|
feature: Finding the Way Home
A Sierra Junkie’s Journey Back to the Good Old Days The last adventure game I played before starting college was Phantasmagoria. I finished it my first night in the dorm, before my roommate arrived, wondering how I would be able to feed this addiction once I was sharing the room. Something funny happened while I was in college, though. I suddenly didn't have any spare time for gaming. Again, from talking to others who share my passion, I know I'm not the only one who had this problem. I played a few games here and there—finished Police Quest: Open Season, which hadn't run on our computer at home due to a bug, and treated myself to Gabriel Knight: The Beast Within after a particularly stressful semester. But my connection to Sierra was broken. I lost track of which sequels would be coming out when. My subscription to InterAction lapsed. That's okay, I told myself, when I get out of school I'll get a newer, faster computer, and I'll have time to play as many games as I want. I graduated from college in 2000, acquired a laptop, and went to Best Buy with money to burn. You all know how this story ends. There was nothing there. Nada. Tumbleweed rolling through the aisles. Of course by that I mean there were plenty of games on the shelves, boxes and boxes and more boxes, but none of them were adventures. The store didn't even have an adventure section. After some hard searching I finally found Gabriel Knight 3. It was the only adventure game in the entire store. Soon after this, I visited Sierra's website and found that it, too, had changed. No more welcoming cartoon art and folksy web copy. Sierra, it seemed, had been taken over by some corporate entity. The company I'd grown to know and love all those years no longer existed. I was lucky. After much hunting and surfing, I found my way home. I read an article that said adventure games were dead, but that didn't stop me. I found a few websites dedicated to the games I'd once played. Then I discovered abandonware. And then, much to my relief, I found this little band of people just like me who claimed there were still games I'd enjoy. Adventure games were not dead—just the company that had made them great. I've accepted that no matter how many times the adventure genre rises from the ashes, the old Sierra is gone. When Ken and Roberta Williams sold Sierra and retired, the spirit of the company they'd created went with them. But the fans are still around. Not only that, thanks to the Internet the fans have taken over where Ken and Roberta left off. Some are preserving Sierra's legacy by making box art, promotional materials, and game soundtracks available to the public. Others are building new games from Sierra's technology. The nine sites featured in this article are only a handful in what is still a very active community. Recently, while playing the newly-released fan game Peasant's Quest, I found that guiding an AGI sprite across the screen holds the same excitement that it did back in 1988. What is it about those old Sierra games? Tom Lewandowski, founder of Quest Studios, states it very well: "Sierra had something special back in the 1980s and early 1990s that hasn't been duplicated well in today's adventures. That combination of talent and desire was like magic." That something special may not be present in all of today's new releases, but it's not gone for good. Are you ready to relive the magic? These sites will take you there.
Article continues on the next page...
banner requires iframes
Why go to the store or wait for shipping? You can buy and download full version games at Adventure Shop any time, no matter where you live.
0 Comments
Post a comment!
Want to comment? It's easy. First, you need a free user account. You can register one here. You can use your account to post comments, post messages on the forum or to rate articles. Once you have an account, log in at the top of the page and return to find a comment posting form waiting for your input!
|