Emily Morganti
Staff BioEmily is a freelance writer and adventure game enthusiast who lives in Northern California. Writing samples, deep thoughts, and a disturbingly large volume of dollhouse pictures can be found on her website. Follow her on Twitter @fovlet.
Articles by Emily Morganti:
Fragments of Him archived preview
An extensive GDC demo provided the first substantial piece of this narrative exploration of love and loss.
King’s Quest: Chapter 3 archived preview
A rendezvous with The Odd Gentlemen offered an early peek at "Once Upon a Climb", and we fell in love with what we saw.
Oxenfree review
The slickly presented, narrative-driven horror story is effectively tuned into the authentic teenage experience
PSX 2015 round-up
Sony's gaming convention in San Francisco sparked a firestorm of adventure that we were on hand to witness first- (and fourth-)hand.
Life Is Strange review
The series concludes with a whirlwind of emotion, capping a flawed but intensely personal paranormal teen drama.
Daedalic Preview: Anna’s Quest and AER archived preview
A first-hand demo gave us a clear overview of two very different fantasy journeys on Daedalic's horizon.
Broken Age review
Double Fine's long-awaited two-part adventure is now complete, forming a truly memorable whole.
GDC 2015 - Subject 13, Loading Human archived preview
Things got real at the Game Developers Conference, as we were lucky to get our hands on two intriguing new adventures.
King’s Quest archived preview
The highly anticipated series reboot put its best foot forward in a recent GDC demonstration.
Dave Grossman interview
Listen up, as the acclaimed designer talks about life after Telltale and helping pioneer the interactive audio drama.
A Bird Story review
Far more story than game, this short but sweet tale from the developer of To the Moon really soars in its poignant simplicity.
Valiant Hearts: The Great War review
War may be hell, but this unique WWI-themed side-scrolling adventure brings out the best of its dramatic potential.
Why ‘Gone Home’ Is a Game
Designer Steve Gaynor explains why the family story exploration is still a game without guns, puzzles, or other traditional obstacles.
Silence: The Whispered World 2 archived preview
We can't keep quiet any longer about the many surprising but promising changes in Daedalic's upcoming sequel.
GDC 2014 - Dreamfall Chapters archived preview
It's hard to balance our excitement after a GDC demo showed the next Dreamfall installment drawing ever closer to reality.