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feature: Adventure Architect: Part Nine
Building a working adventure game world I ran into similar problems on other screens as well. In one, for example, the character sprite for Jake is required to walk across a railroad bridge looming over a large canyon. Unfortunately, the gaps between the boards were so wide that Jake appeared to "float" over the empty space when, technically, he should have ended up falling tragically to his death. Another screen found him completing a puzzle that required him to build a ladder to reach a ledge that, all things being equal, was pretty much about shoulder high. In all, these proportion issues affected about 10 screens. Of those 10, half were easily fixed with PaintShop, a few are currently undergoing the kind of massive restoration usually reserved for fading Renaissance paintings, and two are just plain unsalvageable. It could have been a lot worse, though. I was able to immediately put the brakes on all background screen production, work with the artists to get the correct the proportions on each layout sketch, and resume progress without missing a beat. ![]() Figure 2: Gone, but not forgotten. We'll add a more reasonably-sized signpost as an object before this screen is finished. So what did I learn? Well, for one thing, I should have decided on the screen resolution and character sprite size beforehand. In fact, I probably should have created a sprite or two at the very beginning of the process in order to test each screen before moving it into final production. I also discovered that I have a tendency to squeeze too many things into each screen. If I'd kept those screens as I had initially conceived them, I probably would have had to scale down the character sprite in order to squeeze him into the scene. Fortunately, I caught my mistake before the project moved too much further along. The end result, then, was a brief moment of panic followed by a comprehensive review and assessment of every game asset. Basically, a speed bump instead of a train wreck. And production continues. Next: Anatomy of a hero!
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