Atmosphere is the ace-in-the-hole for a game like this, and MN is nothing if not atmospheric. One of the defining moments in the game is when you escape the mortuary only to find more of the same beyond: bloodstained floors and walls, and corpses framing a violent tableau here and there.
This game is certainly not for children, as there is quite a bit of gore, and some frontal nudity; a kind of incongruity in its own right, adding to the strange climate that is MN. You certainly wouldn’t expect to see pornography on the walls of a hospital’s employee lounge or offices, and their presence is never fully explained.
The music of MN is a muted, synthesized layer, the type of effect most often used to build tension and a kind of refrained terror in horror movies. It’s used effectively, but the one thing that I appreciated most was the frequency of its use. Most often, silence is the best promoter for eerie, and MN recognizes this.
For back story, MN relies on letters, notes, some video feed, some computer use, and odd scribbles here and there at even odder places, so be sure to investigate everything you see. To be sure, some areas are so cluttered with such fine detail, it’s a trifle disappointing that it’s just prop. You’ll likely want to crank up the contrast on your monitor, as most of the game takes place in an understandably dark setting. Otherwise, you’re bound to miss something hiding in a corner.
For whatever reason, certain effort was put into the bizarre advertisements lining the walls and halls of the hospital, to allow you a close up view of someone’s idea of a joke. Think MAD Magazine without the funny and you’re pretty close. I have a weird sense of humor, but at times even I was lost. I can only guess that in tandem with the storyline, the developers were going for shock value. Perhaps some of it is literally lost in translation from Russian to English, but only conceptually so. There are even times when the protagonist’s comments make little sense, but not because of a language barrier. I found myself understanding everything I read and everything that what was said well enough, but often wondering what was meant.
Then there’s the odd mix of puzzles in MN, and this is where I had the toughest time reconciling the amazing difference in difficulty. The mortuary itself represents a tutorial of sorts, in that everything you need to do is relatively simply, slot A and slot B-type inventory combining and usage that all adventure gamers are familiar with. Yet there are often problems with combining or using inventory items. I’ll just say there’s a sequence with which inventory items first have to be selected, and then combined for them to work, lest you stand there scratching your head too long in the company of the dead.
The puzzle killer rears its ugly head all too often, when action that flies in the face of logic is necessary to move forward. There are quite a few non-taxing “find the key to open the door puzzles” that help progress your movement, but there are also a fair bit of odd-combination puzzles that will have you selecting everything you’ve picked up in inventory to find out exactly what combination is needed and what the heck you’re supposed to do to get it to work. What makes this even more confusing is that it doesn’t fall in line with the precedent set when you’re in the mortuary. This type of inconsistency leads you to believe that everything is going to make real-world sense.
I found this too tedious and frustrating a puzzle structure to even motivate me at times, so saving the game and coming back at a later time is inevitable with this game — and that’s a shame, as the continuity and tension suffer as a result, and the frustration only enables the extension of what should be a 20-25 hour adventure.
I certainly felt challenged and intrigued by MN, and I enjoyed the progression of the story. But I can find no reason that I would ever want to keep it on my HD or load it up again to watch a particularly captivating sequence or play through a cleverly designed puzzle, as there really aren’t any of either.
In the end, Midnight Nowhere features too much use of illogical puzzles and what felt like a forced reliance on purely adult imagery with barely a ghost of reason to rate very high on any “must-have” list. The story is rather compelling though, with an ending that provides just enough of a twist that, if you can stand picking the seeds out, makes a decent enough glass of lemonade.