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interview: Genevieve Lord - Myst IV
There's no question that adventure gaming fans are very divided over the Myst games—many who believe it to be the pinnacle of adventures, and many who find it boring and hollow. What elements in Myst IV do you believe will appeal to those who have found the previous installments too obscure? How long is Myst IV, in comparison to the other games in the series? With all the talk in reviews these days about games being "too short", did you feel pressure to meet a certain level of gameplay time? One of our preoccupations is that the player who buys one of our games feels that they have enough time to play the game. On the other side, we have also to consider that many players don’t invest a large amount of time playing a single game. So, from the start we aimed for about 30+ hours of gameplay, which seemed long enough to satisfy the most hardcore fan and short enough to not discourage the casual player. Obviously, this estimation will vary according to the level of help the player will use and also to the ease that specific players will have with the puzzles we created for the game. Nevertheless, the results of our internal playtests indicate that we succeeded to reach our goal. Also, we feel by creating a great and immersive experience, time sort of becomes obsolete and players just … enjoy! The gaming market is certainly different than when Myst and Riven were so successful. Did you feel that you had to do a lot of "adapting for the times" with this game to appeal to a new audience, or is it more a matter of just making another excellent Myst game believing that it will find its market? Most of the time, an excellent game will find its market and the Myst series has always been recognized for its overall quality. Videogames are very technologically oriented products. In order to produce an “AAA grade” game, we had to make sure that Myst IV incorporates not only very strong gameplay aspects, beautiful graphics and music, but also cutting-edge technology that any player would perceive and recognize at a glance. Talk about Peter Gabriel's contribution to the soundtrack. What is it about his style that appeals to you and the developers and makes him your choice for the soundtrack? Many aspects in Peter Gabriel’s international reputation appealed to us. He is considered as a very creative artist always wanting to explore new musical avenues. He is also very interested by the electronic media as a mean of expression. His multimedia projects, “Xplora 1” and “Eve,” are vivid examples of this interest. On another side, Peter Gabriel has been working with human rights organizations for years. All of this made him the obvious choice for our collaboration. There have been some concerns about the quality of the FMV in Myst III:Exile. Can you give us some technical detail about how you made use of the DVD-ROM capabilities to take the video and graphical quality to the next level? How much live-action footage is there compared to prior Myst games? Myst IV Revelation holds more than 60 minutes of live action (and much more CG animations). It’s more than the combined total of live action footage contained in the 3 previous games. To ensure quality results we hired a team of experienced filmmakers, rented a professional stage of 9000 sq ft and used the most up-to-date HD digital equipment. What is the single thing you're most proud of about this game? Whatever part of Myst IV I am looking at is always my preferred, but for different reasons: It might be the surprise of an unexpected moment, a particular view, a funny animal, an emotional moment, a fabulous special effect, a song...the list is endless. Maybe that is what I like best about Myst titles overall - the sheer variety of them. Are there any plans in existence for a Myst 5? What will your next project be personally after Myst IV is completed? Like any good mystery and very much be-fitting a Myst-like conclusion to this interview...you’ll just have to wait and see! On behalf of the Myst IV Revelation development team, thank you for taking the time to speak with me. I hope many enjoy our team’s hard work and dedication in what we’re both privileged and proud to present in Myst IV Revelation.
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