a transformation is not easy to accomplish, in any genre. Kudos to General Coffee Company Film Productions for getting it right.


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