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review: MISSING: Since January (aka In Memoriam)
Verdict
Puzzle lovers will delight; TLJ fans will be bored silly; still, this may well be the future of adventure games. The other unique and fascinating way that In Memoriam breaks up the gameplay pattern is by providing you with actual real-time e-mail. I mentioned earlier that you are only one of the investigators SKL hired. Early on in the game, you get an e-mail from your “partner,” introducing herself and offering to collaborate with you. As the game progresses, you not only receive more correspondence from her, but also from SKL itself, other investigators, and even a “profiler” who offers insights into Phoenix’s twisted mind. These e-mails come to your actual e-mail server, and can be accessed either directly through your server or through your computer’s Outlook Express (or whatever software you use)…. all without ever leaving the game or using the old alt-tab to switch tasks. At one point, frustrated by a particular puzzle, I tried sending an e-mail to one of these fictional partners, and I got back a response that addressed my question! I now suspect that that e-mail was triggered by my progress in the game and not by my sending my own e-mail, but at the time it was quite startling. From that point on, I e-mailed several of the game’s fictional characters, and only one came back with a mailer daemon as undeliverable. I have no idea how the geniuses at Lexis Numérique pulled this off, but it provided a real-time sense of fun and urgency that was otherwise missing in In Memoriam. All told, I received more than fifty of these e-mails. By the end of the game, when you are closing in on discovering Phoenix’s whereabouts and letting the police know where (or if) they can find Jack and Karen, the e-mails are flying and there is a real sense of tension as your team coordinates a final assault/rescue. In fact, I got several time-delayed e-mails over the next few days after I finished playing! The fact that you don’t really have to send the e-mails necessary to prompt any of the replies takes away from some of this fun, and in the sequel (and yes, there may well be a sequel) the designers should look at allowing more interactivity with your real-time e-mail buddies.
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