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feature: Fan-made sequels: An Interview with Tierra Entertainment
 

One of my favorite moments of the original King’s Quest 2, and I can recall this vividly even though it's been at least 10 years since I've played it, is sneaking around Dracula's castle. What are you personal favorite parts of the game?

AGD#1: Oh, I have a feeling you'll like the atmosphere created in the Dracula scene in the game this time around. I remember that feeling as well! For some reason, I really loved this game, and have a lot of fond memories of it. It was a very long time ago, though, so only small snippets of thoughts stand out in my mind here and there. Things that come to mind are seeing the mermaid on the rock, diving to see Neptune, finding the pearl bracelet, trying to get around that poisonous river, meeting Dracula, and finding that strange door standing up in the middle of nowhere. I just loved the overall feeling of the game. It wasn't my very favorite one in the series, yet it had a unique feel to it that makes it one of my top choices.

AGD#2: My favorite part was probably Dracula's castle too, although I was a latecomer to King’s Quest 2. I didn't actually play the game until 1994.

CW: To this day I still love the strange world in which Graham finds himself, after entering that weird door: The realm with the tower in it. We've faithfully recreated it in the new game, which is accompanied by some absolutely spellbinding music.

How much longer (in terms of rooms, puzzles, etc.) will your VGA remake be than the original? Can you offer some hints about what you will be
expanding or deleting?


AGD#1: Oh, this game is just huge. And so much of it is original. I wish you could hear the soundtrack. It's really improved from the bleeps of the '80s! I can't quite remember how many rooms the original had, but our version has well over 100. The puzzles are much more complicated, and have a purpose. No more just picking random things up off the ground.

We have some new characters in our game too. All the characters have a history, and know about the other characters in the land. You can learn more about the land of Kolyma and its people, and interact with characters on a much more personal level. We have many more unique background descriptions as well.

We also have several scenes with close-up shots of characters in action, and the music is timed to certain scenes. With Wookie using his whip to get us working to make the game just as he imagines it, it's almost becoming like a theater piece—a complete work of art! It's really a colossal undertaking, but I think that people will be happy with the results.

CW: The game has about 140 backgrounds (a good chunk of them being original), over 20 speaking characters, and a soundtrack that will be in the vicinity of two hours when it's completed. I never deleted anything in the story without at least replacing it with something else. So you're not losing out in this game. The whole experience might end up feeling a little different, and will definitely be a great deal longer, but it's still recognizably King’s Quest 2.

How far along are you in the game production process? Do you have a target completion date? Will the finished game also feature the same voice acting and music as your original King’s Quest VGA remake?

AGD#1: We are quite far along, but still a bit away. The beta testing process of this game will most likely take much longer than the King’s Quest VGA remake due to its size, and the fact that no-one will know how to make it all the way through, with maximum points, on their first shot! We've got almost every background picture completed, the large majority of the music as well as the dialogue pictures. Scripting is about 85% done. The thing that's holding us back at the moment is mainly animations, which we plan on jumping into very soon.

We wanted to get the whole game roughly scripted, like the Sierra programmers used to do it, and then add the animations afterwards. We hope to have a rough version of the game by May, and then work further from there. It will take a lot of effort though. As for voice acting, we most likely won't be including this due to the immense amount of dialogue that will be in the game, and also due to the fact that several scenes are precisely timed to the music and using voices here would desynchronize everything.

As for music, the entire soundtrack is original, and has been composed by Tom and Dianne Lewandowski of QuestStudios. It's incredible. I listen to these songs all the time while I'm working. In fact, one of them has become one of my favorite songs of all time. I must admit, if I downloaded the game as a fan, I would be asking for a CD of the soundtrack afterwards!

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