Emily Morganti
Staff BioEmily is a freelance writer and adventure game enthusiast who lives in Northern California. Writing samples, deep thoughts, and a disturbingly large volume of dollhouse pictures can be found on her website. Follow her on Twitter @fovlet.
Articles by Emily Morganti:
1954: Alcatraz review
Its compelling period setting is rock solid, but too many problems prevent this dual-character adventure from taking off.
Broken Age - Act 1 archived preview
It may be only half a game, but Tim Schafer's highly-anticipated genre return offers double the charm of most adventures.
Broken Age preview archived preview
We had a Double Fine Adventure at the studio's San Francisco office, with a preview of Broken Age and an interview with Tim Schafer to show for it.
That Dragon, Cancer archived preview
The bravest young hero faces the fight of his life in this poignant true story chronicled by his father.
The Unfinished Swan review
This artistic black and white storybook adventure paints a beautiful if unrefined experimental picture exclusively on PlayStation 3.
Gone Home review
Not only can you go home again, it's well worth the effort when the journey is as rewarding as this exploration-based story game.
Gone Home preview archived preview
Our first look at this haunting '90s-era exploration mystery about lost family proved to be well worth writing home about.
1954: Alcatraz archived preview
With Daedalic's prison break adventure counting down the months until release, designer Gene Mocsy unlocked many new details in our GDC preview.
The Night of the Rabbit archived preview
With the release of Matt Kempke's promising fantasy adventure dawning soon, we leapt at the chance to see Daedalic show the game in action.
GDC 2013: Robyn Miller’s Myst Postmortem
As controversial as ever decades after its release, co-creator Robyn Miller reveals the origin story of Cyan's best-selling adventure of all time.
GDC 2013: Designing Journey
At GDC, visionary designer Jenova Chen shared his team's own journey in creating their masterpiece of multiplayer exploration and discovery.
The Cave review
Exploring the murky depths of Ron Gilbert's offbeat adventure unearths a host of puzzles, easily-spelunked platforms, and satirical black comedy.
Reperfection: Volume 1 review
It isn't very long and it certainly isn't perfect, but the tragic storyline in this brief time-twisting adventure will keep you coming back for more.
Exploring The Cave with Double Fine’s JP LeBreton and Chris Remo interview
Braving the depths of Ron Gilbert's new side-scrolling adventure, we had lots of help in finding our way.
Chaos on Deponia review
The colourful cartoon trilogy picks up where it left off with another trashy, fun-filled adventure, but it recycles some of its predecessor's problems.