|
interview: Still Life - Mathieu Larivière
What element of Still Life do you believe will be the centerpiece of the game—the story, the characters, the puzzles, or something else? It seems that many recent adventure games have been pushing more for a somber and mature tone, and away from the "cartoon adventure" type of game. Do you see this as a trend that will last a long time or is it just another cycle in taste? I think it’s a trend that will last a long time. There will always be a market for somber adventure games. Just ask the people who slow down on the highways to catch a glimpse at a car accident. We’re also seeing TV shows like CSI growing in popularity, so I think people can handle it… The trailers make it evident that Still Life will be a very intense game, and likely the sort of free-spirited tourism roaming of Syberia would detract from that. How do you implement intensity within the confines of a traditional adventure game? Will there be any action or timed sequences? There are no action or timed sequences in the in-game portions of the game. Pure action will be handled by the cinematic sequences. The intensity relies on Still Life’s story and the general atmosphere of the game. Since the story has two different time periods, it makes it easy for us to add suspense. We hope that our players, when playing in Chicago, will long to play in Prague and vice versa. What is it that inspires you to create realistic, more somber adventures rather than humorous, cartoon-influenced ones? First, as a writer, I sincerely believe that writing humor is harder than just writing about everyday life. Plus, our artistic talent here at Microids is more specialized in “realism” rather than cartoon. What recent adventure games have inspired you in the development of Still Life? Honestly, none. The inspiration came mostly from films, books and my slightly demented mind!!! ;) Still Life presumably will be released on Xbox like the Syberia games. Certainly the console market does not seem to be very enamored with adventure games; what has motivated the release of these games on a console platform? We have to keep trying!!! Is there anything else you'd like to tell our readers? I hope you enjoy Still Life. I know we enjoyed making it and if you have half the fun we had while developing, we know we’ve done our job!
Liked this article? Recommend it by logging in and giving a thumbs up!
Where to Buy [affiliate links]
0 Comments
Post a comment!
Want to comment? It's easy. First, you need a free user account. You can register one here. You can use your account to post comments, post messages on the forum or to rate articles. Once you have an account, log in at the top of the page and return to find a comment posting form waiting for your input!
Affiliate advertisement - Click here for more casual adventure games from Big Fish Games!
|